feat: add characters
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@@ -11,6 +11,7 @@ import '../../../../core/locator/locator.dart';
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import '../../../../core/network/ws_client.dart';
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import '../../../../core/service/app_sounds.dart';
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import '../../../../core/theme/app_theme.dart';
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import '../../../../core/widgets/player_avatar.dart';
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import '../../../shop/data/data_source/remote/frame_api_provider.dart';
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import '../../../tournament/data/data_source/remote/tournament_api_provider.dart';
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import '../../../tournament/domain/entities/tournament.dart';
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@@ -39,7 +40,6 @@ class GameScreen extends StatefulWidget {
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class _GameScreenState extends State<GameScreen> {
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late final HokmGame _game;
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String _carpet = 'classic'; // فرشِ انتخابی (برای پسزمینهی پشتِ صحنه)
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Timer? _introTimer;
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bool _introHidden = false;
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int _countdown = 0; // شمارشِ معکوسِ شروعِ بازی پس از یافتنِ حریفان (۳…۲…۱)
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@@ -50,11 +50,12 @@ class _GameScreenState extends State<GameScreen> {
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super.initState();
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final ws = context.read<WalletBloc>().state.walletStatus;
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final skin = ws is WalletLoaded ? ws.wallet.selectedCard : 'simple';
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_carpet = ws is WalletLoaded ? ws.wallet.selectedCarpet : 'classic';
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// URL کاملِ فرش از سرور میآید (خالی ⇒ میزِ کلاسیک).
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final carpetUrl = ws is WalletLoaded ? ws.wallet.selectedCarpetImg : '';
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_game = HokmGame(
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context.read<GameBloc>(),
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skin: skin.isEmpty ? 'simple' : skin,
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carpet: _carpet.isEmpty ? 'classic' : _carpet,
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carpetUrl: carpetUrl,
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);
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_loadTournament();
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locator<FrameApiProvider>().warmCache(); // رنگِ قابها برای HUD (best-effort)
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@@ -253,7 +253,10 @@ class _SearchSlot extends StatelessWidget {
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)
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: ClipRRect(
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borderRadius: BorderRadius.circular(8),
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child: RandomAvatar(p.avatarSeed),
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child: PlayerAvatar(
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seed: p.avatarSeed,
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imageUrl: p.avatarImg,
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),
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),
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),
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const SizedBox(height: 2),
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@@ -4,11 +4,11 @@ import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import 'package:random_avatar/random_avatar.dart';
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import '../../../../core/network/ws_client.dart';
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import '../../../../core/theme/app_theme.dart';
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import '../../../../core/widgets/game_ui.dart';
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import '../../../../core/widgets/player_avatar.dart';
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import '../bloc/game_bloc.dart';
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import '../bloc/game_state.dart';
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import 'game_screen.dart';
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@@ -253,7 +253,10 @@ class _LobbyViewState extends State<_LobbyView> {
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)
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: ClipRRect(
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borderRadius: BorderRadius.circular(9),
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child: RandomAvatar(p.avatarSeed),
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child: PlayerAvatar(
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seed: p.avatarSeed,
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imageUrl: p.avatarImg,
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),
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),
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),
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if (!empty)
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