refactor: all screens refactor
This commit is contained in:
@@ -26,6 +26,8 @@ import '../widgets/confetti.dart';
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import '../widgets/flame/hokm_game.dart';
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import '../widgets/table_hud.dart';
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part 'game_screen.parts.dart';
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/// صفحهی میز بازی: صحنهی Flame + اوورلیهای وضعیت.
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class GameScreen extends StatefulWidget {
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final int prize;
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@@ -158,10 +160,11 @@ class _GameScreenState extends State<GameScreen> {
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onExit: () => _confirmLeave(context),
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onChat: () => _openChat(context),
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),
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if (state.connection == WsStatus.disconnected) _connBanner(),
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if (state.connection == WsStatus.disconnected) const _ConnBanner(),
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if (_tournament != null && !_showSearch(state))
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_tournamentBadge(),
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if (_showSearch(state)) _searchPanel(state),
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_TournamentBadge(title: _tournament!.title),
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if (_showSearch(state))
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_SearchPanel(state: state, countdown: _countdown),
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// دیالوگِ انتخابِ حکم و بنرِ نوبت فقط پس از پایانِ انیمیشنِ
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// پخشِ کارت نمایش داده میشوند (نه وسطِ بُر زدن/پخش).
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if (!_showSearch(state))
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@@ -171,15 +174,21 @@ class _GameScreenState extends State<GameScreen> {
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if (animating) return const SizedBox.shrink();
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return Stack(
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children: [
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if (_showTrumpPicker(state)) _trumpPicker(context),
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if (_isMyPlayTurn(state)) _turnBanner(),
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if (_showTrumpPicker(state)) const _TrumpPicker(),
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if (_isMyPlayTurn(state)) const _TurnBanner(),
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],
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);
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},
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),
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if (state.handResult != null && state.gameOver == null)
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_handResult(state),
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if (state.gameOver != null) _gameOver(context, state),
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_HandResult(state: state),
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if (state.gameOver != null)
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_GameOver(
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state: state,
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prize: widget.prize,
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tournamentTitle: _tournament?.title,
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onExit: () => _exitToLobby(context),
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),
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],
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);
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},
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@@ -207,31 +216,6 @@ class _GameScreenState extends State<GameScreen> {
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s.state!.isMyTurn &&
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!s.state!.trickDone;
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// بنرِ «نوبت شماست» وقتی کاربر باید کارت بیندازد.
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Widget _turnBanner() => Align(
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alignment: const Alignment(0, 0.3),
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child: IgnorePointer(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 8),
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decoration: BoxDecoration(
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gradient: const LinearGradient(
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colors: [AppColors.gold, AppColors.goldDark],
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),
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borderRadius: BorderRadius.circular(20),
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boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 8)],
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),
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child: const Text(
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'نوبت شماست',
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style: TextStyle(
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color: AppColors.bg,
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fontWeight: FontWeight.bold,
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fontSize: 16,
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),
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),
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),
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),
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);
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bool _showTrumpPicker(GameUiState s) =>
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s.state != null &&
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s.state!.phase == 'choose_trump' &&
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@@ -276,540 +260,4 @@ class _GameScreenState extends State<GameScreen> {
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context.go('/lobby');
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}
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Widget _connBanner() => Positioned(
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top: 0,
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left: 0,
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right: 0,
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child: Material(
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color: Colors.orange.shade900,
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child: const SafeArea(
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bottom: false,
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child: Padding(
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padding: EdgeInsets.all(8),
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child: Text(
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'ارتباط با سرور قطع شد، در حال تلاش برای اتصال مجدد…',
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textAlign: TextAlign.center,
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style: TextStyle(color: Colors.white),
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),
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),
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),
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),
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);
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Widget _searchPanel(GameUiState state) {
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final players = state.state?.players ?? const <GamePlayer>[];
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final mySeat = state.state?.yourSeat ?? -1;
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final searching = state.state == null;
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GamePlayer? at(int seat) {
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for (final p in players) {
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if (p.seat == seat) return p;
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}
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return null;
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}
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return Container(
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color: Colors.black.withValues(alpha: 0.78),
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alignment: Alignment.center,
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child: Container(
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margin: const EdgeInsets.symmetric(horizontal: 20),
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padding: const EdgeInsets.fromLTRB(16, 14, 16, 18),
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decoration: BoxDecoration(
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color: AppColors.panel,
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: AppColors.gold, width: 2.5),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text(
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'جستجوی حریف',
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style: TextStyle(
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color: AppColors.gold,
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fontSize: 22,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 18),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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for (var seat = 0; seat < 4; seat++)
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_searchSlot(at(seat), seat == mySeat, seat),
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],
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),
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if (searching) ...[
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const SizedBox(height: 16),
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const Text(
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'در حال یافتن حریفان…',
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style: TextStyle(color: Colors.white70, fontSize: 13),
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),
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] else if (_countdown > 0) ...[
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const SizedBox(height: 14),
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const Text(
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'شروع بازی',
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style: TextStyle(color: Colors.white70, fontSize: 13),
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),
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const SizedBox(height: 6),
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TweenAnimationBuilder<double>(
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// هر عدد با یک «پاپ» ظاهر میشود تا واضح و جلبتوجه باشد.
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key: ValueKey(_countdown),
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tween: Tween(begin: 1.6, end: 1.0),
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duration: const Duration(milliseconds: 400),
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curve: Curves.easeOut,
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builder: (_, scale, child) =>
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Transform.scale(scale: scale, child: child),
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child: Container(
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width: 54,
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height: 54,
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alignment: Alignment.center,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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gradient: const LinearGradient(
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colors: [AppColors.gold, AppColors.goldDark],
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),
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border: Border.all(color: Colors.white, width: 2),
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),
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child: Text(
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'$_countdown',
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style: const TextStyle(
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color: AppColors.bg,
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fontSize: 26,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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],
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],
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),
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),
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);
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}
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Widget _searchSlot(GamePlayer? p, bool isYou, int seat) {
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final found = p != null;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 6),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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found ? p.name : '...',
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: TextStyle(
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color: isYou ? AppColors.gold : Colors.white70,
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fontSize: 12,
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),
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),
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const SizedBox(height: 4),
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Container(
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width: 58,
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height: 58,
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padding: const EdgeInsets.all(3),
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decoration: BoxDecoration(
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color: AppColors.bgDark,
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borderRadius: BorderRadius.circular(10),
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border: Border.all(
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color: isYou ? AppColors.gold : AppColors.goldDark,
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width: 1.5,
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),
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),
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child:
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!found
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? _SearchingAvatar(slot: seat) // آواتارهای متغیر و متفاوت
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: p.bot
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? const Icon(
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Icons.smart_toy,
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color: AppColors.gold,
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size: 30,
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)
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: ClipRRect(
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borderRadius: BorderRadius.circular(8),
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child: RandomAvatar(p.avatarSeed),
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),
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),
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const SizedBox(height: 2),
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Text(
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found ? (p.bot ? 'ربات' : (isYou ? 'شما' : 'حریف')) : '',
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style: const TextStyle(color: Colors.white38, fontSize: 10),
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),
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],
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),
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);
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}
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Widget _trumpPicker(BuildContext context) {
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const suits = [
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('spades', '♠', 'پیک', Colors.white),
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('hearts', '♥', 'دل', AppColors.suitRed),
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('diamonds', '♦', 'خشت', AppColors.suitRed),
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('clubs', '♣', 'گشنیز', Colors.white),
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];
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return Container(
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color: Colors.black54,
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alignment: Alignment.center,
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child: Container(
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margin: const EdgeInsets.all(24),
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padding: const EdgeInsets.all(20),
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decoration: BoxDecoration(
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color: AppColors.panel,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(color: AppColors.gold, width: 2),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text(
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'حکم را انتخاب کن',
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style: TextStyle(color: AppColors.gold, fontSize: 20),
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),
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const SizedBox(height: 16),
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Wrap(
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spacing: 12,
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runSpacing: 12,
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alignment: WrapAlignment.center,
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children: [
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for (final (id, sym, name, color) in suits)
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: AppColors.bgDark,
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minimumSize: const Size(120, 64),
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),
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onPressed: () => context.read<GameBloc>().chooseTrump(id),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(sym, style: TextStyle(fontSize: 26, color: color)),
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const SizedBox(width: 8),
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Text(
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name,
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style: const TextStyle(color: AppColors.text),
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),
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],
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),
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),
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],
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),
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const SizedBox(height: 16),
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const Divider(color: AppColors.goldFaint, height: 1),
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const SizedBox(height: 12),
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// بُرِ مجدد با مصرفِ یک بلیت (۵ کارتِ تازه، سپس باز هم انتخابِ حکم).
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BlocBuilder<WalletBloc, WalletBlocState>(
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builder: (context, ws) {
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final tickets = ws.walletStatus is WalletLoaded
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? (ws.walletStatus as WalletLoaded).wallet.tickets
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: 0;
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final canReshuffle = tickets > 0;
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return Column(
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children: [
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ElevatedButton.icon(
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style: ElevatedButton.styleFrom(
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backgroundColor: const Color(0xFF8E1B7A),
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disabledBackgroundColor: const Color(0xFF3A2233),
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minimumSize: const Size(220, 48),
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),
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onPressed: canReshuffle
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? () {
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AppSounds.button();
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context.read<GameBloc>().reshuffle();
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// پس از مصرفِ بلیت، موجودی را تازه کن (بدون نگهداشتنِ context).
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final wallet = context.read<WalletBloc>();
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Future.delayed(const Duration(milliseconds: 500),
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() => wallet.add(LoadWalletEvent()));
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}
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: null,
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icon: const Icon(Icons.casino, color: Colors.white),
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label: const Text(
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'بُر مجدد (۱ بلیت)',
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style: TextStyle(
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color: Colors.white, fontWeight: FontWeight.bold),
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),
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),
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const SizedBox(height: 4),
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Text(
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canReshuffle
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? 'بلیتهای شما: $tickets'
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: 'بلیت کافی ندارید',
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style: const TextStyle(
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color: Colors.white60, fontSize: 12),
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),
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],
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);
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},
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),
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],
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),
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),
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);
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}
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Widget _handResult(GameUiState s) {
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final r = s.handResult!;
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final mySeat = s.state?.yourSeat ?? 0;
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final myTeam = mySeat % 2;
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final won = r.winnerTeam == myTeam;
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final kotWin = won && r.kot; // جشنِ ویژه فقط برای کُتِ بُرده
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return IgnorePointer(
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child: Stack(
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children: [
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if (kotWin) const Positioned.fill(child: Confetti(count: 40)),
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Center(
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child: Container(
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padding:
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const EdgeInsets.symmetric(horizontal: 28, vertical: 18),
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decoration: BoxDecoration(
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gradient: kotWin
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? const LinearGradient(
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colors: [AppColors.lapisMid, AppColors.lapisInk])
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: null,
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color: kotWin ? null : Colors.black87,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(
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color: AppColors.gold, width: kotWin ? 2 : 1),
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boxShadow: kotWin
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? [
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BoxShadow(
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color: AppColors.gold.withValues(alpha: 0.4),
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blurRadius: 20),
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]
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: null,
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (kotWin)
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Text(
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r.hakemKot ? 'حاکمکُت! 🔥' : 'کُت! 🔥',
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 30,
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fontWeight: FontWeight.bold,
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shadows: [Shadow(color: Colors.black, blurRadius: 8)],
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),
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),
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Text(
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won ? 'این دست را بردید!' : 'این دست را باختید',
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style: TextStyle(
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color: won ? AppColors.green : Colors.redAccent,
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fontSize: kotWin ? 16 : 20,
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fontWeight: FontWeight.bold,
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),
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),
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if (r.kot && !kotWin)
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Padding(
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padding: const EdgeInsets.only(top: 6),
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child: Text(
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r.hakemKot
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? 'حاکمکُت! (${r.points} امتیاز)'
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: 'کُت! (${r.points} امتیاز)',
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style: const TextStyle(color: AppColors.gold),
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),
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),
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if (kotWin)
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Text('+${r.points} امتیاز',
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style: const TextStyle(color: AppColors.gold)),
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const SizedBox(height: 6),
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Text(
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'امتیاز: ${r.scores.isNotEmpty ? r.scores[0] : 0} - ${r.scores.length > 1 ? r.scores[1] : 0}',
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style: const TextStyle(color: Colors.white70),
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),
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],
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),
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),
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),
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],
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),
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);
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}
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// نشانِ درونبازیِ تورنومنت: به کاربر میفهماند این بازیِ عمومی به تورنومنت
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// امتیاز میدهد (بالای صحنه، وسط).
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Widget _tournamentBadge() => Positioned(
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top: 6,
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left: 0,
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right: 0,
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child: IgnorePointer(
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child: Center(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
|
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decoration: BoxDecoration(
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gradient: const LinearGradient(
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colors: [Color(0xFF3A2A6E), AppColors.lapisInk],
|
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),
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: AppColors.gold, width: 1.2),
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boxShadow: [
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BoxShadow(
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color: AppColors.gold.withValues(alpha: 0.3),
|
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blurRadius: 8),
|
||||
],
|
||||
),
|
||||
child: Row(mainAxisSize: MainAxisSize.min, children: [
|
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const Icon(Icons.emoji_events, color: AppColors.gold, size: 15),
|
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const SizedBox(width: 5),
|
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Text(
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'تورنومنت: ${_tournament!.title}',
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style: const TextStyle(
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color: AppColors.gold,
|
||||
fontSize: 12,
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
]),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
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||||
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Widget _gameOver(BuildContext context, GameUiState s) {
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final g = s.gameOver!;
|
||||
final mySeat = s.state?.yourSeat ?? 0;
|
||||
final won = g.winnerTeam == mySeat % 2;
|
||||
return Stack(
|
||||
children: [
|
||||
const Positioned.fill(child: ColoredBox(color: Colors.black87)),
|
||||
if (won) const Positioned.fill(child: Confetti()),
|
||||
Center(
|
||||
child: SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
// مدالِ متحرک (تاجِ طلایی برای برد، نشانِ ملایم برای باخت).
|
||||
TweenAnimationBuilder<double>(
|
||||
tween: Tween(begin: 0, end: 1),
|
||||
duration: const Duration(milliseconds: 650),
|
||||
curve: Curves.easeOutBack,
|
||||
builder: (_, v, __) => Transform.scale(
|
||||
scale: v.clamp(0.0, 1.2),
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient: LinearGradient(
|
||||
colors: won
|
||||
? const [AppColors.gold, AppColors.goldDark]
|
||||
: [Colors.grey.shade700, Colors.grey.shade900],
|
||||
),
|
||||
border: Border.all(
|
||||
color: won ? Colors.white70 : Colors.white24,
|
||||
width: 2),
|
||||
boxShadow: won
|
||||
? [
|
||||
BoxShadow(
|
||||
color: AppColors.gold
|
||||
.withValues(alpha: 0.55),
|
||||
blurRadius: 28),
|
||||
]
|
||||
: null,
|
||||
),
|
||||
child: Icon(
|
||||
won
|
||||
? Icons.emoji_events
|
||||
: Icons.sentiment_dissatisfied_outlined,
|
||||
color: won ? AppColors.lapisInk : Colors.white54,
|
||||
size: 54,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
won ? 'بردید! 🎉' : 'باختید',
|
||||
style: TextStyle(
|
||||
color: won ? AppColors.gold : Colors.redAccent,
|
||||
fontSize: 34,
|
||||
fontWeight: FontWeight.bold,
|
||||
shadows: const [Shadow(color: Colors.black, blurRadius: 8)],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Text(
|
||||
'نتیجه نهایی: ${g.scores.isNotEmpty ? g.scores[0] : 0} - ${g.scores.length > 1 ? g.scores[1] : 0}',
|
||||
style: const TextStyle(color: Colors.white70, fontSize: 18),
|
||||
),
|
||||
// پاداشِ سکهی برد (جایزهی میز).
