feat: won trick ui
This commit is contained in:
@@ -106,12 +106,13 @@ class _GameScreenState extends State<GameScreen> {
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s: state.state!,
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connection: state.connection,
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onExit: () => _confirmLeave(context),
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onChat: () => ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(
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content: Text('گفتگو بهزودی'),
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duration: Duration(seconds: 1),
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),
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),
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onChat:
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() => ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(
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content: Text('گفتگو بهزودی'),
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duration: Duration(seconds: 1),
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),
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),
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),
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if (state.connection == WsStatus.disconnected) _connBanner(),
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if (_showSearch(state)) _searchPanel(state),
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@@ -122,10 +123,12 @@ class _GameScreenState extends State<GameScreen> {
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valueListenable: _game.animating,
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builder: (context, animating, _) {
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if (animating) return const SizedBox.shrink();
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return Stack(children: [
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if (_showTrumpPicker(state)) _trumpPicker(context),
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if (_isMyPlayTurn(state)) _turnBanner(),
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]);
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return Stack(
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children: [
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if (_showTrumpPicker(state)) _trumpPicker(context),
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if (_isMyPlayTurn(state)) _turnBanner(),
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],
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);
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},
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),
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if (state.handResult != null && state.gameOver == null)
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@@ -149,7 +152,7 @@ class _GameScreenState extends State<GameScreen> {
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// بنرِ «نوبت شماست» وقتی کاربر باید کارت بیندازد.
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Widget _turnBanner() => Align(
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alignment: const Alignment(0, 0.80),
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alignment: const Alignment(0, 0.3),
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child: IgnorePointer(
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 8),
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@@ -63,7 +63,8 @@ class HokmGame extends FlameGame {
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// مدیریتِ ضربانِ قلب (فقط نوبتِ خودِ کاربر؛ مستقل از بازساختِ صحنه).
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double _turnElapsed = 0;
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bool _beatPlayed = false; // یکبار در هر نوبت، هنگام رسیدن به آستانه
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bool _beatPlayed = false; // اولین ضربان در پنجرهی پایانیِ نوبت پخش شد
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double _hbAccum = 0; // انباشتِ زمان برای تکرارِ منظمِ ضربان تا پایانِ نوبت
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bool _wasMyTurn = false;
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HokmGame(this.cubit, {this.skin = 'simple'});
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@@ -271,16 +272,27 @@ class HokmGame extends FlameGame {
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_wasMyTurn = true;
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_turnElapsed = 0;
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_beatPlayed = false;
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_hbAccum = 0;
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}
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_turnElapsed += dt;
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final dur = (s.turnTimeoutMs > 0 ? s.turnTimeoutMs / 1000.0 : 30.0);
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final remaining = dur - _turnElapsed;
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final warn = math.min(8.0, dur * 0.4);
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// فقط یکبار، دقیقاً وقتی به آستانهی پایانی رسیدیم.
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if (!_beatPlayed && remaining > 0 && remaining <= warn) {
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_beatPlayed = true;
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AppSounds.heartBeat();
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final warn = math.min(7.0, dur * 0.4);
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// در پنجرهی پایانیِ نوبت، ضربان را با فاصلهی منظم تکرار کن تا تا لحظهی
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// آخر شنیده شود (نه فقط یک ضربانِ زودهنگام که در سکوتِ پایانی گم میشود).
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if (remaining > 0 && remaining <= warn) {
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if (!_beatPlayed) {
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_beatPlayed = true;
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_hbAccum = 0;
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AppSounds.heartBeat();
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} else {
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_hbAccum += dt;
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if (_hbAccum >= 0.95) {
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_hbAccum = 0;
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AppSounds.heartBeat();
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}
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}
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}
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}
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@@ -524,32 +536,8 @@ class HokmGame extends FlameGame {
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final count = seat < s.handCounts.length ? s.handCounts[seat] : 0;
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_addBacks(_rel(seat), count);
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}
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_addTricksWon(s);
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// امتیاز/نام/نشان/تاج/شمارندهی نوبت اکنون در اوورلیِ Flutter (TableHud) کشیده
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// میشوند تا متن واضحتر و چیدمان نزدیک به تصویرِ مرجع باشد.
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}
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// شمارنده ۱: دستهای بردهی این هَند (tricks_won) — دستهکارتِ پشترو + عدد.
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// رسیدن به ۷ یعنی پایان هَند (سرور صفر میکند).
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void _addTricksWon(GameState s) {
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for (var team = 0; team < 2; team++) {
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final won = team < s.tricksWon.length ? s.tricksWon[team] : 0;
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if (won <= 0) continue;
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final mine = team == s.yourSeat % 2;
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final w = _cardW * 0.40, h = w * kCardRatio;
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// تیم شما جلوی شما (پایین)، تیم حریف جلوی حریفِ سمت راست.
