feat: profile and subs

This commit is contained in:
2026-06-17 11:32:18 +03:30
parent 943ba13872
commit e9f294fa19
19 changed files with 1762 additions and 34 deletions
+144
View File
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import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:random_avatar/random_avatar.dart';
import '../../core/theme/app_theme.dart';
import '../../core/widgets/game_ui.dart';
import 'auth_cubit.dart';
/// صفحه‌ی انتخاب نام و آواتار پس از اولین ورود.
/// آواتارها با پکیج random_avatar تولید می‌شوند (رایگان، بدون نیاز به asset).
class ProfileSetupScreen extends StatefulWidget {
const ProfileSetupScreen({super.key});
@override
State<ProfileSetupScreen> createState() => _ProfileSetupScreenState();
}
class _ProfileSetupScreenState extends State<ProfileSetupScreen> {
final _name = TextEditingController();
bool _saving = false;
// مجموعه‌ای از seedها؛ هر seed یک آواتارِ یکتا می‌سازد.
late List<String> _seeds;
int _selected = 0;
@override
void initState() {
super.initState();
_seeds = List.generate(12, (i) => 'hakem-${i + 1}');
}
@override
void dispose() {
_name.dispose();
super.dispose();
}
bool get _valid => _name.text.trim().length >= 2;
Future<void> _save() async {
setState(() => _saving = true);
final ok = await context
.read<AuthCubit>()
.saveProfile(_name.text.trim(), _seeds[_selected]);
if (!mounted) return;
setState(() => _saving = false);
if (ok) {
context.go('/lobby');
} else {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('ذخیره نشد، دوباره تلاش کنید')),
);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: GameBackground(
child: Center(
child: SingleChildScrollView(
padding: const EdgeInsets.all(20),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const GlowText('انتخاب نام و آواتار', size: 26),
const SizedBox(height: 20),
GamePanel(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// پیش‌نمایشِ آواتارِ انتخاب‌شده
Container(
padding: const EdgeInsets.all(6),
decoration: BoxDecoration(
shape: BoxShape.circle,
border: Border.all(color: AppColors.gold, width: 2),
),
child: RandomAvatar(_seeds[_selected],
height: 84, width: 84),
),
const SizedBox(height: 14),
TextField(
controller: _name,
textAlign: TextAlign.center,
maxLength: 20,
inputFormatters: [
LengthLimitingTextInputFormatter(20),
],
decoration: const InputDecoration(
hintText: 'نام نمایشی (۲ تا ۲۰ حرف)',
counterText: ''),
onChanged: (_) => setState(() {}),
),
const SizedBox(height: 14),
const Text('یک آواتار انتخاب کن',
style: TextStyle(color: AppColors.gold)),
const SizedBox(height: 10),
GridView.count(
crossAxisCount: 4,
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
mainAxisSpacing: 10,
crossAxisSpacing: 10,
children: [
for (var i = 0; i < _seeds.length; i++)
GestureDetector(
onTap: () => setState(() => _selected = i),
child: Container(
decoration: BoxDecoration(
shape: BoxShape.circle,
color: AppColors.bgDark,
border: Border.all(
color: _selected == i
? AppColors.gold
: Colors.transparent,
width: 2.5,
),
),
child: RandomAvatar(_seeds[i]),
),
),
],
),
const SizedBox(height: 18),
GameButton(
label: _saving ? 'در حال ذخیره…' : 'تأیید و ورود',
width: double.infinity,
colors: const [Color(0xFF3FA34D), Color(0xFF1B5E20)],
onTap: (!_valid || _saving) ? null : _save,
),
],
),
),
],
),
),
),
),
);
}
}