feat: add cards templete
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@@ -456,6 +456,7 @@ func (s *recordingSettler) AwardWinner(int64, string) {
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s.awards++
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s.mu.Unlock()
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}
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func (s *recordingSettler) AwardRank(int64, string, bool) {}
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func (s *recordingSettler) RecordGame(string, string, int, bool) {
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s.mu.Lock()
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s.records++
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@@ -478,7 +479,8 @@ func (s *recordingSettler) RecordGameResult(int64, bool) {
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s.mu.Unlock()
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}
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func (s *recordingSettler) ChargePrivateTable(int64) error { return nil }
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func (s *recordingSettler) PlayerProfile(int64) (int64, string) { return 0, "" }
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func (s *recordingSettler) ChargePrivateTable(int64) error { return nil }
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func (s *recordingSettler) PrivateTableInfo(int64) (int, bool) { return 5, false }
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// برای سرعتِ تست، بازی پس از ۲ هَند تمام میشود.
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