|
||||
if (won && widget.prize > 0) ...[
|
||||
const SizedBox(height: 16),
|
||||
_rewardChip(
|
||||
Icons.monetization_on, '+${widget.prize} سکه'),
|
||||
],
|
||||
// امتیازِ کسبشدهی تورنومنت (برد ۱۰۰، شرکت ۲۵).
|
||||
if (_tournament != null) ...[
|
||||
const SizedBox(height: 12),
|
||||
_rewardChip(Icons.emoji_events,
|
||||
'+${won ? 100 : 25} امتیاز تورنومنت «${_tournament!.title}»'),
|
||||
],
|
||||
const SizedBox(height: 30),
|
||||
SizedBox(
|
||||
width: 220,
|
||||
child: ElevatedButton(
|
||||
onPressed: () => _exitToLobby(context),
|
||||
child: const Text('بازگشت به لابی'),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Widget _rewardChip(IconData icon, String text) => Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 10),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.gold.withValues(alpha: 0.12),
|
||||
borderRadius: BorderRadius.circular(14),
|
||||
border: Border.all(color: AppColors.gold),
|
||||
),
|
||||
child: Row(mainAxisSize: MainAxisSize.min, children: [
|
||||
Icon(icon, color: AppColors.gold, size: 20),
|
||||
const SizedBox(width: 8),
|
||||
Text(text,
|
||||
style: const TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: 14,
|
||||
fontWeight: FontWeight.bold)),
|
||||
]),
|
||||
);
|
||||
}
|
||||
|
||||
/// آواتارِ در حالِ تغییر برای جایگاههای خالیِ پنل جستجو (حسِ «در حال یافتن»).
|
||||
class _SearchingAvatar extends StatefulWidget {
|
||||
final int slot; // هر جایگاه دامنهی seedِ متفاوت دارد تا یکسان نباشند
|
||||
const _SearchingAvatar({required this.slot});
|
||||
|
||||
@override
|
||||
State<_SearchingAvatar> createState() => _SearchingAvatarState();
|
||||
}
|
||||
|
||||
class _SearchingAvatarState extends State<_SearchingAvatar> {
|
||||
Timer? _timer;
|
||||
int _i = 0;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_i = widget.slot * 13; // شروعِ متفاوت برای هر جایگاه
|
||||
_timer = Timer.periodic(const Duration(milliseconds: 240), (_) {
|
||||
if (mounted) setState(() => _i++);
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// پیشوندِ مخصوصِ جایگاه ⇒ آواتارِ هر جایگاه با بقیه فرق دارد.
|
||||
return ClipRRect(
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
child: RandomAvatar('s${widget.slot}-$_i'),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,639 @@
|
||||
// اوورلیهای خصوصیِ صفحهی بازی (بنرها، پنلِ جستجو، انتخابِ حکم، نتیجهی دست/بازی).
|
||||
part of 'game_screen.dart';
|
||||
|
||||
/// بنرِ «نوبت شماست» وقتی کاربر باید کارت بیندازد.
|
||||
class _TurnBanner extends StatelessWidget {
|
||||
const _TurnBanner();
|
||||
@override
|
||||
Widget build(BuildContext context) => Align(
|
||||
alignment: const Alignment(0, 0.3),
|
||||
child: IgnorePointer(
|
||||
child: Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 8),
|
||||
decoration: BoxDecoration(
|
||||
gradient: const LinearGradient(
|
||||
colors: [AppColors.gold, AppColors.goldDark],
|
||||
),
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
boxShadow: const [
|
||||
BoxShadow(color: Colors.black54, blurRadius: 8)
|
||||
],
|
||||
),
|
||||
child: const Text(
|
||||
'نوبت شماست',
|
||||
style: TextStyle(
|
||||
color: AppColors.bg,
|
||||
fontWeight: FontWeight.bold,
|
||||
fontSize: 16,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// بنرِ قطعِ ارتباط با سرور (بالای صفحه).
|
||||
class _ConnBanner extends StatelessWidget {
|
||||
const _ConnBanner();
|
||||
@override
|
||||
Widget build(BuildContext context) => Positioned(
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
child: Material(
|
||||
color: Colors.orange.shade900,
|
||||
child: const SafeArea(
|
||||
bottom: false,
|
||||
child: Padding(
|
||||
padding: EdgeInsets.all(8),
|
||||
child: Text(
|
||||
'ارتباط با سرور قطع شد، در حال تلاش برای اتصال مجدد…',
|
||||
textAlign: TextAlign.center,
|
||||
style: TextStyle(color: Colors.white),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// نشانِ درونبازیِ تورنومنت: میفهماند این بازیِ عمومی به تورنومنت امتیاز میدهد.
|
||||
class _TournamentBadge extends StatelessWidget {
|
||||
final String title;
|
||||
const _TournamentBadge({required this.title});
|
||||
@override
|
||||
Widget build(BuildContext context) => Positioned(
|
||||
top: 6,
|
||||
left: 0,
|
||||
right: 0,
|
||||
child: IgnorePointer(
|
||||
child: Center(
|
||||
child: Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
|
||||
decoration: BoxDecoration(
|
||||
gradient: const LinearGradient(
|
||||
colors: [Color(0xFF3A2A6E), AppColors.lapisInk],
|
||||
),
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
border: Border.all(color: AppColors.gold, width: 1.2),
|
||||
boxShadow: [
|
||||
BoxShadow(
|
||||
color: AppColors.gold.withValues(alpha: 0.3),
|
||||
blurRadius: 8),
|
||||
],
|
||||
),
|
||||
child: Row(mainAxisSize: MainAxisSize.min, children: [
|
||||
const Icon(Icons.emoji_events, color: AppColors.gold, size: 15),
|
||||
const SizedBox(width: 5),
|
||||
Text(
|
||||
'تورنومنت: $title',
|
||||
style: const TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: 12,
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
]),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// پنلِ «جستجوی حریف»: چهار جایگاه + وضعیتِ جستجو یا شمارشِ معکوسِ شروع.
|
||||
class _SearchPanel extends StatelessWidget {
|
||||
final GameUiState state;
|
||||
final int countdown;
|
||||
const _SearchPanel({required this.state, required this.countdown});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final players = state.state?.players ?? const <GamePlayer>[];
|
||||
final mySeat = state.state?.yourSeat ?? -1;
|
||||
final searching = state.state == null;
|
||||
GamePlayer? at(int seat) {
|
||||
for (final p in players) {
|
||||
if (p.seat == seat) return p;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return Container(
|
||||
color: Colors.black.withValues(alpha: 0.78),
|
||||
alignment: Alignment.center,
|
||||
child: Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 20),
|
||||
padding: const EdgeInsets.fromLTRB(16, 14, 16, 18),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.panel,
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
border: Border.all(color: AppColors.gold, width: 2.5),
|
||||
),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
const Text(
|
||||
'جستجوی حریف',
|
||||
style: TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: 22,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 18),
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
for (var seat = 0; seat < 4; seat++)
|
||||
_SearchSlot(
|
||||
player: at(seat),
|
||||
isYou: seat == mySeat,
|
||||
seat: seat,
|
||||
),
|
||||
],
|
||||
),
|
||||
if (searching) ...[
|
||||
const SizedBox(height: 16),
|
||||
const Text(
|
||||
'در حال یافتن حریفان…',
|
||||
style: TextStyle(color: Colors.white70, fontSize: 13),
|
||||
),
|
||||
] else if (countdown > 0) ...[
|
||||
const SizedBox(height: 14),
|
||||
const Text(
|
||||
'شروع بازی',
|
||||
style: TextStyle(color: Colors.white70, fontSize: 13),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
TweenAnimationBuilder<double>(
|
||||
// هر عدد با یک «پاپ» ظاهر میشود تا واضح و جلبتوجه باشد.
|
||||
key: ValueKey(countdown),
|
||||
tween: Tween(begin: 1.6, end: 1.0),
|
||||
duration: const Duration(milliseconds: 400),
|
||||
curve: Curves.easeOut,
|
||||
builder: (_, scale, child) =>
|
||||
Transform.scale(scale: scale, child: child),
|
||||
child: Container(
|
||||
width: 54,
|
||||
height: 54,
|
||||
alignment: Alignment.center,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient: const LinearGradient(
|
||||
colors: [AppColors.gold, AppColors.goldDark],
|
||||
),
|
||||
border: Border.all(color: Colors.white, width: 2),
|
||||
),
|
||||
child: Text(
|
||||
'$countdown',
|
||||
style: const TextStyle(
|
||||
color: AppColors.bg,
|
||||
fontSize: 26,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// یک جایگاه در پنلِ جستجو (نام، آواتار/آیکن، برچسبِ نقش).
|
||||
class _SearchSlot extends StatelessWidget {
|
||||
final GamePlayer? player;
|
||||
final bool isYou;
|
||||
final int seat;
|
||||
const _SearchSlot({
|
||||
required this.player,
|
||||
required this.isYou,
|
||||
required this.seat,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final p = player;
|
||||
final found = p != null;
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 6),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Text(
|
||||
found ? p.name : '...',
|
||||
maxLines: 1,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
style: TextStyle(
|
||||
color: isYou ? AppColors.gold : Colors.white70,
|
||||
fontSize: 12,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 4),
|
||||
Container(
|
||||
width: 58,
|
||||
height: 58,
|
||||
padding: const EdgeInsets.all(3),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.bgDark,
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
border: Border.all(
|
||||
color: isYou ? AppColors.gold : AppColors.goldDark,
|
||||
width: 1.5,
|
||||
),
|
||||
),
|
||||
child: !found
|
||||
? _SearchingAvatar(slot: seat) // آواتارهای متغیر و متفاوت
|
||||
: p.bot
|
||||
? const Icon(
|
||||
Icons.smart_toy,
|
||||
color: AppColors.gold,
|
||||
size: 30,
|
||||
)
|
||||
: ClipRRect(
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
child: RandomAvatar(p.avatarSeed),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 2),
|
||||
Text(
|
||||
found ? (p.bot ? 'ربات' : (isYou ? 'شما' : 'حریف')) : '',
|
||||
style: const TextStyle(color: Colors.white38, fontSize: 10),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// دیالوگِ انتخابِ حکم توسطِ حاکم (+ بُرِ مجدد با مصرفِ یک بلیت).
|
||||
class _TrumpPicker extends StatelessWidget {
|
||||
const _TrumpPicker();
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
const suits = [
|
||||
('spades', '♠', 'پیک', Colors.white),
|
||||
('hearts', '♥', 'دل', AppColors.suitRed),
|
||||
('diamonds', '♦', 'خشت', AppColors.suitRed),
|
||||
('clubs', '♣', 'گشنیز', Colors.white),
|
||||
];
|
||||
return Container(
|
||||
color: Colors.black54,
|
||||
alignment: Alignment.center,
|
||||
child: Container(
|
||||
margin: const EdgeInsets.all(24),
|
||||
padding: const EdgeInsets.all(20),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.panel,
|
||||
borderRadius: BorderRadius.circular(16),
|
||||
border: Border.all(color: AppColors.gold, width: 2),
|
||||
),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
const Text(
|
||||
'حکم را انتخاب کن',
|
||||
style: TextStyle(color: AppColors.gold, fontSize: 20),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Wrap(
|
||||
spacing: 12,
|
||||
runSpacing: 12,
|
||||
alignment: WrapAlignment.center,
|
||||
children: [
|
||||
for (final (id, sym, name, color) in suits)
|
||||
ElevatedButton(
|
||||
style: ElevatedButton.styleFrom(
|
||||
backgroundColor: AppColors.bgDark,
|
||||
minimumSize: const Size(120, 64),
|
||||
),
|
||||
onPressed: () => context.read<GameBloc>().chooseTrump(id),
|
||||
child: Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Text(sym, style: TextStyle(fontSize: 26, color: color)),
|
||||
const SizedBox(width: 8),
|
||||
Text(
|
||||
name,
|
||||
style: const TextStyle(color: AppColors.text),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
const Divider(color: AppColors.goldFaint, height: 1),
|
||||
const SizedBox(height: 12),
|
||||
// بُرِ مجدد با مصرفِ یک بلیت (۵ کارتِ تازه، سپس باز هم انتخابِ حکم).
|
||||
BlocBuilder<WalletBloc, WalletBlocState>(
|
||||
builder: (context, ws) {
|
||||
final tickets = ws.walletStatus is WalletLoaded
|
||||
? (ws.walletStatus as WalletLoaded).wallet.tickets
|
||||
: 0;
|
||||
final canReshuffle = tickets > 0;
|
||||
return Column(
|
||||
children: [
|
||||
ElevatedButton.icon(
|
||||
style: ElevatedButton.styleFrom(
|
||||
backgroundColor: const Color(0xFF8E1B7A),
|
||||
disabledBackgroundColor: const Color(0xFF3A2233),
|
||||
minimumSize: const Size(220, 48),
|
||||
),
|
||||
onPressed: canReshuffle
|
||||
? () {
|
||||
AppSounds.button();
|
||||
context.read<GameBloc>().reshuffle();
|
||||
// پس از مصرفِ بلیت، موجودی را تازه کن.
|
||||
final wallet = context.read<WalletBloc>();
|
||||
Future.delayed(const Duration(milliseconds: 500),
|
||||
() => wallet.add(LoadWalletEvent()));
|
||||
}
|
||||
: null,
|
||||
icon: const Icon(Icons.casino, color: Colors.white),
|
||||
label: const Text(
|
||||
'بُر مجدد (۱ بلیت)',
|
||||
style: TextStyle(
|
||||
color: Colors.white, fontWeight: FontWeight.bold),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 4),
|
||||
Text(
|
||||
canReshuffle ? 'بلیتهای شما: $tickets' : 'بلیت کافی ندارید',
|
||||
style:
|
||||
const TextStyle(color: Colors.white60, fontSize: 12),
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// نتیجهی یک دست (بُرد/باخت/کُت) با جشنِ کُتِ بُرده.
