Files
front-hokm/lib/features/game/game_cubit.dart
T
2026-06-15 16:42:28 +03:30

104 lines
3.3 KiB
Dart

import 'dart:async';
import 'package:equatable/equatable.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import '../../core/network/ws_client.dart';
import 'game_models.dart';
class GameUiState extends Equatable {
final WsStatus connection;
final GameState? state;
final HandResult? handResult; // اوورلی نتیجه‌ی هَند (گذرا)
final GameOver? gameOver; // اوورلی پایان بازی
final String? notice; // پیام گذرا (خطا/خروج بازیکن)
const GameUiState({
this.connection = WsStatus.connecting,
this.state,
this.handResult,
this.gameOver,
this.notice,
});
GameUiState copyWith({
WsStatus? connection,
GameState? state,
HandResult? handResult,
GameOver? gameOver,
String? notice,
bool clearHandResult = false,
bool clearNotice = false,
}) =>
GameUiState(
connection: connection ?? this.connection,
state: state ?? this.state,
handResult: clearHandResult ? null : (handResult ?? this.handResult),
gameOver: gameOver ?? this.gameOver,
notice: clearNotice ? null : (notice ?? this.notice),
);
@override
List<Object?> get props => [connection, state, handResult, gameOver, notice];
}
class GameCubit extends Cubit<GameUiState> {
final WsClient _ws;
final String tier;
late final StreamSubscription _msgSub;
late final StreamSubscription _statusSub;
GameCubit(this._ws, this.tier) : super(const GameUiState()) {
_msgSub = _ws.messages.listen(_onMessage);
_statusSub = _ws.status.listen(_onStatus);
_ws.connect();
}
void _onStatus(WsStatus s) {
emit(state.copyWith(connection: s));
// پس از برقراری اتصال، درخواست ورود به صف؛ در صورت reconnect سرور خودش
// بازیکن را به میز برمی‌گرداند (این پیام را نادیده می‌گیرد).
if (s == WsStatus.connected) {
_ws.send({'type': 'join_queue', 'tier': tier});
}
}
void _onMessage(Map<String, dynamic> msg) {
switch (msg['type']) {
case 'state':
final gs = GameState.fromJson(msg);
// با شروع دست/هَند جدید، اوورلی نتیجه پاک می‌شود.
final clear = gs.phase == 'choose_trump' || gs.phase == 'playing';
emit(state.copyWith(state: gs, clearHandResult: clear));
case 'hand_over':
emit(state.copyWith(handResult: HandResult.fromJson(msg)));
case 'game_over':
emit(state.copyWith(gameOver: GameOver.fromJson(msg)));
case 'player_disconnected':
emit(state.copyWith(notice: 'یک بازیکن قطع شد'));
case 'player_reconnected':
emit(state.copyWith(notice: 'بازیکن بازگشت'));
case 'player_left':
emit(state.copyWith(notice: 'یک بازیکن میز را ترک کرد'));
case 'error':
emit(state.copyWith(notice: (msg['message'] ?? 'خطا').toString()));
}
}
void chooseTrump(String suit) => _ws.send({'type': 'choose_trump', 'suit': suit});
void playCard(String card) => _ws.send({'type': 'play_card', 'card': card});
void leave() => _ws.send({'type': 'leave'});
void clearNotice() => emit(state.copyWith(clearNotice: true));
@override
Future<void> close() {
_msgSub.cancel();
_statusSub.cancel();
_ws.dispose();
return super.close();
}
}