init
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import 'dart:async';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import '../../core/network/ws_client.dart';
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import '../../core/theme/app_theme.dart';
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import '../lobby/wallet_cubit.dart';
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import 'flame/hokm_game.dart';
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import 'game_cubit.dart';
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import 'game_models.dart';
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/// صفحهی میز بازی: صحنهی Flame + اوورلیهای وضعیت (انتخاب حکم، نتیجه، پایان، اتصال).
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class GameScreen extends StatefulWidget {
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final int prize; // جایزهی میز برای نمایش در دیالوگ جستجو
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const GameScreen({super.key, this.prize = 0});
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@override
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State<GameScreen> createState() => _GameScreenState();
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}
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class _GameScreenState extends State<GameScreen> {
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late final HokmGame _game;
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Timer? _introTimer;
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bool _introHidden = false;
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@override
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void initState() {
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super.initState();
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_game = HokmGame(context.read<GameCubit>());
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}
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@override
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void dispose() {
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_introTimer?.cancel();
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super.dispose();
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}
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// دیالوگ جستجو تا یافتن حریفان و کمی پس از آن نمایش داده میشود.
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bool _showSearch(GameUiState s) => s.state == null || !_introHidden;
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@override
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Widget build(BuildContext context) {
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return PopScope(
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// خروج با دکمهی back سیستم هم باید با تأیید باشد.
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canPop: false,
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onPopInvokedWithResult: (didPop, _) {
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if (!didPop) _confirmLeave(context);
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},
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child: Scaffold(
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body: BlocConsumer<GameCubit, GameUiState>(
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listenWhen: (a, b) => a.notice != b.notice && b.notice != null,
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listener: (context, state) {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text(state.notice!), duration: const Duration(seconds: 2)),
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);
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context.read<GameCubit>().clearNotice();
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},
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builder: (context, state) {
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// پس از یافتن حریفان، دیالوگ جستجو را کمی نگه میداریم بعد مخفی میکنیم.
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if (state.state != null && _introTimer == null) {
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_introTimer = Timer(const Duration(milliseconds: 1600), () {
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if (mounted) setState(() => _introHidden = true);
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});
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}
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return Stack(
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children: [
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GameWidget(game: _game),
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_backButton(context),
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if (state.connection == WsStatus.disconnected) _connBanner(),
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if (_showSearch(state)) _searchPanel(state),
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if (!_showSearch(state) && _showTrumpPicker(state))
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_trumpPicker(context),
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if (state.handResult != null && state.gameOver == null)
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_handResult(state),
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if (state.gameOver != null) _gameOver(context, state),
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],
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);
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},
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),
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),
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);
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}
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bool _showTrumpPicker(GameUiState s) =>
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s.state != null &&
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s.state!.phase == 'choose_trump' &&
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s.state!.amHakem &&
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s.gameOver == null;
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Widget _backButton(BuildContext context) => Positioned(
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top: 8,
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right: 8,
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child: SafeArea(
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child: IconButton(
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icon: const Icon(Icons.arrow_back, color: AppColors.gold),
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onPressed: () => _confirmLeave(context),
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),
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),
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);
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Future<void> _confirmLeave(BuildContext context) async {
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// اگر بازی تمام شده، بدون تأیید خارج شو.
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if (context.read<GameCubit>().state.gameOver != null) {
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_exitToLobby(context);
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return;
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}
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final yes = await showDialog<bool>(
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context: context,
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builder: (_) => AlertDialog(
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backgroundColor: AppColors.panel,
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title: const Text('خروج از میز'),
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content: const Text('از میز خارج میشوید؟ ورودی بازگردانده نمیشود.'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(context, false),
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child: const Text('ماندن')),
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TextButton(
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onPressed: () => Navigator.pop(context, true),
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child: const Text('خروج')),
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],
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),
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);
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if (yes == true && context.mounted) {
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context.read<GameCubit>().leave();
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_exitToLobby(context);
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}
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}
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void _exitToLobby(BuildContext context) {
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context.read<WalletCubit>().load();
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context.go('/lobby');
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}
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Widget _connBanner() => Positioned(
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top: 0,
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left: 0,
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right: 0,
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child: Material(
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color: Colors.orange.shade900,
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child: const SafeArea(
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bottom: false,
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child: Padding(
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padding: EdgeInsets.all(8),
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child: Text('ارتباط با سرور قطع شد، در حال تلاش برای اتصال مجدد…',
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textAlign: TextAlign.center,
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style: TextStyle(color: Colors.white)),
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),
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),
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),
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);
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// دیالوگ «جستجوی حریف» مطابق اپ مرجع: ۴ جایگاه بازیکن + جایزه.
