feat: refactor code

This commit is contained in:
2026-06-17 12:57:28 +03:30
parent e9f294fa19
commit 519752b478
106 changed files with 3459 additions and 2309 deletions
@@ -0,0 +1,12 @@
import 'package:dio/dio.dart';
import '../../../../../core/locator/locator.dart';
import '../../../../../core/network/api_provider_imp.dart';
/// تماس‌های HTTP بازی: فهرست میزها و سهمیه‌ی میز خصوصی.
class GameApiProvider {
ApiProviderImp get _api => locator<ApiProviderImp>();
Future<Response> getShop() => _api.get('/shop');
Future<Response> getTablesInfo() => _api.get('/tables/info');
}
@@ -0,0 +1,45 @@
import 'dart:async';
import '../../../../../core/network/ws_client.dart';
import '../../../../auth/data/data_source/local/auth_local_data.dart';
/// منبعِ realtime بازی: یک اتصال WebSocket را مدیریت کرده و پیام‌ها/وضعیت را
/// به‌صورت استریم در اختیار repository می‌گذارد. توکن از حافظه‌ی محلی خوانده می‌شود.
class GameWsProvider {
final AuthLocalData local;
GameWsProvider(this.local);
WsClient? _ws;
StreamSubscription? _msgSub;
StreamSubscription? _statusSub;
final _messages = StreamController<Map<String, dynamic>>.broadcast();
final _status = StreamController<WsStatus>.broadcast();
Stream<Map<String, dynamic>> get messages => _messages.stream;
Stream<WsStatus> get status => _status.stream;
Future<void> connect() async {
await _teardown(); // اتصال قبلی (در صورت وجود) بسته شود
final token = await local.readToken();
if (token == null || token.isEmpty) return;
final ws = WsClient(token);
_ws = ws;
_msgSub = ws.messages.listen(_messages.add);
_statusSub = ws.status.listen(_status.add);
ws.connect();
}
void send(Map<String, dynamic> msg) => _ws?.send(msg);
Future<void> _teardown() async {
await _msgSub?.cancel();
await _statusSub?.cancel();
_msgSub = null;
_statusSub = null;
_ws?.dispose();
_ws = null;
}
Future<void> disconnect() => _teardown();
}
@@ -0,0 +1,53 @@
import 'package:dio/dio.dart';
import '../../../../core/error/custom_error.dart';
import '../../../../core/network/ws_client.dart';
import '../../../../core/resources/data_state.dart';
import '../../domain/entities/table_entities.dart';
import '../../domain/repository/game_repository.dart';
import '../data_source/remote/game_api_provider.dart';
import '../data_source/remote/game_ws_provider.dart';
class GameRepositoryImpl extends GameRepository {
final GameWsProvider ws;
final GameApiProvider api;
GameRepositoryImpl(this.ws, this.api);
@override
Stream<Map<String, dynamic>> get messages => ws.messages;
@override
Stream<WsStatus> get status => ws.status;
@override
Future<void> connect() => ws.connect();
@override
void send(Map<String, dynamic> msg) => ws.send(msg);
@override
Future<void> disconnect() => ws.disconnect();
@override
Future<DataState<List<TableTier>>> getTiers() async {
final Response res = await api.getShop();
if (res.statusCode == 200) {
final cat = Map<String, dynamic>.from(res.data['catalog'] as Map);
final list = ((cat['table_tiers'] as List?) ?? [])
.map((e) => TableTier.fromJson(Map<String, dynamic>.from(e as Map)))
.toList();
return DataSuccess(list);
}
return DataError(errorConvertor(res.statusCode, null));
}
@override
Future<DataState<TablesInfo>> getTablesInfo() async {
final Response res = await api.getTablesInfo();
if (res.statusCode == 200) {
return DataSuccess(
TablesInfo.fromJson(Map<String, dynamic>.from(res.data as Map)));
}
return DataError(errorConvertor(res.statusCode, null));
}
}