import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:go_router/go_router.dart'; import 'package:random_avatar/random_avatar.dart'; import '../../../../core/theme/app_theme.dart'; import '../../../../core/widgets/game_ui.dart'; import '../bloc/auth_bloc.dart'; import '../bloc/auth_event.dart'; import '../bloc/auth_state.dart'; import '../bloc/profile_status.dart'; /// صفحه‌ی انتخاب نام و آواتار پس از اولین ورود. class ProfileSetupScreen extends StatefulWidget { const ProfileSetupScreen({super.key}); @override State createState() => _ProfileSetupScreenState(); } class _ProfileSetupScreenState extends State { final _name = TextEditingController(); late List _seeds; int _selected = 0; @override void initState() { super.initState(); _seeds = List.generate(12, (i) => 'hakem-${i + 1}'); } @override void dispose() { _name.dispose(); super.dispose(); } bool get _valid => _name.text.trim().length >= 2; @override Widget build(BuildContext context) { return Scaffold( body: GameBackground( child: BlocConsumer( listenWhen: (a, b) => a.profileStatus != b.profileStatus, listener: (context, state) { final s = state.profileStatus; if (s is ProfileSuccess) { context.go('/lobby'); } else if (s is ProfileError) { ScaffoldMessenger.of(context) .showSnackBar(SnackBar(content: Text(s.message))); } }, builder: (context, state) { final saving = state.profileStatus is ProfileLoading; return Center( child: SingleChildScrollView( padding: const EdgeInsets.all(20), child: Column( mainAxisSize: MainAxisSize.min, children: [ const GlowText('انتخاب نام و آواتار', size: 26), const SizedBox(height: 20), GamePanel( child: Column( mainAxisSize: MainAxisSize.min, children: [ Container( padding: const EdgeInsets.all(6), decoration: BoxDecoration( shape: BoxShape.circle, border: Border.all(color: AppColors.gold, width: 2), ), child: RandomAvatar(_seeds[_selected], height: 84, width: 84), ), const SizedBox(height: 14), TextField( controller: _name, textAlign: TextAlign.center, maxLength: 20, inputFormatters: [ LengthLimitingTextInputFormatter(20), ], decoration: const InputDecoration( hintText: 'نام نمایشی (۲ تا ۲۰ حرف)', counterText: ''), onChanged: (_) => setState(() {}), ), const SizedBox(height: 14), const Text('یک آواتار انتخاب کن', style: TextStyle(color: AppColors.gold)), const SizedBox(height: 10), GridView.count( crossAxisCount: 4, shrinkWrap: true, physics: const NeverScrollableScrollPhysics(), mainAxisSpacing: 10, crossAxisSpacing: 10, children: [ for (var i = 0; i < _seeds.length; i++) GestureDetector( onTap: () => setState(() => _selected = i), child: Container( decoration: BoxDecoration( shape: BoxShape.circle, color: AppColors.bgDark, border: Border.all( color: _selected == i ? AppColors.gold : Colors.transparent, width: 2.5, ), ), child: RandomAvatar(_seeds[i]), ), ), ], ), const SizedBox(height: 18), GameButton( label: saving ? 'در حال ذخیره…' : 'تأیید و ورود', width: double.infinity, colors: const [AppColors.success, AppColors.successDark], onTap: (!_valid || saving) ? null : () => context.read().add( UpdateProfileEvent( _name.text.trim(), _seeds[_selected])), ), ], ), ), ], ), ), ); }, ), ), ); } }