feat: add message feature
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@@ -17,6 +17,7 @@ class GameBloc extends Bloc<GameEvent, GameUiState> {
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Map<String, dynamic> _joinAction = const {};
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bool _joined = false;
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int _bubbleSeq = 0; // شناسهی یکتا برای هر حبابِ پیام (انقضای دقیق)
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GameBloc(this.repository) : super(const GameUiState()) {
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_msgSub =
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@@ -45,6 +46,18 @@ class GameBloc extends Bloc<GameEvent, GameUiState> {
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on<PlayCardEvent>(
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(event, emit) => repository.send({'type': 'play_card', 'card': event.card}));
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on<ReshuffleEvent>((event, emit) => repository.send({'type': 'reshuffle'}));
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on<SendChatEvent>((event, emit) => repository.send({
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'type': 'chat',
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if (event.text != null) 'text': event.text,
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if (event.emoji != null) 'emoji': event.emoji,
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}));
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on<ExpireChatEvent>((event, emit) {
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final cur = state.chatBubbles[event.seat];
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if (cur == null || cur.id != event.id) return; // حبابِ جدیدتر است ⇒ نگهدار
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final next = Map<int, ChatBubble>.from(state.chatBubbles)
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..remove(event.seat);
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emit(state.copyWith(chatBubbles: next));
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});
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on<LeaveGameEvent>((event, emit) => repository.send({'type': 'leave'}));
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on<StartTableEvent>((event, emit) =>
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repository.send({'type': 'start_table', 'hands': event.hands}));
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@@ -75,6 +88,19 @@ class GameBloc extends Bloc<GameEvent, GameUiState> {
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emit(state.copyWith(notice: 'یک بازیکن قطع شد'));
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case 'player_reconnected':
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emit(state.copyWith(notice: 'بازیکن بازگشت'));
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case 'chat':
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final seat = (msg['seat'] ?? 0) as int;
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final id = ++_bubbleSeq;
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final bubble = ChatBubble(
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text: msg['text'] as String?,
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emoji: msg['emoji'] as String?,
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id: id,
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);
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final next = Map<int, ChatBubble>.from(state.chatBubbles)
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..[seat] = bubble;
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emit(state.copyWith(chatBubbles: next));
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// انقضای خودکار پس از ۴ ثانیه (مگر حبابِ جدیدتری روی همان جایگاه بنشیند).
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Timer(const Duration(seconds: 4), () => add(ExpireChatEvent(seat, id)));
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case 'player_left':
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emit(state.copyWith(notice: 'یک بازیکن میز را ترک کرد'));
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case 'error':
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@@ -85,6 +111,8 @@ class GameBloc extends Bloc<GameEvent, GameUiState> {
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// --- متدهای کمکی برای موتور Flame و صفحهها ---
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void chooseTrump(String suit) => add(ChooseTrumpEvent(suit));
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void reshuffle() => add(ReshuffleEvent());
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void sendChatText(String text) => add(SendChatEvent(text: text));
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void sendChatEmoji(String emoji) => add(SendChatEvent(emoji: emoji));
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void playCard(String card) => add(PlayCardEvent(card));
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void leave() => add(LeaveGameEvent());
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void startTable(int hands) => add(StartTableEvent(hands));
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