feat: drag and undrag state
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@@ -234,6 +234,7 @@ class HokmGame extends FlameGame {
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c.dimmed = dim;
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c.home = target;
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c.dropZone = _dropZone();
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c.restPriority = 10 + i;
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c.priority = 10 + i;
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_moveTo(c, target);
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}
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