|
||||
class _HandResult extends StatelessWidget {
|
||||
final GameUiState state;
|
||||
const _HandResult({required this.state});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final r = state.handResult!;
|
||||
final mySeat = state.state?.yourSeat ?? 0;
|
||||
final myTeam = mySeat % 2;
|
||||
final won = r.winnerTeam == myTeam;
|
||||
final kotWin = won && r.kot; // جشنِ ویژه فقط برای کُتِ بُرده
|
||||
|
||||
return IgnorePointer(
|
||||
child: Stack(
|
||||
children: [
|
||||
if (kotWin) const Positioned.fill(child: Confetti(count: 40)),
|
||||
Center(
|
||||
child: Container(
|
||||
padding:
|
||||
const EdgeInsets.symmetric(horizontal: 28, vertical: 18),
|
||||
decoration: BoxDecoration(
|
||||
gradient: kotWin
|
||||
? const LinearGradient(
|
||||
colors: [AppColors.lapisMid, AppColors.lapisInk])
|
||||
: null,
|
||||
color: kotWin ? null : Colors.black87,
|
||||
borderRadius: BorderRadius.circular(16),
|
||||
border:
|
||||
Border.all(color: AppColors.gold, width: kotWin ? 2 : 1),
|
||||
boxShadow: kotWin
|
||||
? [
|
||||
BoxShadow(
|
||||
color: AppColors.gold.withValues(alpha: 0.4),
|
||||
blurRadius: 20),
|
||||
]
|
||||
: null,
|
||||
),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (kotWin)
|
||||
Text(
|
||||
r.hakemKot ? 'حاکمکُت! 🔥' : 'کُت! 🔥',
|
||||
style: const TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: 30,
|
||||
fontWeight: FontWeight.bold,
|
||||
shadows: [Shadow(color: Colors.black, blurRadius: 8)],
|
||||
),
|
||||
),
|
||||
Text(
|
||||
won ? 'این دست را بردید!' : 'این دست را باختید',
|
||||
style: TextStyle(
|
||||
color: won ? AppColors.green : Colors.redAccent,
|
||||
fontSize: kotWin ? 16 : 20,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
if (r.kot && !kotWin)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 6),
|
||||
child: Text(
|
||||
r.hakemKot
|
||||
? 'حاکمکُت! (${r.points} امتیاز)'
|
||||
: 'کُت! (${r.points} امتیاز)',
|
||||
style: const TextStyle(color: AppColors.gold),
|
||||
),
|
||||
),
|
||||
if (kotWin)
|
||||
Text('+${r.points} امتیاز',
|
||||
style: const TextStyle(color: AppColors.gold)),
|
||||
const SizedBox(height: 6),
|
||||
Text(
|
||||
'امتیاز: ${r.scores.isNotEmpty ? r.scores[0] : 0} - ${r.scores.length > 1 ? r.scores[1] : 0}',
|
||||
style: const TextStyle(color: Colors.white70),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// اوورلیِ پایانِ بازی (مدال، نتیجه، پاداشها، بازگشت به لابی).
|
||||
class _GameOver extends StatelessWidget {
|
||||
final GameUiState state;
|
||||
final int prize;
|
||||
final String? tournamentTitle;
|
||||
final VoidCallback onExit;
|
||||
const _GameOver({
|
||||
required this.state,
|
||||
required this.prize,
|
||||
required this.tournamentTitle,
|
||||
required this.onExit,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final g = state.gameOver!;
|
||||
final mySeat = state.state?.yourSeat ?? 0;
|
||||
final won = g.winnerTeam == mySeat % 2;
|
||||
return Stack(
|
||||
children: [
|
||||
const Positioned.fill(child: ColoredBox(color: Colors.black87)),
|
||||
if (won) const Positioned.fill(child: Confetti()),
|
||||
Center(
|
||||
child: SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
// مدالِ متحرک (تاجِ طلایی برای برد، نشانِ ملایم برای باخت).
|
||||
TweenAnimationBuilder<double>(
|
||||
tween: Tween(begin: 0, end: 1),
|
||||
duration: const Duration(milliseconds: 650),
|
||||
curve: Curves.easeOutBack,
|
||||
builder: (_, v, __) => Transform.scale(
|
||||
scale: v.clamp(0.0, 1.2),
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient: LinearGradient(
|
||||
colors: won
|
||||
? const [AppColors.gold, AppColors.goldDark]
|
||||
: [Colors.grey.shade700, Colors.grey.shade900],
|
||||
),
|
||||
border: Border.all(
|
||||
color: won ? Colors.white70 : Colors.white24,
|
||||
width: 2),
|
||||
boxShadow: won
|
||||
? [
|
||||
BoxShadow(
|
||||
color:
|
||||
AppColors.gold.withValues(alpha: 0.55),
|
||||
blurRadius: 28),
|
||||
]
|
||||
: null,
|
||||
),
|
||||
child: Icon(
|
||||
won
|
||||
? Icons.emoji_events
|
||||
: Icons.sentiment_dissatisfied_outlined,
|
||||
color: won ? AppColors.lapisInk : Colors.white54,
|
||||
size: 54,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
won ? 'بردید! 🎉' : 'باختید',
|
||||
style: TextStyle(
|
||||
color: won ? AppColors.gold : Colors.redAccent,
|
||||
fontSize: 34,
|
||||
fontWeight: FontWeight.bold,
|
||||
shadows: const [Shadow(color: Colors.black, blurRadius: 8)],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Text(
|
||||
'نتیجه نهایی: ${g.scores.isNotEmpty ? g.scores[0] : 0} - ${g.scores.length > 1 ? g.scores[1] : 0}',
|
||||
style: const TextStyle(color: Colors.white70, fontSize: 18),
|
||||
),
|
||||
// پاداشِ سکهی برد (جایزهی میز).
|
||||
if (won && prize > 0) ...[
|
||||
const SizedBox(height: 16),
|
||||
_RewardChip(
|
||||
icon: Icons.monetization_on, text: '+$prize سکه'),
|
||||
],
|
||||
// امتیازِ کسبشدهی تورنومنت (برد ۱۰۰، شرکت ۲۵).
|
||||
if (tournamentTitle != null) ...[
|
||||
const SizedBox(height: 12),
|
||||
_RewardChip(
|
||||
icon: Icons.emoji_events,
|
||||
text:
|
||||
'+${won ? 100 : 25} امتیاز تورنومنت «$tournamentTitle»'),
|
||||
],
|
||||
const SizedBox(height: 30),
|
||||
SizedBox(
|
||||
width: 220,
|
||||
child: ElevatedButton(
|
||||
onPressed: onExit,
|
||||
child: const Text('بازگشت به لابی'),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// چیپِ پاداش (آیکن + متن) در اوورلیِ پایانِ بازی.
|
||||
class _RewardChip extends StatelessWidget {
|
||||
final IconData icon;
|
||||
final String text;
|
||||
const _RewardChip({required this.icon, required this.text});
|
||||
@override
|
||||
Widget build(BuildContext context) => Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 10),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.gold.withValues(alpha: 0.12),
|
||||
borderRadius: BorderRadius.circular(14),
|
||||
border: Border.all(color: AppColors.gold),
|
||||
),
|
||||
child: Row(mainAxisSize: MainAxisSize.min, children: [
|
||||
Icon(icon, color: AppColors.gold, size: 20),
|
||||
const SizedBox(width: 8),
|
||||
Text(text,
|
||||
style: const TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: 14,
|
||||
fontWeight: FontWeight.bold)),
|
||||
]),
|
||||
);
|
||||
}
|
||||
|
||||
/// آواتارِ در حالِ تغییر برای جایگاههای خالیِ پنل جستجو (حسِ «در حال یافتن»).
|
||||
class _SearchingAvatar extends StatefulWidget {
|
||||
final int slot; // هر جایگاه دامنهی seedِ متفاوت دارد تا یکسان نباشند
|
||||
const _SearchingAvatar({required this.slot});
|
||||
|
||||
@override
|
||||
State<_SearchingAvatar> createState() => _SearchingAvatarState();
|
||||
}
|
||||
|
||||
class _SearchingAvatarState extends State<_SearchingAvatar> {
|
||||
Timer? _timer;
|
||||
int _i = 0;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_i = widget.slot * 13; // شروعِ متفاوت برای هر جایگاه
|
||||
_timer = Timer.periodic(const Duration(milliseconds: 240), (_) {
|
||||
if (mounted) setState(() => _i++);
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// پیشوندِ مخصوصِ جایگاه ⇒ آواتارِ هر جایگاه با بقیه فرق دارد.
|
||||
return ClipRRect(
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
child: RandomAvatar('s${widget.slot}-$_i'),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ import '../bloc/game_bloc.dart';
|
||||
import '../bloc/game_state.dart';
|
||||
import 'game_screen.dart';
|
||||
|
||||
part 'private_table_screen.parts.dart';
|
||||
|
||||
/// میز خصوصی: اتاق انتظار (کد، بازیکنان، شروع) سپس صحنهی بازی (روی همان اتصال).
|
||||
class PrivateTableScreen extends StatelessWidget {
|
||||
const PrivateTableScreen({super.key});
|
||||
@@ -48,434 +50,3 @@ class PrivateTableScreen extends StatelessWidget {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _LobbyView extends StatefulWidget {
|
||||
final GameUiState state;
|
||||
const _LobbyView({required this.state});
|
||||
|
||||
@override
|
||||
State<_LobbyView> createState() => _LobbyViewState();
|
||||
}
|
||||
|
||||
class _LobbyViewState extends State<_LobbyView> {
|
||||
int _hands = 3; // تعداد دستِ انتخابیِ میزبان
|
||||
|
||||
void _leave() {
|
||||
context.read<GameBloc>().leaveTable();
|
||||
if (context.canPop()) context.pop();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final state = widget.state;
|
||||
final lobby = state.lobby;
|
||||
final connecting = state.connection != WsStatus.connected || lobby == null;
|
||||
|
||||
return PopScope(
|
||||
canPop: false,
|
||||
onPopInvokedWithResult: (didPop, _) {
|
||||
if (!didPop) _leave();
|
||||
},
|
||||
child: Scaffold(
|
||||
body: GameBackground(
|
||||
child: SafeArea(
|
||||
child: Stack(
|
||||
children: [
|
||||
Column(
|
||||
children: [
|
||||
_topBar(context, lobby),
|
||||
Expanded(
|
||||
child:
|
||||
connecting
|
||||
? const Center(
|
||||
child: CircularProgressIndicator(
|
||||
color: AppColors.gold,
|
||||
),
|
||||
)
|
||||
: _content(context, lobby),
|
||||
),
|
||||
],
|
||||
),
|
||||
if (state.countdown != null)
|
||||
_CountdownOverlay(seconds: state.countdown!),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// نوار بالا: بازگشت (چپ) و اشتراکگذاریِ کد (راست).
|
||||
Widget _topBar(BuildContext context, TableLobby? lobby) {
|
||||
Widget btn(IconData icon, VoidCallback onTap) => GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: 46,
|
||||
height: 46,
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.panel,
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
border: Border.all(color: AppColors.gold, width: 1.5),
|
||||
),
|
||||
child: Icon(icon, color: AppColors.gold),
|
||||
),
|
||||
);
|
||||
return Padding(
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: Directionality(
|
||||
textDirection: TextDirection.ltr,
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
if (lobby != null)
|
||||
btn(Icons.share, () {
|
||||
Clipboard.setData(ClipboardData(text: lobby.code));
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(
|
||||
content: Text('کد میز کپی شد؛ برای دوستانت بفرست'),
|
||||
),
|
||||
);
|
||||
}),
|
||||
btn(Icons.arrow_forward, _leave),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _content(BuildContext context, TableLobby lobby) {
|
||||
final youSeat = lobby.youSeat;
|
||||
// نگاشتِ جایگاهِ مطلق → بازیکن (خالی = بات هنگام شروع).
|
||||
final bySeat = <int, LobbyPlayer>{for (final p in lobby.players) p.seat: p};
|
||||
// چیدمان از نگاهِ خودِ کاربر: «شما» پایین، همتیمی (روبهرو) بالا، بقیه کنار.
|
||||
LobbyPlayer? seatAt(int rel) => bySeat[(youSeat + rel) % 4];
|
||||
final me = seatAt(0);
|
||||
final top = seatAt(2); // همتیمی (روبهرو)
|
||||
final left = seatAt(1);
|
||||
final right = seatAt(3);
|
||||
|
||||
return SingleChildScrollView(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 16),
|
||||
child: Column(
|
||||
children: [
|
||||
const Text('شماره میز', style: TextStyle(color: Colors.white70)),
|
||||
const SizedBox(height: 4),
|
||||
GlowText(lobby.code, size: 36),
|
||||
const SizedBox(height: 8),
|
||||
// میز با چهار جایگاه.
|
||||
SizedBox(
|
||||
height: 340,
|
||||
child: Stack(
|
||||
children: [
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 28,
|
||||
vertical: 36,
|
||||
),
|
||||
child: Container(
|
||||
decoration: BoxDecoration(
|
||||
gradient: const RadialGradient(
|
||||
colors: [AppColors.lapisHi, AppColors.lapisLo],
|
||||
radius: 0.9,
|
||||
),
|
||||
borderRadius: BorderRadius.circular(160),
|
||||
border: Border.all(
|
||||
color: const Color(0xFF8A5A12),
|
||||
width: 6,
|
||||
),
|
||||
),
|
||||
child: const Center(child: GlowText('سلطان حکم', size: 18)),
|
||||
),
|
||||
),
|
||||
Align(alignment: Alignment.topCenter, child: _seat(top, false)),
|
||||
Align(
|
||||
alignment: Alignment.centerLeft,
|
||||
child: _seat(left, false),
|
||||
),
|
||||
Align(
|
||||
alignment: Alignment.centerRight,
|
||||
child: _seat(right, false),
|
||||
),
|
||||
Align(
|
||||
alignment: Alignment.bottomCenter,
|
||||
child: _seat(me, true),
|
||||
),
|
||||
// چرخشِ جایگاهها (فقط میزبان) — تغییرِ تیمبندی.
|
||||
if (lobby.isHost) ...[
|
||||
Align(
|
||||
alignment: const Alignment(-1, -0.35),
|
||||
child: _rotateBtn(
|
||||
Icons.rotate_left,
|
||||
() => context.read<GameBloc>().rotateTable(-1),
|
||||
),
|
||||
),
|
||||
Align(
|
||||
alignment: const Alignment(1, -0.35),
|
||||
child: _rotateBtn(
|
||||
Icons.rotate_right,
|
||||
() => context.read<GameBloc>().rotateTable(1),
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
const Text('تعداد دست', style: TextStyle(color: Colors.white70)),
|
||||
const SizedBox(height: 10),
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
for (final h in [3, 5, 7]) _handChip(h, lobby.isHost),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 14),
|
||||
const Text('ورودی (سکه) — برنده کل را میبرد',
|
||||
style: TextStyle(color: Colors.white70)),
|
||||
const SizedBox(height: 10),
|
||||
Wrap(
|
||||
alignment: WrapAlignment.center,
|
||||
spacing: 8,
|
||||
runSpacing: 8,
|
||||
children: [
|
||||
for (final v in const [0, 500, 1000, 5000, 20000])
|
||||
_stakeChip(v, lobby.isHost, lobby.stake),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
if (lobby.isHost)
|
||||
GameButton(
|
||||
label: lobby.stake > 0
|
||||
? 'شروع بازی (${lobby.stake} سکه)'
|
||||
: 'شروع بازی',
|
||||
icon: Icons.play_arrow,
|
||||
width: double.infinity,
|
||||
colors: const [AppColors.success, AppColors.successDark],
|
||||
onTap: () =>
|
||||
context.read<GameBloc>().startTable(_hands, stake: lobby.stake),
|
||||
)
|
||||
else
|
||||
const Text(
|
||||
'در انتظار شروع توسط میزبان…',
|
||||
style: TextStyle(color: AppColors.gold, fontSize: 15),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
if (lobby.isHost)
|
||||
const Text(
|
||||
'جایهای خالی با ربات پر میشوند',
|
||||
style: TextStyle(color: Colors.white54, fontSize: 12),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// یک جایگاهِ بازیکن دورِ میز (آواتار + ستاره + نام).
