feat: add tournoment feature
This commit is contained in:
@@ -6,9 +6,12 @@ import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import 'package:random_avatar/random_avatar.dart';
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import '../../../../core/locator/locator.dart';
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import '../../../../core/network/ws_client.dart';
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import '../../../../core/service/app_sounds.dart';
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import '../../../../core/theme/app_theme.dart';
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import '../../../tournament/data/data_source/remote/tournament_api_provider.dart';
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import '../../../tournament/domain/entities/tournament.dart';
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import '../../../wallet/presentation/bloc/wallet_bloc.dart';
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import '../../../wallet/presentation/bloc/wallet_event.dart';
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import '../../../wallet/presentation/bloc/wallet_state.dart';
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@@ -35,6 +38,7 @@ class _GameScreenState extends State<GameScreen> {
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Timer? _introTimer;
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bool _introHidden = false;
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int _countdown = 0; // شمارشِ معکوسِ شروعِ بازی پس از یافتنِ حریفان (۳…۲…۱)
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Tournament? _tournament; // تورنومنتِ فعالِ ثبتنامشده (اگر باشد) — برای نشانِ درونبازی
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@override
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void initState() {
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@@ -47,6 +51,19 @@ class _GameScreenState extends State<GameScreen> {
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skin: skin.isEmpty ? 'simple' : skin,
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carpet: _carpet.isEmpty ? 'classic' : _carpet,
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);
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_loadTournament();
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}
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/// بررسی میکند آیا کاربر در تورنومنتِ فعالی ثبتنام کرده تا نشانِ درونبازی و
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/// امتیازِ پایانِ بازی نمایش داده شود (این بازیِ عمومی به تورنومنت امتیاز میدهد).
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Future<void> _loadTournament() async {
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try {
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final list = await locator<TournamentApiProvider>().getTournaments();
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final active = list.where((t) => t.joined && t.isActive).toList();
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if (mounted && active.isNotEmpty) {
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setState(() => _tournament = active.first);
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}
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} catch (_) {/* بیاهمیت */}
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}
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@override
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@@ -128,6 +145,8 @@ class _GameScreenState extends State<GameScreen> {
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onChat: () => _openChat(context),
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),
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if (state.connection == WsStatus.disconnected) _connBanner(),
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if (_tournament != null && !_showSearch(state))
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_tournamentBadge(),
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if (_showSearch(state)) _searchPanel(state),
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// دیالوگِ انتخابِ حکم و بنرِ نوبت فقط پس از پایانِ انیمیشنِ
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// پخشِ کارت نمایش داده میشوند (نه وسطِ بُر زدن/پخش).
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@@ -558,6 +577,44 @@ class _GameScreenState extends State<GameScreen> {
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);
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}
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// نشانِ درونبازیِ تورنومنت: به کاربر میفهماند این بازیِ عمومی به تورنومنت
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// امتیاز میدهد (بالای صحنه، وسط).
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Widget _tournamentBadge() => Positioned(
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top: 6,
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left: 0,
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right: 0,
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child: IgnorePointer(
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child: Center(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
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decoration: BoxDecoration(
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gradient: const LinearGradient(
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colors: [Color(0xFF3A2A6E), AppColors.lapisInk],
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),
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: AppColors.gold, width: 1.2),
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boxShadow: [
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BoxShadow(
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color: AppColors.gold.withValues(alpha: 0.3),
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blurRadius: 8),
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],
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),
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child: Row(mainAxisSize: MainAxisSize.min, children: [
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const Icon(Icons.emoji_events, color: AppColors.gold, size: 15),
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const SizedBox(width: 5),
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Text(
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'تورنومنت: ${_tournament!.title}',
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 12,
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fontWeight: FontWeight.bold),
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),
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]),
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),
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),
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),
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);
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Widget _gameOver(BuildContext context, GameUiState s) {
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final g = s.gameOver!;
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final mySeat = s.state?.yourSeat ?? 0;
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@@ -581,6 +638,29 @@ class _GameScreenState extends State<GameScreen> {
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'نتیجه نهایی: ${g.scores.isNotEmpty ? g.scores[0] : 0} - ${g.scores.length > 1 ? g.scores[1] : 0}',
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style: const TextStyle(color: Colors.white70, fontSize: 18),
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),
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// امتیازِ کسبشدهی تورنومنت (برد ۱۰۰، شرکت ۲۵ — قانونِ ثابتِ سرور).