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Widget _searchPanel(GameUiState state) {
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final players = state.state?.players ?? const <GamePlayer>[];
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final mySeat = state.state?.yourSeat ?? -1;
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final searching = state.state == null;
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GamePlayer? at(int seat) {
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for (final p in players) {
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if (p.seat == seat) return p;
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}
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return null;
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}
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return Container(
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color: Colors.black.withValues(alpha: 0.78),
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alignment: Alignment.center,
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child: Container(
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margin: const EdgeInsets.symmetric(horizontal: 20),
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padding: const EdgeInsets.fromLTRB(16, 14, 16, 18),
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decoration: BoxDecoration(
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color: AppColors.panel,
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: AppColors.gold, width: 2.5),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text('جستجوی حریف',
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style: TextStyle(
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color: AppColors.gold,
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fontSize: 22,
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fontWeight: FontWeight.bold)),
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const SizedBox(height: 18),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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for (var seat = 0; seat < 4; seat++)
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_searchSlot(at(seat), seat == mySeat),
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],
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),
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const SizedBox(height: 18),
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Container(
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padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 8),
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decoration: BoxDecoration(
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color: AppColors.bgDark,
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borderRadius: BorderRadius.circular(24),
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border: Border.all(color: AppColors.goldDark),
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),
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child: Row(mainAxisSize: MainAxisSize.min, children: [
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const Icon(Icons.monetization_on, color: AppColors.gold),
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const SizedBox(width: 8),
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Text('${widget.prize}',
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 18,
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fontWeight: FontWeight.bold)),
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]),
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),
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if (searching) ...[
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const SizedBox(height: 16),
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const SizedBox(
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height: 22,
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width: 22,
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child: CircularProgressIndicator(
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strokeWidth: 2, color: AppColors.gold),
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),
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],
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],
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),
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),
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);
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}
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Widget _searchSlot(GamePlayer? p, bool isYou) {
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final found = p != null;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 6),
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child: Column(mainAxisSize: MainAxisSize.min, children: [
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Text(found ? p.name : '...',
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: TextStyle(
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color: isYou ? AppColors.gold : Colors.white70, fontSize: 12)),
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const SizedBox(height: 4),
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Container(
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width: 58,
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height: 58,
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decoration: BoxDecoration(
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color: AppColors.bgDark,
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borderRadius: BorderRadius.circular(10),
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border: Border.all(
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color: isYou ? AppColors.gold : AppColors.goldDark, width: 1.5),
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),
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child: Icon(
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found ? (p.bot ? Icons.smart_toy : Icons.person) : Icons.help_outline,
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color: found ? AppColors.gold : Colors.white24,
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size: 30,
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),
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),
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const SizedBox(height: 2),
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Text(found ? (p.bot ? 'ربات' : (isYou ? 'شما' : 'حریف')) : '',
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style: const TextStyle(color: Colors.white38, fontSize: 10)),
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]),
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);
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}
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Widget _trumpPicker(BuildContext context) {
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const suits = [
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('spades', '♠', 'پیک', Colors.white),
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('hearts', '♥', 'دل', Color(0xFFD32F2F)),
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('diamonds', '♦', 'خشت', Color(0xFFD32F2F)),
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('clubs', '♣', 'گشنیز', Colors.white),
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];
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return Container(
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color: Colors.black54,
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alignment: Alignment.center,
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child: Container(
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margin: const EdgeInsets.all(24),
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padding: const EdgeInsets.all(20),
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decoration: BoxDecoration(
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color: AppColors.panel,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(color: AppColors.gold, width: 2),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text('حکم را انتخاب کن',
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style: TextStyle(color: AppColors.gold, fontSize: 20)),
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const SizedBox(height: 16),
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Wrap(
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spacing: 12,
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runSpacing: 12,
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alignment: WrapAlignment.center,
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children: [
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for (final (id, sym, name, color) in suits)
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: AppColors.bgDark,
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minimumSize: const Size(120, 64),
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),
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onPressed: () =>
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context.read<GameCubit>().chooseTrump(id),
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child: Row(mainAxisSize: MainAxisSize.min, children: [
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Text(sym, style: TextStyle(fontSize: 26, color: color)),
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const SizedBox(width: 8),
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Text(name, style: const TextStyle(color: AppColors.text)),
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]),
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),
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],
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),
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],
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),
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),
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);
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}
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Widget _handResult(GameUiState s) {
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final r = s.handResult!;
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final mySeat = s.state?.yourSeat ?? 0;
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final myTeam = mySeat % 2;
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final won = r.winnerTeam == myTeam;
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return IgnorePointer(
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child: Center(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 28, vertical: 18),
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decoration: BoxDecoration(
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color: Colors.black87,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(color: AppColors.gold),
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),
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child: Column(mainAxisSize: MainAxisSize.min, children: [
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Text(won ? 'این دست را بردید!' : 'این دست را باختید',
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style: TextStyle(
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color: won ? AppColors.green : Colors.redAccent,
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fontSize: 20,
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fontWeight: FontWeight.bold)),
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if (r.kot)
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const Padding(
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padding: EdgeInsets.only(top: 6),
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child: Text('کُت! (دو امتیاز)',
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style: TextStyle(color: AppColors.gold)),
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),
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const SizedBox(height: 6),
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Text('امتیاز: ${r.scores.isNotEmpty ? r.scores[0] : 0} - ${r.scores.length > 1 ? r.scores[1] : 0}',
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style: const TextStyle(color: Colors.white70)),
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]),
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),
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),
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);
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}
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Widget _gameOver(BuildContext context, GameUiState s) {
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final g = s.gameOver!;
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final mySeat = s.state?.yourSeat ?? 0;
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final won = g.winnerTeam == mySeat % 2;
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return Container(
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color: Colors.black87,
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alignment: Alignment.center,
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child: Column(mainAxisSize: MainAxisSize.min, children: [
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Text(won ? 'بردید! 🎉' : 'باختید',
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style: TextStyle(
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color: won ? AppColors.gold : Colors.redAccent,
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fontSize: 32,
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fontWeight: FontWeight.bold)),
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const SizedBox(height: 12),
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Text('نتیجه نهایی: ${g.scores.isNotEmpty ? g.scores[0] : 0} - ${g.scores.length > 1 ? g.scores[1] : 0}',
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style: const TextStyle(color: Colors.white70, fontSize: 18)),
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const SizedBox(height: 28),
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SizedBox(
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width: 220,
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child: ElevatedButton(
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onPressed: () => _exitToLobby(context),
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child: const Text('بازگشت به لابی'),
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),
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),
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]),
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);
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}
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}
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