|
||||
Widget _seat(LobbyPlayer? p, bool isYou) {
|
||||
final empty = p == null;
|
||||
return Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Stack(
|
||||
clipBehavior: Clip.none,
|
||||
children: [
|
||||
Container(
|
||||
width: 62,
|
||||
height: 62,
|
||||
padding: const EdgeInsets.all(3),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.bgDark,
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
border: Border.all(
|
||||
color: isYou ? AppColors.gold : AppColors.goldDark,
|
||||
width: 2,
|
||||
),
|
||||
),
|
||||
child:
|
||||
empty
|
||||
? const Icon(
|
||||
Icons.person_add_alt_1,
|
||||
color: Colors.white24,
|
||||
)
|
||||
: ClipRRect(
|
||||
borderRadius: BorderRadius.circular(9),
|
||||
child: RandomAvatar(p.avatarSeed),
|
||||
),
|
||||
),
|
||||
if (!empty)
|
||||
const Positioned(
|
||||
bottom: -6,
|
||||
left: -4,
|
||||
child: Icon(Icons.star, color: AppColors.gold, size: 22),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
Text(
|
||||
empty ? 'در انتظار' : (isYou ? 'شما' : p.name),
|
||||
maxLines: 1,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
style: TextStyle(
|
||||
color: empty ? Colors.white38 : Colors.white,
|
||||
fontSize: 12,
|
||||
fontWeight: empty ? FontWeight.normal : FontWeight.bold,
|
||||
),
|
||||
),
|
||||
if (p?.host == true)
|
||||
const Text(
|
||||
'میزبان',
|
||||
style: TextStyle(color: AppColors.gold, fontSize: 10),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
// دکمهی چرخشِ جایگاهها (کنارِ میز).
|
||||
Widget _rotateBtn(IconData icon, VoidCallback onTap) {
|
||||
return GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: 44,
|
||||
height: 44,
|
||||
decoration: BoxDecoration(
|
||||
gradient: const LinearGradient(
|
||||
begin: Alignment.topCenter,
|
||||
end: Alignment.bottomCenter,
|
||||
colors: [AppColors.lapisMid, AppColors.lapisLo],
|
||||
),
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
border: Border.all(color: AppColors.gold, width: 1.5),
|
||||
),
|
||||
child: Icon(icon, color: AppColors.gold, size: 26),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _handChip(int h, bool editable) {
|
||||
const fa = {3: '۳', 5: '۵', 7: '۷'};
|
||||
final selected = _hands == h;
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 8),
|
||||
child: GestureDetector(
|
||||
onTap: editable ? () => setState(() => _hands = h) : null,
|
||||
child: Container(
|
||||
width: 52,
|
||||
height: 52,
|
||||
alignment: Alignment.center,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient:
|
||||
selected
|
||||
? const LinearGradient(
|
||||
colors: [AppColors.gold, AppColors.goldDark],
|
||||
)
|
||||
: null,
|
||||
color: selected ? null : AppColors.panel,
|
||||
border: Border.all(
|
||||
color: selected ? AppColors.gold : AppColors.goldDark,
|
||||
width: 2,
|
||||
),
|
||||
),
|
||||
child: Text(
|
||||
fa[h]!,
|
||||
style: TextStyle(
|
||||
color: selected ? AppColors.bg : Colors.white,
|
||||
fontSize: 22,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// چیپِ شرطِ سکه؛ میزبان با انتخاب، setStake را زنده برای همه پخش میکند.
|
||||
Widget _stakeChip(int value, bool editable, int current) {
|
||||
final selected = current == value;
|
||||
final label = value == 0 ? 'رایگان' : '$value';
|
||||
return GestureDetector(
|
||||
onTap: editable ? () => context.read<GameBloc>().setStake(value) : null,
|
||||
child: Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 14, vertical: 8),
|
||||
decoration: BoxDecoration(
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
gradient: selected
|
||||
? const LinearGradient(colors: [AppColors.gold, AppColors.goldDark])
|
||||
: null,
|
||||
color: selected ? null : AppColors.panel,
|
||||
border: Border.all(
|
||||
color: selected ? AppColors.gold : AppColors.goldDark,
|
||||
width: 1.6,
|
||||
),
|
||||
),
|
||||
child: Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (value > 0)
|
||||
Icon(Icons.monetization_on,
|
||||
size: 16, color: selected ? AppColors.bg : AppColors.gold),
|
||||
if (value > 0) const SizedBox(width: 4),
|
||||
Text(
|
||||
label,
|
||||
style: TextStyle(
|
||||
color: selected ? AppColors.bg : Colors.white,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// اوورلی شمارش معکوس ۳، ۲، ۱ پیش از شروع بازی.
|
||||
class _CountdownOverlay extends StatefulWidget {
|
||||
final int seconds;
|
||||
const _CountdownOverlay({required this.seconds});
|
||||
|
||||
@override
|
||||
State<_CountdownOverlay> createState() => _CountdownOverlayState();
|
||||
}
|
||||
|
||||
class _CountdownOverlayState extends State<_CountdownOverlay> {
|
||||
late int _n;
|
||||
Timer? _timer;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_n = widget.seconds;
|
||||
_timer = Timer.periodic(const Duration(seconds: 1), (_) {
|
||||
if (!mounted) return;
|
||||
setState(() => _n--);
|
||||
if (_n <= 0) _timer?.cancel();
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Container(
|
||||
color: Colors.black.withValues(alpha: 0.7),
|
||||
alignment: Alignment.center,
|
||||
child: TweenAnimationBuilder<double>(
|
||||
key: ValueKey(_n),
|
||||
tween: Tween(begin: 0.4, end: 1.2),
|
||||
duration: const Duration(milliseconds: 700),
|
||||
curve: Curves.easeOut,
|
||||
builder:
|
||||
(context, scale, child) =>
|
||||
Transform.scale(scale: scale, child: child),
|
||||
child: GlowText(_n > 0 ? '$_n' : 'شروع!', size: 96),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,433 @@
|
||||
// نمای لابیِ میزِ خصوصی و اوورلیِ شمارشِ معکوس.
|
||||
part of 'private_table_screen.dart';
|
||||
|
||||
class _LobbyView extends StatefulWidget {
|
||||
final GameUiState state;
|
||||
const _LobbyView({required this.state});
|
||||
|
||||
@override
|
||||
State<_LobbyView> createState() => _LobbyViewState();
|
||||
}
|
||||
|
||||
class _LobbyViewState extends State<_LobbyView> {
|
||||
int _hands = 3; // تعداد دستِ انتخابیِ میزبان
|
||||
|
||||
void _leave() {
|
||||
context.read<GameBloc>().leaveTable();
|
||||
if (context.canPop()) context.pop();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final state = widget.state;
|
||||
final lobby = state.lobby;
|
||||
final connecting = state.connection != WsStatus.connected || lobby == null;
|
||||
|
||||
return PopScope(
|
||||
canPop: false,
|
||||
onPopInvokedWithResult: (didPop, _) {
|
||||
if (!didPop) _leave();
|
||||
},
|
||||
child: Scaffold(
|
||||
body: GameBackground(
|
||||
child: SafeArea(
|
||||
child: Stack(
|
||||
children: [
|
||||
Column(
|
||||
children: [
|
||||
_topBar(context, lobby),
|
||||
Expanded(
|
||||
child:
|
||||
connecting
|
||||
? const Center(
|
||||
child: CircularProgressIndicator(
|
||||
color: AppColors.gold,
|
||||
),
|
||||
)
|
||||
: _content(context, lobby),
|
||||
),
|
||||
],
|
||||
),
|
||||
if (state.countdown != null)
|
||||
_CountdownOverlay(seconds: state.countdown!),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// نوار بالا: بازگشت (چپ) و اشتراکگذاریِ کد (راست).
|
||||
Widget _topBar(BuildContext context, TableLobby? lobby) {
|
||||
Widget btn(IconData icon, VoidCallback onTap) => GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: 46,
|
||||
height: 46,
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.panel,
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
border: Border.all(color: AppColors.gold, width: 1.5),
|
||||
),
|
||||
child: Icon(icon, color: AppColors.gold),
|
||||
),
|
||||
);
|
||||
return Padding(
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: Directionality(
|
||||
textDirection: TextDirection.ltr,
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
if (lobby != null)
|
||||
btn(Icons.share, () {
|
||||
Clipboard.setData(ClipboardData(text: lobby.code));
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(
|
||||
content: Text('کد میز کپی شد؛ برای دوستانت بفرست'),
|
||||
),
|
||||
);
|
||||
}),
|
||||
btn(Icons.arrow_forward, _leave),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _content(BuildContext context, TableLobby lobby) {
|
||||
final youSeat = lobby.youSeat;
|
||||
// نگاشتِ جایگاهِ مطلق → بازیکن (خالی = بات هنگام شروع).
|
||||
final bySeat = <int, LobbyPlayer>{for (final p in lobby.players) p.seat: p};
|
||||
// چیدمان از نگاهِ خودِ کاربر: «شما» پایین، همتیمی (روبهرو) بالا، بقیه کنار.
|
||||
LobbyPlayer? seatAt(int rel) => bySeat[(youSeat + rel) % 4];
|
||||
final me = seatAt(0);
|
||||
final top = seatAt(2); // همتیمی (روبهرو)
|
||||
final left = seatAt(1);
|
||||
final right = seatAt(3);
|
||||
|
||||
return SingleChildScrollView(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 16),
|
||||
child: Column(
|
||||
children: [
|
||||
const Text('شماره میز', style: TextStyle(color: Colors.white70)),
|
||||
const SizedBox(height: 4),
|
||||
GlowText(lobby.code, size: 36),
|
||||
const SizedBox(height: 8),
|
||||
// میز با چهار جایگاه.
|
||||
SizedBox(
|
||||
height: 340,
|
||||
child: Stack(
|
||||
children: [
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 28,
|
||||
vertical: 36,
|
||||
),
|
||||
child: Container(
|
||||
decoration: BoxDecoration(
|
||||
gradient: const RadialGradient(
|
||||
colors: [AppColors.lapisHi, AppColors.lapisLo],
|
||||
radius: 0.9,
|
||||
),
|
||||
borderRadius: BorderRadius.circular(160),
|
||||
border: Border.all(
|
||||
color: const Color(0xFF8A5A12),
|
||||
width: 6,
|
||||
),
|
||||
),
|
||||
child: const Center(child: GlowText('سلطان حکم', size: 18)),
|
||||
),
|
||||
),
|
||||
Align(alignment: Alignment.topCenter, child: _seat(top, false)),
|
||||
Align(
|
||||
alignment: Alignment.centerLeft,
|
||||
child: _seat(left, false),
|
||||
),
|
||||
Align(
|
||||
alignment: Alignment.centerRight,
|
||||
child: _seat(right, false),
|
||||
),
|
||||
Align(
|
||||
alignment: Alignment.bottomCenter,
|
||||
child: _seat(me, true),
|
||||
),
|
||||
// چرخشِ جایگاهها (فقط میزبان) — تغییرِ تیمبندی.
|
||||
if (lobby.isHost) ...[
|
||||
Align(
|
||||
alignment: const Alignment(-1, -0.35),
|
||||
child: _rotateBtn(
|
||||
Icons.rotate_left,
|
||||
() => context.read<GameBloc>().rotateTable(-1),
|
||||
),
|
||||
),
|
||||
Align(
|
||||
alignment: const Alignment(1, -0.35),
|
||||
child: _rotateBtn(
|
||||
Icons.rotate_right,
|
||||
() => context.read<GameBloc>().rotateTable(1),
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
const Text('تعداد دست', style: TextStyle(color: Colors.white70)),
|
||||
const SizedBox(height: 10),
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
for (final h in [3, 5, 7]) _handChip(h, lobby.isHost),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 14),
|
||||
const Text('ورودی (سکه) — برنده کل را میبرد',
|
||||
style: TextStyle(color: Colors.white70)),
|
||||
const SizedBox(height: 10),
|
||||
Wrap(
|
||||
alignment: WrapAlignment.center,
|
||||
spacing: 8,
|
||||
runSpacing: 8,
|
||||
children: [
|
||||
for (final v in const [0, 500, 1000, 5000, 20000])
|
||||
_stakeChip(v, lobby.isHost, lobby.stake),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
if (lobby.isHost)
|
||||
GameButton(
|
||||
label: lobby.stake > 0
|
||||
? 'شروع بازی (${lobby.stake} سکه)'
|
||||
: 'شروع بازی',
|
||||
icon: Icons.play_arrow,
|
||||
width: double.infinity,
|
||||
colors: const [AppColors.success, AppColors.successDark],
|
||||
onTap: () =>
|
||||
context.read<GameBloc>().startTable(_hands, stake: lobby.stake),
|
||||
)
|
||||
else
|
||||
const Text(
|
||||
'در انتظار شروع توسط میزبان…',
|
||||
style: TextStyle(color: AppColors.gold, fontSize: 15),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
if (lobby.isHost)
|
||||
const Text(
|
||||
'جایهای خالی با ربات پر میشوند',
|
||||
style: TextStyle(color: Colors.white54, fontSize: 12),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// یک جایگاهِ بازیکن دورِ میز (آواتار + ستاره + نام).
|
||||
Widget _seat(LobbyPlayer? p, bool isYou) {
|
||||
final empty = p == null;
|
||||
return Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Stack(
|
||||
clipBehavior: Clip.none,
|
||||
children: [
|
||||
Container(
|
||||
width: 62,
|
||||
height: 62,
|
||||
padding: const EdgeInsets.all(3),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.bgDark,
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
border: Border.all(
|
||||
color: isYou ? AppColors.gold : AppColors.goldDark,
|
||||
width: 2,
|
||||
),
|
||||
),
|
||||
child:
|
||||
empty
|
||||
? const Icon(
|
||||
Icons.person_add_alt_1,
|
||||
color: Colors.white24,
|
||||
)
|
||||
: ClipRRect(
|
||||
borderRadius: BorderRadius.circular(9),
|
||||
child: RandomAvatar(p.avatarSeed),
|
||||
),
|
||||
),
|
||||
if (!empty)
|
||||
const Positioned(
|
||||
bottom: -6,
|
||||
left: -4,
|
||||
child: Icon(Icons.star, color: AppColors.gold, size: 22),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
Text(
|
||||
empty ? 'در انتظار' : (isYou ? 'شما' : p.name),
|
||||
maxLines: 1,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
style: TextStyle(
|
||||
color: empty ? Colors.white38 : Colors.white,
|
||||
fontSize: 12,
|
||||
fontWeight: empty ? FontWeight.normal : FontWeight.bold,
|
||||
),
|
||||
),
|
||||
if (p?.host == true)
|
||||
const Text(
|
||||
'میزبان',
|
||||
style: TextStyle(color: AppColors.gold, fontSize: 10),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
// دکمهی چرخشِ جایگاهها (کنارِ میز).
