refactor: all screens refactor
This commit is contained in:
@@ -26,6 +26,8 @@ import '../widgets/confetti.dart';
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import '../widgets/flame/hokm_game.dart';
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import '../widgets/table_hud.dart';
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part 'game_screen.parts.dart';
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/// صفحهی میز بازی: صحنهی Flame + اوورلیهای وضعیت.
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class GameScreen extends StatefulWidget {
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final int prize;
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@@ -158,10 +160,11 @@ class _GameScreenState extends State<GameScreen> {
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onExit: () => _confirmLeave(context),
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onChat: () => _openChat(context),
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),
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if (state.connection == WsStatus.disconnected) _connBanner(),
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if (state.connection == WsStatus.disconnected) const _ConnBanner(),
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if (_tournament != null && !_showSearch(state))
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_tournamentBadge(),
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if (_showSearch(state)) _searchPanel(state),
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_TournamentBadge(title: _tournament!.title),
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if (_showSearch(state))
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_SearchPanel(state: state, countdown: _countdown),
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// دیالوگِ انتخابِ حکم و بنرِ نوبت فقط پس از پایانِ انیمیشنِ
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// پخشِ کارت نمایش داده میشوند (نه وسطِ بُر زدن/پخش).
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if (!_showSearch(state))
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@@ -171,15 +174,21 @@ class _GameScreenState extends State<GameScreen> {
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if (animating) return const SizedBox.shrink();
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return Stack(
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children: [
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if (_showTrumpPicker(state)) _trumpPicker(context),
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if (_isMyPlayTurn(state)) _turnBanner(),
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if (_showTrumpPicker(state)) const _TrumpPicker(),
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if (_isMyPlayTurn(state)) const _TurnBanner(),
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],
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);
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},
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),
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if (state.handResult != null && state.gameOver == null)
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_handResult(state),
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if (state.gameOver != null) _gameOver(context, state),
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_HandResult(state: state),
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if (state.gameOver != null)
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_GameOver(
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state: state,
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prize: widget.prize,
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tournamentTitle: _tournament?.title,
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onExit: () => _exitToLobby(context),
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),
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],
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);
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},
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@@ -207,31 +216,6 @@ class _GameScreenState extends State<GameScreen> {
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s.state!.isMyTurn &&
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!s.state!.trickDone;
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// بنرِ «نوبت شماست» وقتی کاربر باید کارت بیندازد.
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Widget _turnBanner() => Align(
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alignment: const Alignment(0, 0.3),
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child: IgnorePointer(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 8),
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decoration: BoxDecoration(
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gradient: const LinearGradient(
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colors: [AppColors.gold, AppColors.goldDark],
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),
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borderRadius: BorderRadius.circular(20),
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boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 8)],
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),
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child: const Text(
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'نوبت شماست',
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style: TextStyle(
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color: AppColors.bg,
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fontWeight: FontWeight.bold,
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fontSize: 16,
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),
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),
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),
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),
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);
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bool _showTrumpPicker(GameUiState s) =>
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s.state != null &&
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s.state!.phase == 'choose_trump' &&
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@@ -276,540 +260,4 @@ class _GameScreenState extends State<GameScreen> {
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context.go('/lobby');
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}
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Widget _connBanner() => Positioned(
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top: 0,
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left: 0,
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right: 0,
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child: Material(
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color: Colors.orange.shade900,
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child: const SafeArea(
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bottom: false,
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child: Padding(
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padding: EdgeInsets.all(8),
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child: Text(
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'ارتباط با سرور قطع شد، در حال تلاش برای اتصال مجدد…',
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textAlign: TextAlign.center,
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style: TextStyle(color: Colors.white),
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),
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),
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),
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),
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);
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Widget _searchPanel(GameUiState state) {
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final players = state.state?.players ?? const <GamePlayer>[];
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final mySeat = state.state?.yourSeat ?? -1;
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final searching = state.state == null;
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GamePlayer? at(int seat) {
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for (final p in players) {
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if (p.seat == seat) return p;
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}
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return null;
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}
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return Container(
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color: Colors.black.withValues(alpha: 0.78),
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alignment: Alignment.center,
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child: Container(
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margin: const EdgeInsets.symmetric(horizontal: 20),
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padding: const EdgeInsets.fromLTRB(16, 14, 16, 18),
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decoration: BoxDecoration(
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color: AppColors.panel,
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: AppColors.gold, width: 2.5),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text(
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'جستجوی حریف',
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style: TextStyle(
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color: AppColors.gold,
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fontSize: 22,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 18),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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for (var seat = 0; seat < 4; seat++)
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_searchSlot(at(seat), seat == mySeat, seat),
