feat: refactor code
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@@ -0,0 +1,146 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import 'package:random_avatar/random_avatar.dart';
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import '../../../../core/theme/app_theme.dart';
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import '../../../../core/widgets/game_ui.dart';
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import '../bloc/auth_bloc.dart';
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import '../bloc/auth_event.dart';
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import '../bloc/auth_state.dart';
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import '../bloc/profile_status.dart';
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/// صفحهی انتخاب نام و آواتار پس از اولین ورود.
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class ProfileSetupScreen extends StatefulWidget {
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const ProfileSetupScreen({super.key});
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@override
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State<ProfileSetupScreen> createState() => _ProfileSetupScreenState();
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}
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class _ProfileSetupScreenState extends State<ProfileSetupScreen> {
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final _name = TextEditingController();
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late List<String> _seeds;
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int _selected = 0;
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@override
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void initState() {
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super.initState();
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_seeds = List.generate(12, (i) => 'hakem-${i + 1}');
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}
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@override
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void dispose() {
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_name.dispose();
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super.dispose();
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}
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bool get _valid => _name.text.trim().length >= 2;
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: GameBackground(
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child: BlocConsumer<AuthBloc, AuthState>(
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listenWhen: (a, b) => a.profileStatus != b.profileStatus,
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listener: (context, state) {
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final s = state.profileStatus;
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if (s is ProfileSuccess) {
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context.go('/lobby');
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} else if (s is ProfileError) {
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ScaffoldMessenger.of(context)
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.showSnackBar(SnackBar(content: Text(s.message)));
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}
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},
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builder: (context, state) {
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final saving = state.profileStatus is ProfileLoading;
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return Center(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(20),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const GlowText('انتخاب نام و آواتار', size: 26),
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const SizedBox(height: 20),
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GamePanel(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Container(
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padding: const EdgeInsets.all(6),
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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border:
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Border.all(color: AppColors.gold, width: 2),
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),
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child: RandomAvatar(_seeds[_selected],
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height: 84, width: 84),
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),
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const SizedBox(height: 14),
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TextField(
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controller: _name,
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textAlign: TextAlign.center,
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maxLength: 20,
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inputFormatters: [
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LengthLimitingTextInputFormatter(20),
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],
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decoration: const InputDecoration(
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hintText: 'نام نمایشی (۲ تا ۲۰ حرف)',
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counterText: ''),
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onChanged: (_) => setState(() {}),
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),
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const SizedBox(height: 14),
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const Text('یک آواتار انتخاب کن',
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style: TextStyle(color: AppColors.gold)),
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const SizedBox(height: 10),
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GridView.count(
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crossAxisCount: 4,
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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mainAxisSpacing: 10,
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crossAxisSpacing: 10,
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children: [
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for (var i = 0; i < _seeds.length; i++)
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GestureDetector(
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onTap: () => setState(() => _selected = i),
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child: Container(
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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color: AppColors.bgDark,
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border: Border.all(
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color: _selected == i
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? AppColors.gold
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: Colors.transparent,
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width: 2.5,
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),
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),
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child: RandomAvatar(_seeds[i]),
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),
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),
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],
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),
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const SizedBox(height: 18),
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GameButton(
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label: saving ? 'در حال ذخیره…' : 'تأیید و ورود',
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width: double.infinity,
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colors: const [Color(0xFF3FA34D), Color(0xFF1B5E20)],
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onTap: (!_valid || saving)
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? null
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: () => context.read<AuthBloc>().add(
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UpdateProfileEvent(
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_name.text.trim(), _seeds[_selected])),
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),
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],
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),
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),
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],
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),
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),
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);
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},
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),
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),
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);
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}
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}
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