feat: clean project
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import 'dart:math' as math;
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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// رنگهای مشترکِ میز.
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const _gold = Color(0xFFE9B949);
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const _goldDark = Color(0xFFB8860B);
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/// نمدِ سبزِ بیضیشکلِ میز با حاشیهی طلایی.
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class Felt extends PositionComponent with HasGameReference {
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@override
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void render(Canvas canvas) {
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final w = game.size.x, h = game.size.y;
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final rect = Rect.fromCenter(
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center: Offset(w / 2, h / 2),
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width: w * 0.86,
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height: h * 0.62,
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);
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final rrect = RRect.fromRectAndRadius(rect, Radius.circular(h * 0.3));
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canvas.drawRRect(rrect, Paint()..color = const Color(0xFF1B5E20));
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canvas.drawRRect(
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rrect,
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Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 6
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..color = _goldDark,
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);
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}
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}
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/// دیسکِ فلزیِ شمارش (امتیاز تیم) با عددِ وسط؛ از ۰ تا ۷.
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class ScorePuck extends PositionComponent {
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final int count;
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ScorePuck(this.count, {required double radius, super.position})
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: super(size: Vector2.all(radius * 2), anchor: Anchor.center);
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@override
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void render(Canvas canvas) {
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final r = size.x / 2;
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final c = Offset(r, r);
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canvas.drawCircle(c, r, Paint()..color = const Color(0xFF14110F));
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canvas.drawCircle(
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c,
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r * 0.92,
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Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = r * 0.22
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..color = _goldDark,
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);
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final tp = TextPainter(
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text: TextSpan(
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text: '$count',
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style: TextStyle(
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fontFamily: 'Dana',
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color: _gold,
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fontSize: r * 1.05,
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fontWeight: FontWeight.bold,
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),
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),
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textDirection: TextDirection.ltr,
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)..layout();
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tp.paint(canvas, c - Offset(tp.width / 2, tp.height / 2));
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}
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}
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/// افکت رعد روی زمین هنگام «بریدن با حکم»؛ پس از مدت کوتاهی خودش حذف میشود.
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class Lightning extends PositionComponent with HasGameReference {
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static const _max = 0.55;
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double _life = _max;
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final _rng = math.Random();
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final List<List<Offset>> _bolts = [];
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@override
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Future<void> onLoad() async {
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size = game.size;
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final center = Offset(size.x / 2, size.y / 2);
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for (var i = 0; i < 3; i++) {
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// هر رعد یک خط شکسته از یک نقطهی تصادفیِ بالا به سمت مرکز.
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final start =
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Offset(_rng.nextDouble() * size.x, _rng.nextDouble() * size.y * 0.4);
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final pts = <Offset>[start];
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const segs = 6;
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for (var s = 1; s <= segs; s++) {
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final t = s / segs;
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final base = Offset.lerp(start, center, t)!;
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final jitter = (1 - t) * size.x * 0.06;
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pts.add(base +
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Offset((_rng.nextDouble() - 0.5) * jitter,
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(_rng.nextDouble() - 0.5) * jitter));
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}
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_bolts.add(pts);
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}
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}
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@override
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void update(double dt) {
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_life -= dt;
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if (_life <= 0) removeFromParent();
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}
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@override
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void render(Canvas canvas) {
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final op = (_life / _max).clamp(0.0, 1.0);
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final glow = Paint()
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..color = const Color(0xFFFFE082).withValues(alpha: op * 0.5)
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..style = PaintingStyle.stroke
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..strokeWidth = size.x * 0.02
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..maskFilter = const MaskFilter.blur(BlurStyle.normal, 6);
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final core = Paint()
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..color = const Color(0xFFFFFDE7).withValues(alpha: op)
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..style = PaintingStyle.stroke
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..strokeWidth = size.x * 0.006
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..strokeCap = StrokeCap.round;
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for (final bolt in _bolts) {
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final path = Path()..moveTo(bolt.first.dx, bolt.first.dy);
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for (final p in bolt.skip(1)) {
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path.lineTo(p.dx, p.dy);
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}
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canvas.drawPath(path, glow);
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canvas.drawPath(path, core);
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}
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}
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}
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