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if (_tournament != null) ...[
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const SizedBox(height: 16),
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Container(
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padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 10),
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decoration: BoxDecoration(
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color: AppColors.gold.withValues(alpha: 0.12),
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borderRadius: BorderRadius.circular(14),
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border: Border.all(color: AppColors.gold),
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),
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child: Row(mainAxisSize: MainAxisSize.min, children: [
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const Icon(Icons.emoji_events, color: AppColors.gold, size: 20),
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const SizedBox(width: 8),
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Text(
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'+${won ? 100 : 25} امتیاز تورنومنت «${_tournament!.title}»',
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 14,
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fontWeight: FontWeight.bold),
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),
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]),
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),
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],
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const SizedBox(height: 28),
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SizedBox(
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width: 220,
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@@ -50,9 +50,36 @@ class TierListScreen extends StatelessWidget {
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final tiers = state.tiers;
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return ListView.separated(
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padding: const EdgeInsets.fromLTRB(16, 4, 16, 20),
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itemCount: tiers.length,
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itemCount: tiers.length + 1,
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separatorBuilder: (_, __) => const SizedBox(height: 14),
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itemBuilder: (_, i) => _TierCard(tier: tiers[i], index: i),
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itemBuilder: (_, i) {
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if (i == 0) {
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return Container(
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margin: const EdgeInsets.only(bottom: 2),
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padding: const EdgeInsets.symmetric(
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horizontal: 12, vertical: 10),
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decoration: BoxDecoration(
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color: AppColors.gold.withValues(alpha: 0.1),
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borderRadius: BorderRadius.circular(12),
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border: Border.all(color: AppColors.goldFaint),
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),
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child: const Row(children: [
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Icon(Icons.military_tech,
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color: AppColors.gold, size: 18),
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SizedBox(width: 8),
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Expanded(
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child: Text(
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'با بردن در هر میز، امتیازِ رتبه میگیرید و در جدولِ قهرمانان بالا میروید.',
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style: TextStyle(
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color: Colors.white, fontSize: 12.5),
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),
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),
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]),
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);
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}
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final t = tiers[i - 1];
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return _TierCard(tier: t, index: i - 1);
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},
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);
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},
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),
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@@ -78,7 +105,6 @@ class _TierCard extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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if (tier.isRanked) return _rankedCard(context);
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final colors = _palettes[index % _palettes.length];
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return GestureDetector(
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onTap: () => context.push('/game/${tier.id}?prize=${tier.prize}'),
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@@ -137,141 +163,10 @@ class _TierCard extends StatelessWidget {
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_badge(Icons.star, 'XP ${tier.xp}'),
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const SizedBox(height: 6),
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_badge(Icons.emoji_events, '${tier.trophy}'),
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]),
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],
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),
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),
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);
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}
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// میزِ رتبهبندی: طرحِ ویژهی سلطنتی (تاج، درخششِ طلایی، توضیح) تا از میزهای
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// معمولی متمایز باشد و کاربر بداند این میز چهکاری میکند.
