feat: add game graphic
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@@ -0,0 +1,135 @@
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import '../../../../core/theme/app_theme.dart';
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/// انیمیشنِ «پروازِ سکهها به کیفپول»: چند سکه از مبدأ (مثلاً کارتِ هدیه) روی یک
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/// قوس به سمتِ مقصد (چیپِ سکه) پرواز میکنند. با Overlay نمایش داده میشود.
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class CoinFly {
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static void play(
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BuildContext context, {
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required Offset from,
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required Offset to,
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int count = 9,
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}) {
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final overlay = Overlay.maybeOf(context, rootOverlay: true);
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if (overlay == null) return;
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late OverlayEntry entry;
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entry = OverlayEntry(
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builder: (_) => _CoinFlyOverlay(
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from: from,
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to: to,
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count: count,
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onDone: () => entry.remove(),
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),
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);
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overlay.insert(entry);
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}
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}
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class _CoinFlyOverlay extends StatefulWidget {
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final Offset from, to;
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final int count;
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final VoidCallback onDone;
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const _CoinFlyOverlay({
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required this.from,
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required this.to,
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required this.count,
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required this.onDone,
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});
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@override
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State<_CoinFlyOverlay> createState() => _CoinFlyOverlayState();
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}
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class _CoinFlyOverlayState extends State<_CoinFlyOverlay>
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with SingleTickerProviderStateMixin {
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late final AnimationController _c;
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late final List<_Coin> _coins;
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@override
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void initState() {
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super.initState();
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final r = math.Random();
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_coins = List.generate(widget.count, (_) {
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return _Coin(
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jitter: Offset((r.nextDouble() - 0.5) * 46, (r.nextDouble() - 0.5) * 46),
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delay: r.nextDouble() * 0.28,
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arc: -60 - r.nextDouble() * 90, // ارتفاعِ قوس (به بالا)
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size: 16 + r.nextDouble() * 8,
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);
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});
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_c = AnimationController(
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vsync: this,
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duration: const Duration(milliseconds: 950),
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)
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..addStatusListener((s) {
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if (s == AnimationStatus.completed) widget.onDone();
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})
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..forward();
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}
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@override
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void dispose() {
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_c.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return IgnorePointer(
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child: AnimatedBuilder(
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animation: _c,
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builder: (_, __) {
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return Stack(
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children: [
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for (final coin in _coins) _buildCoin(coin),
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],
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);
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},
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),
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);
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}
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Widget _buildCoin(_Coin coin) {
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final local = ((_c.value - coin.delay) / (1 - coin.delay)).clamp(0.0, 1.0);
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if (local <= 0) return const SizedBox.shrink();
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final start = widget.from + coin.jitter;
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final end = widget.to;
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// قوسِ درجهدو: نقطهی کنترل بالای میانه.
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final mid = Offset((start.dx + end.dx) / 2, (start.dy + end.dy) / 2 + coin.arc);
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final t = Curves.easeInCubic.transform(local);
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final p = _quad(start, mid, end, t);
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final opacity = local < 0.85 ? 1.0 : (1 - (local - 0.85) / 0.15);
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final scale = 1.0 - 0.35 * local;
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return Positioned(
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left: p.dx - coin.size / 2,
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top: p.dy - coin.size / 2,
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child: Opacity(
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opacity: opacity.clamp(0.0, 1.0),
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child: Transform.scale(
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scale: scale,
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child: Icon(Icons.monetization_on,
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color: AppColors.gold, size: coin.size),
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),
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),
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);
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}
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Offset _quad(Offset a, Offset b, Offset c, double t) {
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final u = 1 - t;
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return a * (u * u) + b * (2 * u * t) + c * (t * t);
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}
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}
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class _Coin {
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final Offset jitter;
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final double delay, arc, size;
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_Coin({
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required this.jitter,
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required this.delay,
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required this.arc,
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required this.size,
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});
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}
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