|
||||
Widget _rotateBtn(IconData icon, VoidCallback onTap) {
|
||||
return GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: 44,
|
||||
height: 44,
|
||||
decoration: BoxDecoration(
|
||||
gradient: const LinearGradient(
|
||||
begin: Alignment.topCenter,
|
||||
end: Alignment.bottomCenter,
|
||||
colors: [AppColors.lapisMid, AppColors.lapisLo],
|
||||
),
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
border: Border.all(color: AppColors.gold, width: 1.5),
|
||||
),
|
||||
child: Icon(icon, color: AppColors.gold, size: 26),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _handChip(int h, bool editable) {
|
||||
const fa = {3: '۳', 5: '۵', 7: '۷'};
|
||||
final selected = _hands == h;
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 8),
|
||||
child: GestureDetector(
|
||||
onTap: editable ? () => setState(() => _hands = h) : null,
|
||||
child: Container(
|
||||
width: 52,
|
||||
height: 52,
|
||||
alignment: Alignment.center,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient:
|
||||
selected
|
||||
? const LinearGradient(
|
||||
colors: [AppColors.gold, AppColors.goldDark],
|
||||
)
|
||||
: null,
|
||||
color: selected ? null : AppColors.panel,
|
||||
border: Border.all(
|
||||
color: selected ? AppColors.gold : AppColors.goldDark,
|
||||
width: 2,
|
||||
),
|
||||
),
|
||||
child: Text(
|
||||
fa[h]!,
|
||||
style: TextStyle(
|
||||
color: selected ? AppColors.bg : Colors.white,
|
||||
fontSize: 22,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// چیپِ شرطِ سکه؛ میزبان با انتخاب، setStake را زنده برای همه پخش میکند.
|
||||
Widget _stakeChip(int value, bool editable, int current) {
|
||||
final selected = current == value;
|
||||
final label = value == 0 ? 'رایگان' : '$value';
|
||||
return GestureDetector(
|
||||
onTap: editable ? () => context.read<GameBloc>().setStake(value) : null,
|
||||
child: Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 14, vertical: 8),
|
||||
decoration: BoxDecoration(
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
gradient: selected
|
||||
? const LinearGradient(colors: [AppColors.gold, AppColors.goldDark])
|
||||
: null,
|
||||
color: selected ? null : AppColors.panel,
|
||||
border: Border.all(
|
||||
color: selected ? AppColors.gold : AppColors.goldDark,
|
||||
width: 1.6,
|
||||
),
|
||||
),
|
||||
child: Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
if (value > 0)
|
||||
Icon(Icons.monetization_on,
|
||||
size: 16, color: selected ? AppColors.bg : AppColors.gold),
|
||||
if (value > 0) const SizedBox(width: 4),
|
||||
Text(
|
||||
label,
|
||||
style: TextStyle(
|
||||
color: selected ? AppColors.bg : Colors.white,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// اوورلی شمارش معکوس ۳، ۲، ۱ پیش از شروع بازی.
|
||||
class _CountdownOverlay extends StatefulWidget {
|
||||
final int seconds;
|
||||
const _CountdownOverlay({required this.seconds});
|
||||
|
||||
@override
|
||||
State<_CountdownOverlay> createState() => _CountdownOverlayState();
|
||||
}
|
||||
|
||||
class _CountdownOverlayState extends State<_CountdownOverlay> {
|
||||
late int _n;
|
||||
Timer? _timer;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_n = widget.seconds;
|
||||
_timer = Timer.periodic(const Duration(seconds: 1), (_) {
|
||||
if (!mounted) return;
|
||||
setState(() => _n--);
|
||||
if (_n <= 0) _timer?.cancel();
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Container(
|
||||
color: Colors.black.withValues(alpha: 0.7),
|
||||
alignment: Alignment.center,
|
||||
child: TweenAnimationBuilder<double>(
|
||||
key: ValueKey(_n),
|
||||
tween: Tween(begin: 0.4, end: 1.2),
|
||||
duration: const Duration(milliseconds: 700),
|
||||
curve: Curves.easeOut,
|
||||
builder:
|
||||
(context, scale, child) =>
|
||||
Transform.scale(scale: scale, child: child),
|
||||
child: GlowText(_n > 0 ? '$_n' : 'شروع!', size: 96),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
import 'package:flutter/foundation.dart';
|
||||
|
||||
/// دروازهی انیمیشنِ صحنه: نگهدارِ سه فازِ «مشغولِ انیمیشن» که در آنها بازیِ کارت
|
||||
/// قفل است و کارتها/پشتکارتها ممکن است پنهان شوند — اینترو («جستجوی حریف»)،
|
||||
/// بُر زدن، و پخشِ بقیهی کارتها. یک [animating] هم برای HUD/دیالوگِ حکم میدهد.
|
||||
class AnimGate {
|
||||
bool _intro = true;
|
||||
bool _pendingShuffle = false; // بُرِ دستِ اول که تا پایانِ اینترو معوق مانده
|
||||
bool _shuffling = false;
|
||||
bool _dealing = false;
|
||||
|
||||
/// آیا انیمیشنی در جریان است (صفحه از این برای پنهانکردنِ دیالوگِ حکم استفاده میکند).
|
||||
final ValueNotifier<bool> animating = ValueNotifier(true);
|
||||
|
||||
bool get introActive => _intro;
|
||||
bool get shuffling => _shuffling;
|
||||
bool get dealing => _dealing;
|
||||
|
||||
/// در جریانِ هر انیمیشنِ قفلکننده (بازیِ کارت ممنوع، صدا خاموش).
|
||||
bool get busy => _intro || _shuffling || _dealing;
|
||||
|
||||
/// در اینترو یا بُر زدن — کارتهای دست/پشتکارتها پنهاناند (انیمیشن خودش پخش میکند).
|
||||
bool get cardsHidden => _intro || _shuffling;
|
||||
|
||||
void _refresh() => animating.value = busy;
|
||||
|
||||
void markPendingShuffle() => _pendingShuffle = true;
|
||||
|
||||
/// پایانِ اینترو؛ true اگر بُرِ معوقِ دستِ اول باید اکنون اجرا شود.
|
||||
bool endIntro() {
|
||||
_intro = false;
|
||||
final run = _pendingShuffle;
|
||||
_pendingShuffle = false;
|
||||
_refresh();
|
||||
return run;
|
||||
}
|
||||
|
||||
void beginShuffle() {
|
||||
_shuffling = true;
|
||||
_refresh();
|
||||
}
|
||||
|
||||
void endShuffle() {
|
||||
_shuffling = false;
|
||||
_refresh();
|
||||
}
|
||||
|
||||
void beginDeal() {
|
||||
_dealing = true;
|
||||
_refresh();
|
||||
}
|
||||
|
||||
void endDeal() {
|
||||
_dealing = false;
|
||||
_refresh();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
import '../../../domain/entities/game_entities.dart';
|
||||
|
||||
/// وضعیتِ افکتِ «بریدن با حکم»: بالاترین حکمِ دستِ جاری، کمبوِ روبُریدنهای سریع،
|
||||
/// و «مکثِ آتش» (فریزِ کوتاهِ صحنه پس از آتشِ کمبو). فقط وضعیت و تصمیم را نگه
|
||||
/// میدارد؛ افزودنِ کامپوننتهای افکت و بافرِ وضعیت بر عهدهی خودِ صحنه است.
|
||||
class CutFx {
|
||||
static const double comboWindowSec = 6.0; // پنجرهی شمارشِ بریدنِ پیاپی
|
||||
static const double holdSec = 1.0; // مدتِ مکثِ آتش
|
||||
|
||||
int _bestTrumpRank = 0; // بالاترین حکمِ بازیشده در دستِ جاری
|
||||
int combo = 0; // شمارِ بریدنِ پیاپیِ سریع (برای شدتِ آتش)
|
||||
double _lastCutAt = -999;
|
||||
|
||||
bool holding = false; // آیا در «مکثِ آتش» هستیم
|
||||
double _holdUntil = 0;
|
||||
GameState? pending; // آخرین وضعیتِ بافرشده در حینِ مکث
|
||||
|
||||
/// دستِ جدید (زمین خالی/تککارت) ⇒ بالاترین حکم ریست میشود.
|
||||
void resetTrick() => _bestTrumpRank = 0;
|
||||
|
||||
/// ثبتِ یک بریدن؛ true اگر این حکم «دست را میبَرد» (اولین بریدن یا روبُریدنِ
|
||||
/// بالاتر) — در این صورت کمبو هم بهروزرسانی میشود. حکمِ بازنده false میدهد.
|
||||
bool registerWinningCut(int rank, double now) {
|
||||
if (rank <= _bestTrumpRank) return false;
|
||||
_bestTrumpRank = rank;
|
||||
combo = (now - _lastCutAt < comboWindowSec) ? combo + 1 : 1;
|
||||
_lastCutAt = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// شروعِ مکثِ آتش (پس از آتشِ کمبو).
|
||||
void startHold(double now) {
|
||||
holding = true;
|
||||
_holdUntil = now + holdSec;
|
||||
}
|
||||
|
||||
/// آیا مکث به پایان رسیده و باید وضعیتِ بافرشده اعمال شود.
|
||||
bool holdExpired(double now) => holding && now >= _holdUntil;
|
||||
|
||||
/// لغوِ مکث و پاککردنِ بافر (هنگام خروج از میز).
|
||||
void clearHold() {
|
||||
holding = false;
|
||||
pending = null;
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,13 @@ import '../../../../../core/settings/app_settings.dart';
|
||||
import '../../../../../core/theme/app_theme.dart';
|
||||
import '../../../domain/entities/game_entities.dart';
|
||||
import '../../bloc/game_bloc.dart';
|
||||
import 'anim_gate.dart';
|
||||
import 'card_codes.dart';
|
||||
import 'card_component.dart';
|
||||
import 'cut_fx.dart';
|
||||
import 'shuffle_animation.dart';
|
||||
import 'table_pieces.dart';
|
||||
import 'turn_heartbeat.dart';
|
||||
|
||||
/// صحنهی میز حکم با انیمیشن. شما همیشه پایین میز (rel=0) هستید.
|
||||
/// کامپوننتهای دست و trick ماندگارند و با افکت حرکت جابهجا میشوند.
|
||||
@@ -49,37 +52,21 @@ class HokmGame extends FlameGame {
|
||||
double _t = 0;
|
||||
List<String> _prevTrick = const [];
|
||||
bool _highlightedTrick = false; // آیا کارتِ برندهی دستِ کامل هایلایت شده (یکبار)
|
||||
int _bestTrumpRank = 0; // بالاترین رتبهی حکمِ بازیشده در دستِ جاری (برای افکتِ بریدن)
|
||||
int _cutCombo = 0; // شمارِ بریدنِ پیاپیِ سریع (روبُریدنها) برای افکتِ آتش
|
||||
double _lastCutAt = -999; // زمانِ آخرین بریدن (برای پنجرهی کمبو)
|
||||
// «مکثِ آتش»: پس از افکتِ آتشِ کمبو، صحنه کوتاه فریز میشود تا لحظه دیده شود؛
|
||||
// وضعیتهای ورودی بافر میشوند و پس از مکث اعمال میگردند (کاربر و بات فرقی ندارند).
|
||||
bool _cutHold = false;
|
||||
double _cutHoldUntil = 0;
|
||||
GameState? _pendingState;
|
||||
static const double _cutHoldSec = 1.0;
|
||||
// افکتِ بریدن با حکم: کمبوِ روبُریدن + آتش + «مکثِ آتش» (منطق در CutFx جدا شده).
|
||||
final CutFx _cut = CutFx();
|
||||
int _prevHandSize = 0; // برای تشخیصِ پخشِ کارت (دستِ جدید) جهت صدای بُر زدن
|
||||
String _prevHandSig = ''; // امضای دست؛ برای تشخیصِ بُرِ مجدد (تغییرِ ۵ کارت در فازِ حکم)
|
||||
bool _silent = false; // هنگام خروج از میز، دیگر صدایی پخش نشود
|
||||
bool _introActive = true; // تا پایانِ نمایشِ «جستجوی حریف»
|
||||
bool _pendingShuffle =
|
||||
false; // بُرِ دستِ اول که تا پایانِ اینترو به تعویق افتاده
|
||||
bool _shuffling = false; // در حالِ بُر زدن/پخشِ ۵ کارت (بازیِ کارت ممنوع)
|
||||
bool _dealing = false; // در حالِ پخشِ بقیهی کارتها پس از حکم (بازی ممنوع)
|
||||
String? _prevTrump; // برای تشخیصِ لحظهی انتخابِ حکم
|
||||
|
||||
/// آیا انیمیشنی در حال اجراست (اینترو/بُر زدن/پخشِ کارت). صفحه از این برای
|
||||
/// پنهانکردنِ دیالوگِ انتخابِ حکم تا پایانِ پخشِ کارتها استفاده میکند.
|
||||
final ValueNotifier<bool> animating = ValueNotifier(true);
|
||||
void _refreshAnimating() =>
|
||||
animating.value = _introActive || _shuffling || _dealing;
|
||||
// دروازهی انیمیشن (اینترو/بُر/پخش) — منطق در AnimGate جدا شده است.
|
||||
final AnimGate _anim = AnimGate();
|
||||
|
||||
// مدیریتِ ضربانِ قلب (فقط نوبتِ خودِ کاربر؛ مستقل از بازساختِ صحنه).
|
||||
double _turnElapsed = 0;
|
||||
bool _beatPlayed = false; // اولین ضربان در پنجرهی پایانیِ نوبت پخش شد
|
||||
double _hbAccum = 0; // انباشتِ زمان برای تکرارِ منظمِ ضربان تا پایانِ نوبت
|
||||
bool _wasMyTurn = false;
|
||||
String _turnSig = ''; // امضای نوبت (نوبت|تعدادِ کارتِ زمین|فاز) — همگام با HUD
|
||||
/// آیا انیمیشنی در حال اجراست؛ صفحه از این برای پنهانکردنِ دیالوگِ حکم استفاده میکند.
|
||||
ValueNotifier<bool> get animating => _anim.animating;
|
||||
|
||||
// ضربانِ قلبِ نوبتِ کاربر (منطق در TurnHeartbeat جدا شده است).
|
||||
final TurnHeartbeat _heart = TurnHeartbeat();
|
||||
|
||||
/// فرشِ انتخابی؛ 'classic' یعنی سطحِ میزِ ترسیمی. فرشِ تصویری بهعنوانِ سطحِ
|
||||
/// میز (بریده در شکلِ میز) روی زمینِ لاجوردی کشیده میشود.
|
||||
@@ -100,8 +87,8 @@ class HokmGame extends FlameGame {
|
||||
if (ui.state == null) return;
|
||||
final s = ui.state!;
|
||||
// در حینِ «مکثِ آتش»، آخرین وضعیت را بافر کن و بعد از مکث اعمالش کن.
|
||||
if (_cutHold) {
|
||||
_pendingState = s;
|
||||
if (_cut.holding) {
|
||||
_cut.pending = s;
|
||||
return;
|
||||
}
|
||||
_applyState(s);
|
||||
@@ -124,8 +111,8 @@ class HokmGame extends FlameGame {
|
||||
// دستِ اول تا پایانِ نمایشِ «جستجوی حریف» به تعویق میافتد تا انیمیشن
|
||||
// زیرِ اوورلی پنهان نشود و صدا با تصویر هماهنگ باشد.
|
||||
if (_prevHandSize == 0 && s.yourHand.isNotEmpty && !_silent) {
|
||||
if (_introActive) {
|
||||
_pendingShuffle = true;
|
||||
if (_anim.introActive) {
|
||||
_anim.markPendingShuffle();
|
||||
} else {
|
||||
_shuffleNow();
|
||||
}
|
||||
@@ -133,7 +120,7 @@ class HokmGame extends FlameGame {
|
||||
// بُرِ مجدد: هنوز در فازِ حکم هستیم اما ۵ کارتِ حاکم عوض شده ⇒ انیمیشنِ بُر دوباره.