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Widget _rankedCard(BuildContext context) {
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return GestureDetector(
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onTap: () => context.push('/game/${tier.id}?prize=${tier.prize}'),
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child: Container(
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padding: const EdgeInsets.all(14),
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decoration: BoxDecoration(
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gradient: const LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: [Color(0xFF3A2A6E), Color(0xFF15193F), AppColors.lapisInk],
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),
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borderRadius: BorderRadius.circular(18),
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border: Border.all(color: AppColors.gold, width: 2.4),
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boxShadow: [
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BoxShadow(
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color: AppColors.gold.withValues(alpha: 0.32), blurRadius: 16),
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const BoxShadow(
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color: Colors.black54, blurRadius: 10, offset: Offset(0, 5)),
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],
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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Container(
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padding: const EdgeInsets.all(9),
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decoration: const BoxDecoration(
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gradient: LinearGradient(
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colors: [AppColors.gold, AppColors.goldDark]),
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shape: BoxShape.circle,
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),
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child: const Icon(Icons.workspace_premium,
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color: AppColors.lapisInk, size: 24),
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),
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const SizedBox(width: 10),
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Expanded(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(children: [
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Flexible(
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child: Text(tier.title,
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 21,
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fontWeight: FontWeight.bold,
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shadows: [
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Shadow(color: Colors.black54, blurRadius: 3)
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],
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)),
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),
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const SizedBox(width: 8),
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Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 7, vertical: 2),
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decoration: BoxDecoration(
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color: AppColors.accent,
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borderRadius: BorderRadius.circular(6),
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border: Border.all(
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color: Colors.white.withValues(alpha: 0.3)),
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),
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child: const Text('ویژه',
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style: TextStyle(
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color: Colors.white,
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fontSize: 10,
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fontWeight: FontWeight.bold)),
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),
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]),
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const SizedBox(height: 2),
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const Text('میزِ قهرمانان',
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style:
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TextStyle(color: Colors.white70, fontSize: 12)),
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],
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),
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),
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Container(
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padding:
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const EdgeInsets.symmetric(horizontal: 10, vertical: 6),
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decoration: BoxDecoration(
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color: AppColors.gold.withValues(alpha: 0.14),
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borderRadius: BorderRadius.circular(10),
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border: Border.all(color: AppColors.gold),
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),
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child: Column(children: [
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Row(mainAxisSize: MainAxisSize.min, children: [
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const Icon(Icons.military_tech,
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color: AppColors.gold, size: 16),
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const SizedBox(width: 3),
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Text('+${tier.rankReward}',
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 16,
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fontWeight: FontWeight.bold)),
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]),
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const Text('امتیاز رتبه',
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style: TextStyle(color: Colors.white70, fontSize: 10)),
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]),
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),
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if (tier.rankReward > 0) ...[
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const SizedBox(height: 6),
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_badge(Icons.military_tech, '+${tier.rankReward} رتبه'),
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],
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),
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const SizedBox(height: 12),
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Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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decoration: BoxDecoration(
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color: Colors.black.withValues(alpha: 0.25),
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borderRadius: BorderRadius.circular(10),
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border: Border.all(color: AppColors.goldFaint),
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),
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child: const Text(
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'با هر برد در این میز امتیازِ رتبه میگیرید و در جدولِ قهرمانان بالا میروید. '
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'باخت امتیاز کم میکند — رقابتِ واقعی برای حرفهایها!',
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style: TextStyle(
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color: Colors.white, fontSize: 12.5, height: 1.6),
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),
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),
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const SizedBox(height: 12),
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Row(children: [
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_chip(Icons.style, '${tier.hands} دست'),
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const SizedBox(width: 8),
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_chip(Icons.login, 'ورودی ${tier.entry}'),
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const SizedBox(width: 8),
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_chip(Icons.star, 'XP ${tier.xp}'),
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]),
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],
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),
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@@ -279,21 +174,6 @@ class _TierCard extends StatelessWidget {
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);
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}
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Widget _chip(IconData icon, String text) => Container(
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padding: const EdgeInsets.symmetric(horizontal: 9, vertical: 5),
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decoration: BoxDecoration(
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color: Colors.white.withValues(alpha: 0.08),
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borderRadius: BorderRadius.circular(8),
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border: Border.all(color: Colors.white.withValues(alpha: 0.14)),
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),
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child: Row(mainAxisSize: MainAxisSize.min, children: [
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Icon(icon, size: 14, color: AppColors.gold),
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const SizedBox(width: 5),
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Text(text,
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style: const TextStyle(color: Colors.white, fontSize: 12)),
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]),
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);
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Widget _stat(IconData icon, String label, int value) => Padding(
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padding: const EdgeInsets.symmetric(vertical: 2),
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child: Row(mainAxisSize: MainAxisSize.min, children: [
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