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],
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),
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if (searching) ...[
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const SizedBox(height: 16),
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const Text(
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'در حال یافتن حریفان…',
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style: TextStyle(color: Colors.white70, fontSize: 13),
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),
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] else if (_countdown > 0) ...[
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const SizedBox(height: 14),
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const Text(
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'شروع بازی',
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style: TextStyle(color: Colors.white70, fontSize: 13),
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),
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const SizedBox(height: 6),
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TweenAnimationBuilder<double>(
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// هر عدد با یک «پاپ» ظاهر میشود تا واضح و جلبتوجه باشد.
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key: ValueKey(_countdown),
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tween: Tween(begin: 1.6, end: 1.0),
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duration: const Duration(milliseconds: 400),
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curve: Curves.easeOut,
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builder: (_, scale, child) =>
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Transform.scale(scale: scale, child: child),
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child: Container(
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width: 54,
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height: 54,
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alignment: Alignment.center,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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gradient: const LinearGradient(
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colors: [AppColors.gold, AppColors.goldDark],
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),
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border: Border.all(color: Colors.white, width: 2),
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),
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child: Text(
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'$_countdown',
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style: const TextStyle(
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color: AppColors.bg,
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fontSize: 26,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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],
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],
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),
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),
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);
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}
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Widget _searchSlot(GamePlayer? p, bool isYou, int seat) {
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final found = p != null;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 6),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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found ? p.name : '...',
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: TextStyle(
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color: isYou ? AppColors.gold : Colors.white70,
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fontSize: 12,
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),
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),
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const SizedBox(height: 4),
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Container(
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width: 58,
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height: 58,
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padding: const EdgeInsets.all(3),
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decoration: BoxDecoration(
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color: AppColors.bgDark,
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borderRadius: BorderRadius.circular(10),
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border: Border.all(
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color: isYou ? AppColors.gold : AppColors.goldDark,
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width: 1.5,
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),
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),
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child:
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!found
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? _SearchingAvatar(slot: seat) // آواتارهای متغیر و متفاوت
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: p.bot
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? const Icon(
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Icons.smart_toy,
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color: AppColors.gold,
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size: 30,
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)
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: ClipRRect(
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borderRadius: BorderRadius.circular(8),
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child: RandomAvatar(p.avatarSeed),
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),
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),
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const SizedBox(height: 2),
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Text(
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found ? (p.bot ? 'ربات' : (isYou ? 'شما' : 'حریف')) : '',
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style: const TextStyle(color: Colors.white38, fontSize: 10),
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),
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],
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),
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);
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}
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Widget _trumpPicker(BuildContext context) {
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const suits = [
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('spades', '♠', 'پیک', Colors.white),
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('hearts', '♥', 'دل', AppColors.suitRed),
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('diamonds', '♦', 'خشت', AppColors.suitRed),
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('clubs', '♣', 'گشنیز', Colors.white),
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];
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return Container(
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color: Colors.black54,
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alignment: Alignment.center,
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child: Container(
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margin: const EdgeInsets.all(24),
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padding: const EdgeInsets.all(20),
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decoration: BoxDecoration(
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color: AppColors.panel,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(color: AppColors.gold, width: 2),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text(
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'حکم را انتخاب کن',
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style: TextStyle(color: AppColors.gold, fontSize: 20),
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),
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const SizedBox(height: 16),
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Wrap(
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spacing: 12,
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runSpacing: 12,
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alignment: WrapAlignment.center,
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children: [
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for (final (id, sym, name, color) in suits)
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: AppColors.bgDark,
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minimumSize: const Size(120, 64),
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),
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onPressed: () => context.read<GameBloc>().chooseTrump(id),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(sym, style: TextStyle(fontSize: 26, color: color)),
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const SizedBox(width: 8),
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Text(
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name,
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style: const TextStyle(color: AppColors.text),
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),
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],
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),
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),
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],
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),
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const SizedBox(height: 16),
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const Divider(color: AppColors.goldFaint, height: 1),
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const SizedBox(height: 12),
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// بُرِ مجدد با مصرفِ یک بلیت (۵ کارتِ تازه، سپس باز هم انتخابِ حکم).