|
||||
final sig = (s.yourHand.toList()..sort()).join(',');
|
||||
if (!_silent &&
|
||||
!_introActive &&
|
||||
!_anim.introActive &&
|
||||
s.phase == 'choose_trump' &&
|
||||
s.trump == null &&
|
||||
_prevHandSize > 0 &&
|
||||
@@ -174,13 +161,13 @@ class HokmGame extends FlameGame {
|
||||
void _checkTrickSounds(GameState s) {
|
||||
final now = s.trick.map((t) => t.card).toList();
|
||||
// در زمانِ اینترو/بُر زدن/پخش، کارتی روی میز نشان داده نمیشود ⇒ صدا هم نه.
|
||||
if (_silent || _introActive || _shuffling || _dealing) {
|
||||
if (_silent || _anim.busy) {
|
||||
_prevTrick = now;
|
||||
return;
|
||||
}
|
||||
final addedOne =
|
||||
now.length == _prevTrick.length + 1 && _isPrefix(_prevTrick, now);
|
||||
if (now.length <= 1) _bestTrumpRank = 0; // دستِ جدید ⇒ ریستِ بالاترین حکم
|
||||
if (now.length <= 1) _cut.resetTrick(); // دستِ جدید ⇒ ریستِ بالاترین حکم
|
||||
if (addedOne) {
|
||||
final card = s.trick.last;
|
||||
// بریدن: خالِ راهبر حکم نیست و کارتِ بازیشده حکم است.
|
||||
@@ -189,25 +176,20 @@ class HokmGame extends FlameGame {
|
||||
s.leadSuit != s.trump &&
|
||||
suitName(card.card) == s.trump;
|
||||
final rank = isTrump ? rankValue(card.card) : 0;
|
||||
// افکتِ بریدن فقط وقتی حکمِ بازیشده «دست را میبرد» (بالاترین حکم تا کنون):
|
||||
// یعنی اولین بریدن یا روبریدنِ بالاتر. حکمِ پایینتر (بازنده) فقط صدای گذاشتن.
|
||||
if (isTrump && rank > _bestTrumpRank) {
|
||||
_bestTrumpRank = rank;
|
||||
// افکتِ بریدن فقط وقتی حکمِ بازیشده «دست را میبرد» (اولین بریدن یا روبُریدنِ
|
||||
// بالاتر). حکمِ پایینتر (بازنده) فقط صدای گذاشتن.
|
||||
if (isTrump && _cut.registerWinningCut(rank, _t)) {
|
||||
_shake = 1.0;
|
||||
add(Lightning());
|
||||
// کمبوِ بریدن: روبُریدنهای سریعِ پیاپی (پنجرهی ~۶ ثانیه) را میشمارد.
|
||||
_cutCombo = (_t - _lastCutAt < 6.0) ? _cutCombo + 1 : 1;
|
||||
_lastCutAt = _t;
|
||||
if (!AppSettings.I.lowGraphics.value) {
|
||||
add(CutBurst()); // فلاش + شوکویو + جرقه (کممصرف: خاموش)
|
||||
// سه بریدنِ پیاپی یا بیشتر ⇒ افکتِ آتش (هرچه کمبو بیشتر، شعله بلندتر).
|
||||
if (_cutCombo >= 3) {
|
||||
if (_cut.combo >= 3) {
|
||||
_shake = 1.4; // تکانِ قویتر برای اوجِ کمبو
|
||||
add(FireBurst(intensity: _cutCombo));
|
||||
add(FireBurst(intensity: _cut.combo));
|
||||
// مکثِ کوتاه پس از آتش تا لحظه دیده شود؛ کارتِ بعدی (کاربر یا بات)
|
||||
// تا پایانِ مکث اعمال نمیشود.
|
||||
_cutHold = true;
|
||||
_cutHoldUntil = _t + _cutHoldSec;
|
||||
_cut.startHold(_t);
|
||||
}
|
||||
}
|
||||
AppSounds.cut(); // بریدن با حکم (شمشیر)
|
||||
@@ -224,20 +206,14 @@ class HokmGame extends FlameGame {
|
||||
/// قطعِ صداهای بازی هنگام خروج از میز (جلوگیری از پخشِ صدای کارت پس از ترک).
|
||||
void silence() {
|
||||
_silent = true;
|
||||
_cutHold = false; // مکثِ آتش را لغو کن تا وضعیتِ بافرشده اعمال/رها نشود
|
||||
_pendingState = null;
|
||||
_cut.clearHold(); // مکثِ آتش را لغو کن تا وضعیتِ بافرشده اعمال/رها نشود
|
||||
AppSounds.stopHeartBeat();
|
||||
}
|
||||
|
||||
/// پایانِ نمایشِ «جستجوی حریف»؛ اگر بُرِ دستِ اول به تعویق افتاده بود، اکنون
|
||||
/// (که اوورلی کنار رفته) با صدا و تصویرِ هماهنگ اجرا میشود.
|
||||
void endIntro() {
|
||||
_introActive = false;
|
||||
if (_pendingShuffle && !_silent) {
|
||||
_pendingShuffle = false;
|
||||
_shuffleNow();
|
||||
}
|
||||
_refreshAnimating();
|
||||
if (_anim.endIntro() && !_silent) _shuffleNow();
|
||||
}
|
||||
|
||||
/// اجرای همزمانِ انیمیشن و صدای بُر زدن (صدا با پایانِ انیمیشن قطع میشود).
|
||||
@@ -246,11 +222,9 @@ class HokmGame extends FlameGame {
|
||||
if (_silent) return;
|
||||
AppSounds.shuffle(cutoffMs: ShuffleAnimation.totalMs);
|
||||
add(ShuffleAnimation(size));
|
||||
_shuffling = true;
|
||||
_refreshAnimating();
|
||||
_anim.beginShuffle();
|
||||
Future.delayed(const Duration(milliseconds: ShuffleAnimation.totalMs), () {
|
||||
_shuffling = false;
|
||||
_refreshAnimating();
|
||||
_anim.endShuffle();
|
||||
if (_s != null && !_silent) _relayout(); // فعالسازیِ دوبارهی کارتها
|
||||
});
|
||||
}
|
||||
@@ -260,11 +234,9 @@ class HokmGame extends FlameGame {
|
||||
if (_silent) return;
|
||||
AppSounds.shuffle(cutoffMs: ShuffleAnimation.dealMs);
|
||||
add(ShuffleAnimation(size, dealOnly: true));
|
||||
_dealing = true;
|
||||
_refreshAnimating();
|
||||
_anim.beginDeal();
|
||||
Future.delayed(const Duration(milliseconds: ShuffleAnimation.dealMs), () {
|
||||
_dealing = false;
|
||||
_refreshAnimating();
|
||||
_anim.endDeal();
|
||||
if (_s != null && !_silent) _relayout();
|
||||
});
|
||||
}
|
||||
@@ -310,10 +282,10 @@ class HokmGame extends FlameGame {
|
||||
super.update(dt);
|
||||
_t += dt;
|
||||
// پایانِ «مکثِ آتش»: آخرین وضعیتِ بافرشده را اعمال کن (یا صحنه را تازه کن).
|
||||
if (_cutHold && _t >= _cutHoldUntil) {
|
||||
_cutHold = false;
|
||||
final p = _pendingState;
|
||||
_pendingState = null;
|
||||
if (_cut.holdExpired(_t)) {
|
||||
_cut.holding = false;
|
||||
final p = _cut.pending;
|
||||
_cut.pending = null;
|
||||
if (!_silent) {
|
||||
if (p != null) {
|
||||
_applyState(p);
|
||||
@@ -323,70 +295,8 @@ class HokmGame extends FlameGame {
|
||||
}
|
||||
}
|
||||
if (_shake > 0) _shake = math.max(0, _shake - dt * 2.2);
|
||||
_updateHeartBeat(dt);
|
||||
}
|
||||
|
||||
// ضربانِ قلب فقط در ثانیههای پایانیِ نوبتِ خودِ کاربر؛ هنگامِ پایانِ نوبت
|
||||
// (بازیشدنِ کارت توسط کاربر یا سیستم) بلافاصله قطع میشود.
|
||||
//
|
||||
// زمانسنجِ نوبت باید دقیقاً همزمان با «حلقهی زمانِ نوبت» در HUD شروع شود؛
|
||||
// آن حلقه با تغییرِ امضای نوبت (نوبت|تعدادِ کارتِ زمین|فاز) ریست میشود و به
|
||||
// انیمیشنِ بُر/پخش کاری ندارد. پس اینجا هم شمارش را به همان امضا میبندیم و
|
||||
// فقط «پخشِ صدا» را در حینِ انیمیشن/اینترو خاموش میکنیم تا صدا و تصویر یکی شوند.
|
||||
void _updateHeartBeat(double dt) {
|
||||
final s = _s;
|
||||
final isMyTurn = s != null &&
|
||||
((s.phase == 'playing' && s.turn == s.yourSeat) ||
|
||||
(s.phase == 'choose_trump' && s.hakem == s.yourSeat));
|
||||
|
||||
if (!isMyTurn || _silent) {
|
||||
if (_wasMyTurn) {
|
||||
AppSounds.stopHeartBeat(); // نوبت تمام شد ⇒ توقفِ فوریِ صدا
|
||||
_wasMyTurn = false;
|
||||
}
|
||||
_turnSig = s == null ? '' : '${s.turn}|${s.trick.length}|${s.phase}';
|
||||
return;
|
||||
}
|
||||
|
||||
// امضای نوبت — همانی که حلقهی HUD استفاده میکند.
|
||||
final sig = '${s.turn}|${s.trick.length}|${s.phase}';
|
||||
if (!_wasMyTurn || sig != _turnSig) {
|
||||
// شروعِ نوبتِ من (یا نوبتِ جدید) ⇒ شمارش از صفر، همزمان با حلقهی HUD.
|
||||
_wasMyTurn = true;
|
||||
_turnSig = sig;
|
||||
_turnElapsed = 0;
|
||||
_beatPlayed = false;
|
||||
_hbAccum = 0;
|
||||
// صدای «نوبتِ شما» فقط هنگامِ بازیِ کارت و بیرون از انیمیشنها.
|
||||
if (s.phase == 'playing' && !_introActive && !_shuffling && !_dealing) {
|
||||
AppSounds.turn();
|
||||
}
|
||||
}
|
||||
_turnElapsed += dt;
|
||||
|
||||
// در حینِ اینترو/بُر/پخش صدایی پخش نمیکنیم (اما شمارش ادامه دارد تا با
|
||||
// حلقهی HUD همگام بماند). این انیمیشنها در ابتدای نوبتاند و با پنجرهی
|
||||
// پایانیِ ضربان همپوشانی ندارند.
|
||||
if (_introActive || _shuffling || _dealing) return;
|
||||
|
||||
final dur = (s.turnTimeoutMs > 0 ? s.turnTimeoutMs / 1000.0 : 30.0);
|
||||
final remaining = dur - _turnElapsed;
|
||||
final warn = math.min(7.0, dur * 0.4);
|
||||
// در پنجرهی پایانیِ نوبت، ضربان را با فاصلهی منظم تکرار کن تا تا لحظهی
|
||||
// آخر شنیده شود (نه فقط یک ضربانِ زودهنگام که در سکوتِ پایانی گم میشود).
|
||||
if (remaining > 0 && remaining <= warn) {
|
||||
if (!_beatPlayed) {
|
||||
_beatPlayed = true;
|
||||
_hbAccum = 0;
|
||||
AppSounds.heartBeat();
|
||||
} else {
|
||||
_hbAccum += dt;
|
||||
if (_hbAccum >= 0.95) {
|
||||
_hbAccum = 0;
|
||||
AppSounds.heartBeat();
|
||||
}
|
||||
}
|
||||
}
|
||||
_heart.update(dt, _s,
|
||||
silent: _silent, busy: _anim.busy);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -423,7 +333,7 @@ class HokmGame extends FlameGame {
|
||||
bool _legal(String code) {
|
||||
final s = _s!;
|
||||
// هنگامِ اینترو/بُر زدن/پخشِ کارتها یا مکثِ آتش، بازیِ کارت مجاز نیست.
|
||||
if (_introActive || _shuffling || _dealing || _cutHold) return false;
|
||||
if (_anim.busy || _cut.holding) return false;
|
||||
if (s.phase != 'playing' || s.trickDone || !s.isMyTurn) return false;
|
||||
final lead = s.leadSuit;
|
||||
if (lead == null || lead.isEmpty) return true;
|
||||
@@ -458,7 +368,7 @@ class HokmGame extends FlameGame {
|
||||
void _layoutHand(GameState s) {
|
||||
// در زمانِ اینترو/بُر زدنِ ابتدای هَند، کارتهای دست پنهاناند و پس از پایانِ
|
||||
// بُر زدن «پخش» میشوند (میآیند). در زمانِ پخشِ بقیهی کارتها مخفی نمیشوند.
|
||||
if (_introActive || _shuffling) {
|
||||
if (_anim.cardsHidden) {
|
||||
for (final c in _hand.values.toList()) {
|
||||
c.removeFromParent();
|
||||
}
|
||||
@@ -532,7 +442,7 @@ class HokmGame extends FlameGame {
|
||||
void _layoutTrick(GameState s) {
|
||||
// در زمانِ اینترو/بُر زدن/پخش، کارتهای روی میز پنهان میمانند تا با انیمیشن
|
||||
// تداخل نکنند (پس از پایانِ انیمیشن دوباره چیده میشوند).
|
||||
if (_introActive || _shuffling || _dealing) {
|
||||
if (_anim.busy) {
|
||||
for (final c in _trick.values.toList()) {
|
||||
c.removeFromParent();
|
||||
}
|
||||
@@ -681,7 +591,7 @@ class HokmGame extends FlameGame {
|
||||
|
||||
// پشتِ کارتِ حریفان در زمانِ بُر زدنِ ابتدای هَند پنهان است (انیمیشنِ بُر
|
||||
// خودش کارتها را پخش میکند)؛ پس از آن نمایش داده میشود.
|
||||
final hideBacks = _introActive || _shuffling;
|
||||
final hideBacks = _anim.cardsHidden;
|
||||
for (var seat = 0; seat < 4 && !hideBacks; seat++) {
|
||||
if (seat == s.yourSeat) continue;
|
||||
final count = seat < s.handCounts.length ? s.handCounts[seat] : 0;
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import '../../../../../core/service/app_sounds.dart';
|
||||
import '../../../domain/entities/game_entities.dart';
|
||||
|
||||
/// ضربانِ قلبِ نوبتِ کاربر: در ثانیههای پایانیِ نوبتِ خودِ کاربر صدای ضربان پخش
|
||||
/// میکند و با پایانِ نوبت بلافاصله قطع میشود. مستقل از چیدمانِ صحنه است.
|
||||
///
|
||||
/// زمانسنجِ نوبت دقیقاً همزمان با «حلقهی زمانِ نوبت» در HUD شروع میشود؛ آن حلقه
|
||||
/// با تغییرِ امضای نوبت (نوبت|تعدادِ کارتِ زمین|فاز) ریست میشود و به انیمیشنِ بُر/
|
||||
/// پخش کاری ندارد. اینجا هم شمارش به همان امضا بسته میشود و فقط «پخشِ صدا» در حینِ
|
||||
/// انیمیشن/اینترو خاموش است تا صدا و تصویر یکی شوند.
|
||||
class TurnHeartbeat {
|
||||
double _elapsed = 0;
|
||||
bool _beatPlayed = false;
|
||||
double _accum = 0;
|
||||
bool _wasMyTurn = false;
|
||||
String _sig = '';
|
||||
|
||||
/// هر فریم صدا زده میشود. [busy] یعنی اینترو/بُر زدن/پخشِ کارت در جریان است
|
||||
/// (شمارش ادامه دارد اما صدایی پخش نمیشود).
