feat: add sounds
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@@ -0,0 +1,94 @@
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flutter/material.dart';
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/// انیمیشنِ بُر زدن: دو دسته کارتِ پشترو در مرکز ریفل میشوند، کمی بالا/پایین
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/// میروند (بُر) و سپس به سمت چهار بازیکن پخش میشوند. مدتِ کل [totalMs] است
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/// تا صدای بُر زدن دقیقاً همزمان با پایانِ انیمیشن قطع شود.
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class ShuffleAnimation extends PositionComponent {
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final Vector2 area;
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ShuffleAnimation(this.area);
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/// مدتِ کلِ انیمیشن (مرجعِ هماهنگیِ صدا).
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static const int totalMs = 2000;
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@override
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Future<void> onLoad() async {
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priority = 6000;
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final cw = area.x * 0.16;
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final ch = cw * 1.45;
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final center = Vector2(area.x / 2, area.y / 2);
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const n = 10;
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// جهتِ پخش به سمتِ ۴ بازیکن (پایین، چپ، بالا، راست).
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final dirs = [
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Vector2(0, area.y * 0.42),
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Vector2(-area.x * 0.42, 0),
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Vector2(0, -area.y * 0.42),
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Vector2(area.x * 0.42, 0),
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];
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for (var i = 0; i < n; i++) {
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final left = i.isEven;
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final stack = center + Vector2((i - n / 2) * cw * 0.05, 0);
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final delay = i * 0.02; // ریفلِ پلکانی
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final card = _Back(Vector2(cw, ch))
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..anchor = Anchor.center
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..position = center + Vector2((left ? -1 : 1) * cw, 0)
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..angle = (left ? -1 : 1) * 0.22;
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add(card);
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// صافشدنِ زاویه همزمان با ریفل.
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card.add(RotateEffect.to(
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0, EffectController(duration: 0.55, startDelay: delay)));
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// دنباله: ریفل به مرکز ← بالا (بُر) ← نشستن ← پخش به سمت بازیکن.
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card.add(SequenceEffect([
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MoveToEffect(stack,
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EffectController(duration: 0.55, curve: Curves.easeOut, startDelay: delay)),
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MoveToEffect(stack + Vector2(0, -ch * 0.18),
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EffectController(duration: 0.35, curve: Curves.easeInOut)),
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MoveToEffect(stack,
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EffectController(duration: 0.35, curve: Curves.easeInOut)),
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MoveToEffect(center + dirs[i % 4],
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EffectController(duration: 0.55, curve: Curves.easeIn)),
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]));
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// کوچکشدن هنگامِ پخش (همزمان با حرکتِ آخرِ دنباله).
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card.add(ScaleEffect.to(
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Vector2.all(0.5),
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EffectController(duration: 0.55, startDelay: 1.25 + delay),
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));
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}
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add(RemoveEffect(delay: totalMs / 1000));
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}
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}
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/// پشتِ یک کارت (مستطیلِ گرد با حاشیهی طلایی).
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class _Back extends PositionComponent {
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_Back(Vector2 s) : super(size: s);
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static final _fill = Paint()..color = const Color(0xFF7A1020);
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static final _border = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 2
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..color = const Color(0xFFE9C76A);
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static final _inner = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 1.5
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..color = const Color(0x88E9C76A);
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@override
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void render(Canvas canvas) {
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final rect = size.toRect();
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canvas.drawRRect(
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RRect.fromRectAndRadius(rect, const Radius.circular(8)), _fill);
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canvas.drawRRect(
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RRect.fromRectAndRadius(rect, const Radius.circular(8)), _border);
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canvas.drawRRect(
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RRect.fromRectAndRadius(rect.deflate(6), const Radius.circular(6)),
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_inner);
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}
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}
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