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BlocBuilder<WalletBloc, WalletBlocState>(
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builder: (context, ws) {
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final tickets = ws.walletStatus is WalletLoaded
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? (ws.walletStatus as WalletLoaded).wallet.tickets
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: 0;
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final canReshuffle = tickets > 0;
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return Column(
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children: [
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ElevatedButton.icon(
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style: ElevatedButton.styleFrom(
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backgroundColor: const Color(0xFF8E1B7A),
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disabledBackgroundColor: const Color(0xFF3A2233),
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minimumSize: const Size(220, 48),
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),
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onPressed: canReshuffle
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? () {
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AppSounds.button();
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context.read<GameBloc>().reshuffle();
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// پس از مصرفِ بلیت، موجودی را تازه کن (بدون نگهداشتنِ context).
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final wallet = context.read<WalletBloc>();
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Future.delayed(const Duration(milliseconds: 500),
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() => wallet.add(LoadWalletEvent()));
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}
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: null,
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icon: const Icon(Icons.casino, color: Colors.white),
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label: const Text(
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'بُر مجدد (۱ بلیت)',
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style: TextStyle(
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color: Colors.white, fontWeight: FontWeight.bold),
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),
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),
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const SizedBox(height: 4),
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Text(
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canReshuffle
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? 'بلیتهای شما: $tickets'
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: 'بلیت کافی ندارید',
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style: const TextStyle(
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color: Colors.white60, fontSize: 12),
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),
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],
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);
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},
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),
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],
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),
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),
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);
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}
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Widget _handResult(GameUiState s) {
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final r = s.handResult!;
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final mySeat = s.state?.yourSeat ?? 0;
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final myTeam = mySeat % 2;
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final won = r.winnerTeam == myTeam;
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final kotWin = won && r.kot; // جشنِ ویژه فقط برای کُتِ بُرده
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return IgnorePointer(
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child: Stack(
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children: [
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if (kotWin) const Positioned.fill(child: Confetti(count: 40)),
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Center(
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child: Container(
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padding:
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const EdgeInsets.symmetric(horizontal: 28, vertical: 18),
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decoration: BoxDecoration(
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gradient: kotWin
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? const LinearGradient(
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colors: [AppColors.lapisMid, AppColors.lapisInk])
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: null,
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color: kotWin ? null : Colors.black87,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(
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color: AppColors.gold, width: kotWin ? 2 : 1),
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boxShadow: kotWin
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? [
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BoxShadow(
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color: AppColors.gold.withValues(alpha: 0.4),
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blurRadius: 20),
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]
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: null,
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (kotWin)
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Text(