|
||||
void update(
|
||||
double dt,
|
||||
GameState? s, {
|
||||
required bool silent,
|
||||
required bool busy,
|
||||
}) {
|
||||
final isMyTurn = s != null &&
|
||||
((s.phase == 'playing' && s.turn == s.yourSeat) ||
|
||||
(s.phase == 'choose_trump' && s.hakem == s.yourSeat));
|
||||
|
||||
if (!isMyTurn || silent) {
|
||||
if (_wasMyTurn) {
|
||||
AppSounds.stopHeartBeat(); // نوبت تمام شد ⇒ توقفِ فوریِ صدا
|
||||
_wasMyTurn = false;
|
||||
}
|
||||
_sig = s == null ? '' : '${s.turn}|${s.trick.length}|${s.phase}';
|
||||
return;
|
||||
}
|
||||
|
||||
final sig = '${s.turn}|${s.trick.length}|${s.phase}';
|
||||
if (!_wasMyTurn || sig != _sig) {
|
||||
// شروعِ نوبتِ من (یا نوبتِ جدید) ⇒ شمارش از صفر، همزمان با حلقهی HUD.
|
||||
_wasMyTurn = true;
|
||||
_sig = sig;
|
||||
_elapsed = 0;
|
||||
_beatPlayed = false;
|
||||
_accum = 0;
|
||||
if (s.phase == 'playing' && !busy) AppSounds.turn();
|
||||
}
|
||||
_elapsed += dt;
|
||||
|
||||
if (busy) return;
|
||||
|
||||
final dur = (s.turnTimeoutMs > 0 ? s.turnTimeoutMs / 1000.0 : 30.0);
|
||||
final remaining = dur - _elapsed;
|
||||
final warn = math.min(7.0, dur * 0.4);
|
||||
// در پنجرهی پایانیِ نوبت، ضربان با فاصلهی منظم تکرار میشود تا تا لحظهی آخر
|
||||
// شنیده شود (نه فقط یک ضربانِ زودهنگام که در سکوتِ پایانی گم میشود).
|
||||
if (remaining > 0 && remaining <= warn) {
|
||||
if (!_beatPlayed) {
|
||||
_beatPlayed = true;
|
||||
_accum = 0;
|
||||
AppSounds.heartBeat();
|
||||
} else {
|
||||
_accum += dt;
|
||||
if (_accum >= 0.95) {
|
||||
_accum = 0;
|
||||
AppSounds.heartBeat();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void stop() => AppSounds.stopHeartBeat();
|
||||
}
|
||||
@@ -8,6 +8,8 @@ import '../../../../core/theme/ranks.dart';
|
||||
import '../../domain/entities/game_entities.dart';
|
||||
import '../bloc/game_state.dart';
|
||||
|
||||
part 'table_hud.parts.dart';
|
||||
|
||||
/// اوورلیِ روی صحنهی Flame: آواتارِ بازیکنان با قابِ طلایی، نام، نشانِ رتبه،
|
||||
/// شمارندهی نوبت، تاجِ حاکم و تعدادِ کارت — بهعلاوهی پنلِ امتیاز/حکم (بالا-چپ)،
|
||||
/// نشانگرِ اتصال و دکمهی خروج (بالا-راست) و دکمهی گفتگو (پایین-راست).
|
||||
@@ -217,425 +219,3 @@ class TableHud extends StatelessWidget {
|
||||
/// رتبه (رنگ از سرور). باتها رتبه ندارند ⇒ رنگِ پیشفرض.
|
||||
List<Color> _seatFrame(GamePlayer p) =>
|
||||
frameGradient(p.frame) ?? rankGradient(p.bot ? '' : p.rankTier);
|
||||
|
||||
class _PlayerSeat extends StatelessWidget {
|
||||
final GamePlayer player;
|
||||
final double diameter;
|
||||
final bool isTurn;
|
||||
final bool isHakem;
|
||||
final bool nameAbove;
|
||||
final int cardCount;
|
||||
final int
|
||||
teamTricks; // دستهای بردهی تیمِ این بازیکن در این هَند (tricks_won)
|
||||
final String turnToken;
|
||||
final double turnSeconds;
|
||||
final bool showRing;
|
||||
final ChatBubble? bubble; // پیام/شکلکِ فعالِ این بازیکن (یا null)
|
||||
const _PlayerSeat({
|
||||
required this.player,
|
||||
required this.diameter,
|
||||
required this.isTurn,
|
||||
required this.isHakem,
|
||||
required this.nameAbove,
|
||||
required this.cardCount,
|
||||
required this.teamTricks,
|
||||
required this.turnToken,
|
||||
required this.turnSeconds,
|
||||
required this.showRing,
|
||||
required this.bubble,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final ringW = diameter * 0.08;
|
||||
final name = Container(
|
||||
constraints: BoxConstraints(maxWidth: diameter * 1.7),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 2, vertical: 1),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xCC14100B),
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
border: Border.all(
|
||||
color: isTurn ? AppColors.gold : const Color(0x55B8860B),
|
||||
),
|
||||
),
|
||||
child: Text(
|
||||
player.bot ? '${player.name} (ربات)' : player.name,
|
||||
maxLines: 1,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
textAlign: TextAlign.center,
|
||||
style: TextStyle(
|
||||
color: isTurn ? AppColors.gold : Colors.white,
|
||||
fontSize: diameter * 0.18,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
final avatar = SizedBox(
|
||||
width: diameter,
|
||||
height: diameter,
|
||||
child: Stack(
|
||||
clipBehavior: Clip.none,
|
||||
alignment: Alignment.center,
|
||||
children: [
|
||||
// قابِ آواتار: قابِ اختصاصیِ خریداریشده (اگر باشد)، وگرنه قابِ رتبه.
|
||||
Container(
|
||||
width: diameter,
|
||||
height: diameter,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient: LinearGradient(
|
||||
begin: Alignment.topCenter,
|
||||
end: Alignment.bottomCenter,
|
||||
colors: _seatFrame(player),
|
||||
),
|
||||
boxShadow: [
|
||||
const BoxShadow(color: Colors.black54, blurRadius: 6),
|
||||
if (isTurn)
|
||||
BoxShadow(
|
||||
color: _seatFrame(player)[0].withValues(alpha: 0.6),
|
||||
blurRadius: 12),
|
||||
],
|
||||
),
|
||||
padding: EdgeInsets.all(ringW),
|
||||
child: ClipOval(
|
||||
child: Container(
|
||||
color: const Color(0xFF1A2740),
|
||||
child:
|
||||
player.bot
|
||||
? Icon(
|
||||
Icons.smart_toy,
|
||||
color: Colors.white70,
|
||||
size: diameter * 0.5,
|
||||
)
|
||||
: RandomAvatar(
|
||||
player.avatarSeed.isEmpty ? '?' : player.avatarSeed),
|
||||
),
|
||||
),
|
||||
),
|
||||
// حلقهی شمارشِ نوبت (روی قاب).
|
||||
if (isTurn && showRing)
|
||||
Positioned.fill(
|
||||
child: _TurnRing(
|
||||
token: turnToken,
|
||||
seconds: turnSeconds,
|
||||
stroke: ringW * 1.1,
|
||||
),
|
||||
),
|
||||
// تاجِ حاکم بالای آواتار.
|
||||
if (isHakem)
|
||||
Positioned(
|
||||
top: -diameter * 0.40,
|
||||
child: Text('👑', style: TextStyle(fontSize: diameter * 0.4)),
|
||||
),
|
||||
// دستهای بردهی تیمِ این بازیکن در این هَند (بالا-چپ، با نشانِ تکخال).
|
||||
if (teamTricks > 0)
|
||||
Positioned(
|
||||
left: -diameter * 0.06,
|
||||
top: -diameter * 0.06,
|
||||
child: _TricksBadge(count: teamTricks, diameter: diameter),
|
||||
),
|
||||
|
||||
// حبابِ تعدادِ کارت (پایین-راست).
|
||||
],
|
||||
),
|
||||
);
|
||||
|
||||
// نشانِ رتبهی فشرده (تصویر) کنارِ آواتار.
|
||||
final badge =
|
||||
(!player.bot && player.rankTier.isNotEmpty)
|
||||
? Image.asset(
|
||||
'assets/images/badge/${player.rankTier}.png',
|
||||
width: diameter * 0.34,
|
||||
height: diameter * 0.34,
|
||||
errorBuilder: (_, __, ___) => const SizedBox.shrink(),
|
||||
)
|
||||
: const SizedBox.shrink();
|
||||
|
||||
final nameRow = Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
badge,
|
||||
if (!player.bot && player.rankTier.isNotEmpty) const SizedBox(width: 4),
|
||||
Flexible(child: name),
|
||||
if (!player.bot && player.coins > 0) ...[
|
||||
const SizedBox(width: 4),
|
||||
Text(
|
||||
'${player.coins}',
|
||||
style: TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: diameter * 0.16,
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
);
|
||||
|
||||
final content = Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children:
|
||||
nameAbove
|
||||
? [nameRow, SizedBox(height: diameter * 0.06), avatar]
|
||||
: [avatar, SizedBox(height: diameter * 0.06), nameRow],
|
||||
);
|
||||
|
||||
if (bubble == null) return content;
|
||||
// حبابِ پیام بالای آواتار (برای بازیکنِ بالا، زیرِ آواتار تا از صفحه بیرون نزند).
|
||||
return Stack(
|
||||
clipBehavior: Clip.none,
|
||||
alignment: Alignment.center,
|
||||
children: [
|
||||
content,
|
||||
Positioned(
|
||||
top: nameAbove ? null : -diameter * 0.62,
|
||||
bottom: nameAbove ? -diameter * 0.62 : null,
|
||||
child: _ChatBubbleView(bubble: bubble!, diameter: diameter),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// نمایشِ حبابِ پیام/شکلک با یک «پاپ»ِ ورود. شکلک بزرگ و متن در یک پیلِ روشن.
|
||||
class _ChatBubbleView extends StatelessWidget {
|
||||
final ChatBubble bubble;
|
||||
final double diameter;
|
||||
const _ChatBubbleView({required this.bubble, required this.diameter});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final isEmoji = (bubble.emoji ?? '').isNotEmpty;
|
||||
final child = isEmoji
|
||||
? Text(bubble.emoji!, style: TextStyle(fontSize: diameter * 0.7))
|
||||
: Container(
|
||||
constraints: BoxConstraints(maxWidth: diameter * 2.4),
|
||||
padding: EdgeInsets.symmetric(
|
||||
horizontal: diameter * 0.16, vertical: diameter * 0.08),
|
||||
decoration: BoxDecoration(
|
||||
color: Colors.white,
|
||||
borderRadius: BorderRadius.circular(diameter * 0.3),
|
||||
border: Border.all(color: AppColors.goldDark, width: 1.4),
|
||||
boxShadow: const [
|
||||
BoxShadow(color: Colors.black54, blurRadius: 5)
|
||||
],
|
||||
),
|
||||
child: Text(
|
||||
bubble.text ?? '',
|
||||
maxLines: 2,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
textAlign: TextAlign.center,
|
||||
style: TextStyle(
|
||||
color: AppColors.bgDark,
|
||||
fontSize: diameter * 0.2,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
);
|
||||
return TweenAnimationBuilder<double>(
|
||||
key: ValueKey(bubble.id),
|
||||
tween: Tween(begin: 0.5, end: 1.0),
|
||||
duration: const Duration(milliseconds: 220),
|
||||
curve: Curves.easeOutBack,
|
||||
builder: (_, v, c) => Transform.scale(scale: v, child: c),
|
||||
child: child,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// حلقهی شمارشِ معکوسِ نوبت: از پر به خالی طیِ `seconds`؛ نزدیکِ پایان قرمز
|
||||
/// میشود. با تغییرِ `token` (نوبتِ جدید) از نو شروع میشود.
|
||||
class _TurnRing extends StatefulWidget {
|
||||
final String token;
|
||||
final double seconds;
|
||||
final double stroke;
|
||||
const _TurnRing({
|
||||
required this.token,
|
||||
required this.seconds,
|
||||
required this.stroke,
|
||||
});
|
||||
|
||||
@override
|
||||
State<_TurnRing> createState() => _TurnRingState();
|
||||
}
|
||||
|
||||
class _TurnRingState extends State<_TurnRing>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final AnimationController _c;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_c = AnimationController(
|
||||
vsync: this,
|
||||
duration: Duration(milliseconds: (widget.seconds * 1000).round()),
|
||||
)..forward();
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(covariant _TurnRing old) {
|
||||
super.didUpdateWidget(old);
|
||||
if (old.token != widget.token) {
|
||||
_c.duration = Duration(milliseconds: (widget.seconds * 1000).round());
|
||||
_c
|
||||
..reset()
|
||||
..forward();
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_c.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return AnimatedBuilder(
|
||||
animation: _c,
|
||||
builder: (_, __) {
|
||||
final left = (1 - _c.value).clamp(0.0, 1.0);
|
||||
return CustomPaint(
|
||||
painter: _RingPainter(left: left, stroke: widget.stroke),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _RingPainter extends CustomPainter {
|
||||
final double left; // ۱..۰
|
||||
final double stroke;
|
||||
_RingPainter({required this.left, required this.stroke});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final rect = Offset.zero & size;
|
||||
final center = rect.center;
|
||||
final radius = (size.shortestSide - stroke) / 2;
|
||||
const start = -1.5708; // بالا
|
||||
final sweep = 6.28318 * left;
|
||||
final color =
|
||||
left < 0.3 ? AppColors.suitRed : AppColors.online;
|
||||
canvas.drawArc(
|
||||
Rect.fromCircle(center: center, radius: radius),
|
||||
start,
|
||||
sweep,
|
||||
false,
|
||||
Paint()
|
||||
..style = PaintingStyle.stroke
|
||||
..strokeCap = StrokeCap.round
|
||||
..strokeWidth = stroke
|
||||
..color = color,
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant _RingPainter old) =>
|
||||
old.left != left || old.stroke != stroke;
|
||||
}
|
||||
|
||||
/// نشانِ دستهای بردهی تیم؛ هنگامِ نمایش و هر بار که عدد زیاد میشود یک «پاپ»
|
||||
/// (بزرگنماییِ کوتاه) میزند تا کاربر بفهمد دستهای برده اینجا نشان داده میشوند.
|
||||
class _TricksBadge extends StatefulWidget {
|
||||
final int count;
|
||||
final double diameter;
|
||||
const _TricksBadge({required this.count, required this.diameter});
|
||||
|
||||
@override
|
||||
State<_TricksBadge> createState() => _TricksBadgeState();
|
||||
}
|
||||
|
||||
class _TricksBadgeState extends State<_TricksBadge>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final AnimationController _c;
|
||||
late final Animation<double> _scale;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_c = AnimationController(
|
||||
vsync: this, duration: const Duration(milliseconds: 420));
|
||||
_scale = TweenSequence<double>([
|
||||
TweenSequenceItem(tween: Tween(begin: 0.4, end: 1.35), weight: 50),
|
||||
TweenSequenceItem(tween: Tween(begin: 1.35, end: 1.0), weight: 50),
|
||||
]).animate(CurvedAnimation(parent: _c, curve: Curves.easeOut));
|
||||
_c.forward(); // پاپِ اولیه هنگامِ ظاهرشدن
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(covariant _TricksBadge old) {
|
||||
super.didUpdateWidget(old);
|
||||
if (old.count != widget.count) {
|
||||
_c
|
||||
..reset()
|
||||
..forward(); // پاپ هر بار که دستِ برده اضافه میشود
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_c.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final d = widget.diameter;
|
||||
return ScaleTransition(
|
||||
scale: _scale,
|
||||
child: Container(
|
||||
padding:
|
||||
EdgeInsets.symmetric(horizontal: d * 0.08, vertical: d * 0.03),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xFF7B0E14),
|
||||
borderRadius: BorderRadius.circular(d),
|
||||
border: Border.all(color: AppColors.gold, width: 1.4),
|
||||
boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 4)],
|
||||
),
|
||||
child: Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(Icons.layers, color: Colors.white, size: d * 0.18),
|
||||
SizedBox(width: d * 0.03),
|
||||
Text('${widget.count}',
|
||||
style: TextStyle(
|
||||
color: Colors.white,
|
||||
fontSize: d * 0.2,
|
||||
fontWeight: FontWeight.bold)),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _RoundBtn extends StatelessWidget {
|
||||
final IconData icon;
|
||||
final Color color;
|
||||
final VoidCallback onTap;
|
||||
final double size;
|
||||
const _RoundBtn({
|
||||
required this.icon,
|
||||
required this.color,
|
||||
required this.onTap,
|
||||
this.size = 46,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: size,
|
||||
height: size,
|
||||
decoration: BoxDecoration(
|
||||
color: color,
|
||||
shape: BoxShape.circle,
|
||||
border: Border.all(color: AppColors.gold, width: 1.6),
|
||||
boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 6)],
|
||||
),
|
||||
child: Icon(icon, color: Colors.white, size: size * 0.5),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,424 @@
|
||||
// ویجتهای خصوصیِ HUDِ میز (نشستِ بازیکن، حلقهی نوبت، نشانِ دستها، دکمهها).
|
||||
part of 'table_hud.dart';
|
||||
|
||||
class _PlayerSeat extends StatelessWidget {
|
||||
final GamePlayer player;
|
||||
final double diameter;
|
||||
final bool isTurn;
|
||||
final bool isHakem;
|
||||
final bool nameAbove;
|
||||
final int cardCount;
|
||||
final int
|
||||
teamTricks; // دستهای بردهی تیمِ این بازیکن در این هَند (tricks_won)
|
||||
final String turnToken;
|
||||
final double turnSeconds;
|
||||
final bool showRing;
|
||||
final ChatBubble? bubble; // پیام/شکلکِ فعالِ این بازیکن (یا null)
|
||||
const _PlayerSeat({
|
||||
required this.player,
|
||||
required this.diameter,
|
||||
required this.isTurn,
|
||||
required this.isHakem,
|
||||
required this.nameAbove,
|
||||
required this.cardCount,
|
||||
required this.teamTricks,
|
||||
required this.turnToken,
|
||||
required this.turnSeconds,
|
||||
required this.showRing,
|
||||
required this.bubble,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final ringW = diameter * 0.08;
|
||||
final name = Container(
|
||||
constraints: BoxConstraints(maxWidth: diameter * 1.7),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 2, vertical: 1),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xCC14100B),
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
border: Border.all(
|
||||
color: isTurn ? AppColors.gold : const Color(0x55B8860B),
|
||||
),
|
||||
),
|
||||
child: Text(
|
||||
player.bot ? '${player.name} (ربات)' : player.name,
|
||||
maxLines: 1,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
textAlign: TextAlign.center,
|
||||
style: TextStyle(
|
||||
color: isTurn ? AppColors.gold : Colors.white,
|
||||
fontSize: diameter * 0.18,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
final avatar = SizedBox(
|
||||
width: diameter,
|
||||
height: diameter,
|
||||
child: Stack(
|
||||
clipBehavior: Clip.none,
|
||||
alignment: Alignment.center,
|
||||
children: [
|
||||
// قابِ آواتار: قابِ اختصاصیِ خریداریشده (اگر باشد)، وگرنه قابِ رتبه.
|
||||
Container(
|
||||
width: diameter,
|
||||
height: diameter,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient: LinearGradient(
|
||||
begin: Alignment.topCenter,
|
||||
end: Alignment.bottomCenter,
|
||||
colors: _seatFrame(player),
|
||||
),
|
||||
boxShadow: [
|
||||
const BoxShadow(color: Colors.black54, blurRadius: 6),
|
||||
if (isTurn)
|
||||
BoxShadow(
|
||||
color: _seatFrame(player)[0].withValues(alpha: 0.6),
|
||||
blurRadius: 12),
|
||||
],
|
||||
),
|
||||
padding: EdgeInsets.all(ringW),
|
||||
child: ClipOval(
|
||||
child: Container(
|
||||
color: const Color(0xFF1A2740),
|
||||
child:
|
||||
player.bot
|
||||
? Icon(
|
||||
Icons.smart_toy,
|
||||
color: Colors.white70,
|
||||
size: diameter * 0.5,
|
||||
)
|
||||
: RandomAvatar(
|
||||
player.avatarSeed.isEmpty ? '?' : player.avatarSeed),
|
||||
),
|
||||
),
|
||||
),
|
||||
// حلقهی شمارشِ نوبت (روی قاب).
|
||||
if (isTurn && showRing)
|
||||
Positioned.fill(
|
||||
child: _TurnRing(
|
||||
token: turnToken,
|
||||
seconds: turnSeconds,
|
||||
stroke: ringW * 1.1,
|
||||
),
|
||||
),
|
||||
// تاجِ حاکم بالای آواتار.
|
||||
if (isHakem)
|
||||
Positioned(
|
||||
top: -diameter * 0.40,
|
||||
child: Text('👑', style: TextStyle(fontSize: diameter * 0.4)),
|
||||
),
|
||||
// دستهای بردهی تیمِ این بازیکن در این هَند (بالا-چپ، با نشانِ تکخال).
|
||||
if (teamTricks > 0)
|
||||
Positioned(
|
||||
left: -diameter * 0.06,
|
||||
top: -diameter * 0.06,
|
||||
child: _TricksBadge(count: teamTricks, diameter: diameter),
|
||||
),
|
||||
|
||||
// حبابِ تعدادِ کارت (پایین-راست).
|
||||
],
|
||||
),
|
||||
);
|
||||
|
||||
// نشانِ رتبهی فشرده (تصویر) کنارِ آواتار.
|
||||
final badge =
|
||||
(!player.bot && player.rankTier.isNotEmpty)
|
||||
? Image.asset(
|
||||
'assets/images/badge/${player.rankTier}.png',
|
||||
width: diameter * 0.34,
|
||||
height: diameter * 0.34,
|
||||
errorBuilder: (_, __, ___) => const SizedBox.shrink(),
|
||||
)
|
||||
: const SizedBox.shrink();
|
||||
|
||||
final nameRow = Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
badge,
|
||||
if (!player.bot && player.rankTier.isNotEmpty) const SizedBox(width: 4),
|
||||
Flexible(child: name),
|
||||
if (!player.bot && player.coins > 0) ...[
|
||||
const SizedBox(width: 4),
|
||||
Text(
|
||||
'${player.coins}',
|
||||
style: TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: diameter * 0.16,
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
);
|
||||
|
||||
final content = Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children:
|
||||
nameAbove
|
||||
? [nameRow, SizedBox(height: diameter * 0.06), avatar]
|
||||
: [avatar, SizedBox(height: diameter * 0.06), nameRow],
|
||||
);
|
||||
|
||||
if (bubble == null) return content;
|
||||
// حبابِ پیام بالای آواتار (برای بازیکنِ بالا، زیرِ آواتار تا از صفحه بیرون نزند).
|
||||
return Stack(
|
||||
clipBehavior: Clip.none,
|
||||
alignment: Alignment.center,
|
||||
children: [
|
||||
content,
|
||||
Positioned(
|
||||
top: nameAbove ? null : -diameter * 0.62,
|
||||
bottom: nameAbove ? -diameter * 0.62 : null,
|
||||
child: _ChatBubbleView(bubble: bubble!, diameter: diameter),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// نمایشِ حبابِ پیام/شکلک با یک «پاپ»ِ ورود. شکلک بزرگ و متن در یک پیلِ روشن.
|
||||
class _ChatBubbleView extends StatelessWidget {
|
||||
final ChatBubble bubble;
|
||||
final double diameter;
|
||||
const _ChatBubbleView({required this.bubble, required this.diameter});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final isEmoji = (bubble.emoji ?? '').isNotEmpty;
|
||||
final child = isEmoji
|
||||
? Text(bubble.emoji!, style: TextStyle(fontSize: diameter * 0.7))
|
||||
: Container(
|
||||
constraints: BoxConstraints(maxWidth: diameter * 2.4),
|
||||
padding: EdgeInsets.symmetric(
|
||||
horizontal: diameter * 0.16, vertical: diameter * 0.08),
|
||||
decoration: BoxDecoration(
|
||||
color: Colors.white,
|
||||
borderRadius: BorderRadius.circular(diameter * 0.3),
|
||||
border: Border.all(color: AppColors.goldDark, width: 1.4),
|
||||
boxShadow: const [
|
||||
BoxShadow(color: Colors.black54, blurRadius: 5)
|
||||
],
|
||||
),
|
||||
child: Text(
|
||||
bubble.text ?? '',
|
||||
maxLines: 2,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
textAlign: TextAlign.center,
|
||||
style: TextStyle(
|
||||
color: AppColors.bgDark,
|
||||
fontSize: diameter * 0.2,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
);
|
||||
return TweenAnimationBuilder<double>(
|
||||
key: ValueKey(bubble.id),
|
||||
tween: Tween(begin: 0.5, end: 1.0),
|
||||
duration: const Duration(milliseconds: 220),
|
||||
curve: Curves.easeOutBack,
|
||||
builder: (_, v, c) => Transform.scale(scale: v, child: c),
|
||||
child: child,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// حلقهی شمارشِ معکوسِ نوبت: از پر به خالی طیِ `seconds`؛ نزدیکِ پایان قرمز
|
||||
/// میشود. با تغییرِ `token` (نوبتِ جدید) از نو شروع میشود.
|
||||
class _TurnRing extends StatefulWidget {
|
||||
final String token;
|
||||
final double seconds;
|
||||
final double stroke;
|
||||
const _TurnRing({
|
||||
required this.token,
|
||||
required this.seconds,
|
||||
required this.stroke,
|
||||
});
|
||||
|
||||
@override
|
||||
State<_TurnRing> createState() => _TurnRingState();
|
||||
}
|
||||
|
||||
class _TurnRingState extends State<_TurnRing>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final AnimationController _c;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_c = AnimationController(
|
||||
vsync: this,
|
||||
duration: Duration(milliseconds: (widget.seconds * 1000).round()),
|
||||
)..forward();
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(covariant _TurnRing old) {
|
||||
super.didUpdateWidget(old);
|
||||
if (old.token != widget.token) {
|
||||
_c.duration = Duration(milliseconds: (widget.seconds * 1000).round());
|
||||
_c
|
||||
..reset()
|
||||
..forward();
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_c.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return AnimatedBuilder(
|
||||
animation: _c,
|
||||
builder: (_, __) {
|
||||
final left = (1 - _c.value).clamp(0.0, 1.0);
|
||||
return CustomPaint(
|
||||
painter: _RingPainter(left: left, stroke: widget.stroke),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _RingPainter extends CustomPainter {
|
||||
final double left; // ۱..۰
|
||||
final double stroke;
|
||||
_RingPainter({required this.left, required this.stroke});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final rect = Offset.zero & size;
|
||||
final center = rect.center;
|
||||
final radius = (size.shortestSide - stroke) / 2;
|
||||
const start = -1.5708; // بالا
|
||||
final sweep = 6.28318 * left;
|
||||
final color =
|
||||
left < 0.3 ? AppColors.suitRed : AppColors.online;
|
||||
canvas.drawArc(
|
||||
Rect.fromCircle(center: center, radius: radius),
|
||||
start,
|
||||
sweep,
|
||||
false,
|
||||
Paint()
|
||||
..style = PaintingStyle.stroke
|
||||
..strokeCap = StrokeCap.round
|
||||
..strokeWidth = stroke
|
||||
..color = color,
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant _RingPainter old) =>
|
||||
old.left != left || old.stroke != stroke;
|
||||
}
|
||||
|
||||
/// نشانِ دستهای بردهی تیم؛ هنگامِ نمایش و هر بار که عدد زیاد میشود یک «پاپ»
|
||||
/// (بزرگنماییِ کوتاه) میزند تا کاربر بفهمد دستهای برده اینجا نشان داده میشوند.
|
||||
class _TricksBadge extends StatefulWidget {
|
||||
final int count;
|
||||
final double diameter;
|
||||
const _TricksBadge({required this.count, required this.diameter});
|
||||
|
||||
@override
|
||||
State<_TricksBadge> createState() => _TricksBadgeState();
|
||||
}
|
||||
|
||||
class _TricksBadgeState extends State<_TricksBadge>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final AnimationController _c;
|
||||
late final Animation<double> _scale;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_c = AnimationController(
|
||||
vsync: this, duration: const Duration(milliseconds: 420));
|
||||
_scale = TweenSequence<double>([
|
||||
TweenSequenceItem(tween: Tween(begin: 0.4, end: 1.35), weight: 50),
|
||||
TweenSequenceItem(tween: Tween(begin: 1.35, end: 1.0), weight: 50),
|
||||
]).animate(CurvedAnimation(parent: _c, curve: Curves.easeOut));
|
||||
_c.forward(); // پاپِ اولیه هنگامِ ظاهرشدن
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(covariant _TricksBadge old) {
|
||||
super.didUpdateWidget(old);
|
||||
if (old.count != widget.count) {
|
||||
_c
|
||||
..reset()
|
||||
..forward(); // پاپ هر بار که دستِ برده اضافه میشود
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_c.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final d = widget.diameter;
|
||||
return ScaleTransition(
|
||||
scale: _scale,
|
||||
child: Container(
|
||||
padding:
|
||||
EdgeInsets.symmetric(horizontal: d * 0.08, vertical: d * 0.03),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xFF7B0E14),
|
||||
borderRadius: BorderRadius.circular(d),
|
||||
border: Border.all(color: AppColors.gold, width: 1.4),
|
||||
boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 4)],
|
||||
),
|
||||
child: Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(Icons.layers, color: Colors.white, size: d * 0.18),
|
||||
SizedBox(width: d * 0.03),
|
||||
Text('${widget.count}',
|
||||
style: TextStyle(
|
||||
color: Colors.white,
|
||||
fontSize: d * 0.2,
|
||||
fontWeight: FontWeight.bold)),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _RoundBtn extends StatelessWidget {
|
||||
final IconData icon;
|
||||
final Color color;
|
||||
final VoidCallback onTap;
|
||||
final double size;
|
||||
const _RoundBtn({
|
||||
required this.icon,
|
||||
required this.color,
|
||||
required this.onTap,
|
||||
this.size = 46,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: onTap,
|
||||
child: Container(
|
||||
width: size,
|
||||
height: size,
|
||||
decoration: BoxDecoration(
|
||||
color: color,
|
||||
shape: BoxShape.circle,
|
||||
border: Border.all(color: AppColors.gold, width: 1.6),
|
||||
boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 6)],
|
||||
),
|
||||
child: Icon(icon, color: Colors.white, size: size * 0.5),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user