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r.hakemKot ? 'حاکمکُت! 🔥' : 'کُت! 🔥',
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style: const TextStyle(
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color: AppColors.gold,
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fontSize: 30,
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fontWeight: FontWeight.bold,
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shadows: [Shadow(color: Colors.black, blurRadius: 8)],
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),
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),
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Text(
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won ? 'این دست را بردید!' : 'این دست را باختید',
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style: TextStyle(
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color: won ? AppColors.green : Colors.redAccent,
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fontSize: kotWin ? 16 : 20,
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fontWeight: FontWeight.bold,
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),
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),
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if (r.kot && !kotWin)
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Padding(
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padding: const EdgeInsets.only(top: 6),
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child: Text(
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r.hakemKot
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? 'حاکمکُت! (${r.points} امتیاز)'
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: 'کُت! (${r.points} امتیاز)',
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style: const TextStyle(color: AppColors.gold),
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),
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),
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if (kotWin)
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Text('+${r.points} امتیاز',
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style: const TextStyle(color: AppColors.gold)),
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const SizedBox(height: 6),
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Text(
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'امتیاز: ${r.scores.isNotEmpty ? r.scores[0] : 0} - ${r.scores.length > 1 ? r.scores[1] : 0}',
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style: const TextStyle(color: Colors.white70),
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),
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],
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),
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),
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),
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],
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),
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);
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}
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// نشانِ درونبازیِ تورنومنت: به کاربر میفهماند این بازیِ عمومی به تورنومنت
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// امتیاز میدهد (بالای صحنه، وسط).
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Widget _tournamentBadge() => Positioned(
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top: 6,
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left: 0,
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right: 0,
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child: IgnorePointer(
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child: Center(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
|
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decoration: BoxDecoration(
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gradient: const LinearGradient(
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colors: [Color(0xFF3A2A6E), AppColors.lapisInk],
|
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),
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borderRadius: BorderRadius.circular(20),
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border: Border.all(color: AppColors.gold, width: 1.2),
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boxShadow: [
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BoxShadow(
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color: AppColors.gold.withValues(alpha: 0.3),
|
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blurRadius: 8),
|
||||
],
|
||||
),
|
||||
child: Row(mainAxisSize: MainAxisSize.min, children: [
|
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const Icon(Icons.emoji_events, color: AppColors.gold, size: 15),
|
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const SizedBox(width: 5),
|
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Text(
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'تورنومنت: ${_tournament!.title}',
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style: const TextStyle(
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color: AppColors.gold,
|
||||
fontSize: 12,
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
]),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
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||||
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Widget _gameOver(BuildContext context, GameUiState s) {
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final g = s.gameOver!;
|
||||
final mySeat = s.state?.yourSeat ?? 0;
|
||||
final won = g.winnerTeam == mySeat % 2;
|
||||
return Stack(
|
||||
children: [
|
||||
const Positioned.fill(child: ColoredBox(color: Colors.black87)),
|
||||
if (won) const Positioned.fill(child: Confetti()),
|
||||
Center(
|
||||
child: SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
// مدالِ متحرک (تاجِ طلایی برای برد، نشانِ ملایم برای باخت).
|
||||
TweenAnimationBuilder<double>(
|
||||
tween: Tween(begin: 0, end: 1),
|
||||
duration: const Duration(milliseconds: 650),
|
||||
curve: Curves.easeOutBack,
|
||||
builder: (_, v, __) => Transform.scale(
|
||||
scale: v.clamp(0.0, 1.2),
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
decoration: BoxDecoration(
|
||||
shape: BoxShape.circle,
|
||||
gradient: LinearGradient(
|
||||
colors: won
|
||||
? const [AppColors.gold, AppColors.goldDark]
|
||||
: [Colors.grey.shade700, Colors.grey.shade900],
|
||||
),
|
||||
border: Border.all(
|
||||
color: won ? Colors.white70 : Colors.white24,
|
||||
width: 2),
|
||||
boxShadow: won
|
||||
? [
|
||||
BoxShadow(
|
||||
color: AppColors.gold
|
||||
.withValues(alpha: 0.55),
|
||||
blurRadius: 28),
|
||||
]
|
||||
: null,
|
||||
),
|
||||
child: Icon(
|
||||
won
|
||||
? Icons.emoji_events
|
||||
: Icons.sentiment_dissatisfied_outlined,
|
||||
color: won ? AppColors.lapisInk : Colors.white54,
|
||||
size: 54,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
won ? 'بردید! 🎉' : 'باختید',
|
||||
style: TextStyle(
|
||||
color: won ? AppColors.gold : Colors.redAccent,
|
||||
fontSize: 34,
|
||||
fontWeight: FontWeight.bold,
|
||||
shadows: const [Shadow(color: Colors.black, blurRadius: 8)],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Text(
|
||||
'نتیجه نهایی: ${g.scores.isNotEmpty ? g.scores[0] : 0} - ${g.scores.length > 1 ? g.scores[1] : 0}',
|
||||
style: const TextStyle(color: Colors.white70, fontSize: 18),
|
||||
),
|
||||
// پاداشِ سکهی برد (جایزهی میز).
|
||||
if (won && widget.prize > 0) ...[
|
||||
const SizedBox(height: 16),
|
||||
_rewardChip(
|
||||
Icons.monetization_on, '+${widget.prize} سکه'),
|
||||
],
|
||||
// امتیازِ کسبشدهی تورنومنت (برد ۱۰۰، شرکت ۲۵).
|
||||
if (_tournament != null) ...[
|
||||
const SizedBox(height: 12),
|
||||
_rewardChip(Icons.emoji_events,
|
||||
'+${won ? 100 : 25} امتیاز تورنومنت «${_tournament!.title}»'),
|
||||
],
|
||||
const SizedBox(height: 30),
|
||||
SizedBox(
|
||||
width: 220,
|
||||
child: ElevatedButton(
|
||||
onPressed: () => _exitToLobby(context),
|
||||
child: const Text('بازگشت به لابی'),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Widget _rewardChip(IconData icon, String text) => Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 10),
|
||||
decoration: BoxDecoration(
|
||||
color: AppColors.gold.withValues(alpha: 0.12),
|
||||
borderRadius: BorderRadius.circular(14),
|
||||
border: Border.all(color: AppColors.gold),
|
||||
),
|
||||
child: Row(mainAxisSize: MainAxisSize.min, children: [
|
||||
Icon(icon, color: AppColors.gold, size: 20),
|
||||
const SizedBox(width: 8),
|
||||
Text(text,
|
||||
style: const TextStyle(
|
||||
color: AppColors.gold,
|
||||
fontSize: 14,
|
||||
fontWeight: FontWeight.bold)),
|
||||
]),
|
||||
);
|
||||
}
|
||||
|
||||
/// آواتارِ در حالِ تغییر برای جایگاههای خالیِ پنل جستجو (حسِ «در حال یافتن»).
|
||||
class _SearchingAvatar extends StatefulWidget {
|
||||
final int slot; // هر جایگاه دامنهی seedِ متفاوت دارد تا یکسان نباشند
|
||||
const _SearchingAvatar({required this.slot});
|
||||
|
||||
@override
|
||||
State<_SearchingAvatar> createState() => _SearchingAvatarState();
|
||||
}
|
||||
|
||||
class _SearchingAvatarState extends State<_SearchingAvatar> {
|
||||
Timer? _timer;
|
||||
int _i = 0;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_i = widget.slot * 13; // شروعِ متفاوت برای هر جایگاه
|
||||
_timer = Timer.periodic(const Duration(milliseconds: 240), (_) {
|
||||
if (mounted) setState(() => _i++);
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// پیشوندِ مخصوصِ جایگاه ⇒ آواتارِ هر جایگاه با بقیه فرق دارد.
|
||||
return ClipRRect(
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
child: RandomAvatar('s${widget.slot}-$_i'),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user