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final base =
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mine
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? Vector2(size.x * 0.28, size.y * 0.72)
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: Vector2(size.x * 0.82, size.y * 0.24);
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final step = Vector2(w * 0.40, 0);
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final n = won.clamp(1, 7);
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final start = base - step * ((n - 1) / 2);
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for (var i = 0; i < n; i++) {
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_addBack(start + step * i.toDouble(), Vector2(w, h), priority: 2);
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}
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_addLabel('$won', base - Vector2(0, h * 0.7), _cardW * 0.34, bold: true);
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}
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// امتیاز/نام/نشان/تاج/شمارندهی نوبت و دستهای برده (tricks_won) اکنون در
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// اوورلیِ Flutter (TableHud) نمایش داده میشوند تا واضحتر و کمشلوغتر باشند.
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}
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// پشتکارتهای یک حریف بهصورت بادبزنی.
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@@ -559,67 +547,47 @@ class HokmGame extends FlameGame {
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final w = _cardW * 0.7, h = _cardH * 0.7;
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final c = size / 2;
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Vector2 base, stepV;
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double angle = 0; // کارتهای کناری ۹۰° میچرخند تا «بهسمتِ» بازیکنِ کنار باشند
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switch (rel) {
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case 2:
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base = Vector2(c.x, size.y * 0.12);
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stepV = Vector2(size.x * 0.45 / 13, 0);
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break;
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case 1:
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base = Vector2(size.x * 0.07, c.y);
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stepV = Vector2(0, size.y * 0.4 / 13);
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// مرکزِ کارت روی لبهی چپ ⇒ فقط نیمهی داخلیِ کارت دیده میشود (شلوغیِ کمتر).
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base = Vector2(0, c.y);
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stepV = Vector2(0, size.y * 0.36 / 13);
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angle = math.pi / 2;
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break;
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default:
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base = Vector2(size.x * 0.93, c.y);
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stepV = Vector2(0, size.y * 0.4 / 13);
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base = Vector2(size.x, c.y);
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stepV = Vector2(0, size.y * 0.36 / 13);
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angle = -math.pi / 2;
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}
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final start = base - stepV * ((n - 1) / 2);
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for (var i = 0; i < n; i++) {
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_addBack(start + stepV * i.toDouble(), Vector2(w, h), priority: 1);
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_addBack(start + stepV * i.toDouble(), Vector2(w, h),
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priority: 1, angle: angle);
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}
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}
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// ===== کمکیهای ساختِ عنصر (ثبت در فهرستِ بازساختهشونده) =====
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void _addBack(Vector2 pos, Vector2 sz, {required int priority}) {
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void _addBack(Vector2 pos, Vector2 sz,
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{required int priority, double angle = 0}) {
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final c = CardComponent(
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code: '',
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faceUp: false,
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skin: skin,
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size: sz,
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position: pos,
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angle: angle,
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priority: priority,
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);
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_backs.add(c);
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add(c);
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}
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void _addLabel(
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String text,
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Vector2 pos,
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double fontSize, {
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Color color = const Color(0xFFE9B949),
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Anchor anchor = Anchor.center,
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bool bold = false,
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}) {
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final t = TextComponent(
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text: text,
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anchor: anchor,
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position: pos,
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priority: 21,
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textRenderer: TextPaint(
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style: TextStyle(
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fontFamily: 'Dana',
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color: color,
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fontSize: fontSize,
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fontWeight: bold ? FontWeight.bold : FontWeight.normal,
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shadows: const [Shadow(color: Colors.black, blurRadius: 4)],
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),
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),
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);
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_info.add(t);
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add(t);
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}
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(String, Color) _trumpGlyph(String suit) {
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switch (suit) {
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case 'hearts':
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@@ -24,60 +24,67 @@ class TableHud extends StatelessWidget {
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// مکانِ آواتارِ هر جایگاهِ نسبی (۰=پایین/شما، ۱=چپ، ۲=بالا، ۳=راست).
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static const _spots = {
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0: Alignment(0, 1.0),
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1: Alignment(-0.94, -0.08),
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1: Alignment(-1.0, -0.05), // چسبیده به لبهی چپ
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2: Alignment(0, -0.92),
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3: Alignment(0.94, -0.08),
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3: Alignment(1.0, -0.05), // چسبیده به لبهی راست
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};
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int _rel(int seat) => (seat - s.yourSeat + 4) % 4;
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@override
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Widget build(BuildContext context) {
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return LayoutBuilder(builder: (context, c) {
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final w = c.maxWidth;
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final avatarD = (w * 0.17).clamp(48.0, 84.0);
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return Stack(
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children: [
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for (final p in s.players)
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Align(
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alignment: _spots[_rel(p.seat)]!,
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child: Padding(
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padding: EdgeInsets.only(
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bottom: _rel(p.seat) == 0 ? 2 : 0,
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top: _rel(p.seat) == 2 ? 6 : 0,
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),
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child: _PlayerSeat(
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player: p,
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diameter: avatarD,
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isTurn: s.turn == p.seat,
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isHakem: s.hakem == p.seat,
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nameAbove: _rel(p.seat) == 2,
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cardCount:
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p.seat < s.handCounts.length ? s.handCounts[p.seat] : 0,
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turnToken: '${s.turn}|${s.trick.length}|${s.phase}',
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turnSeconds: s.turnTimeoutMs > 0 ? s.turnTimeoutMs / 1000 : 30,
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showRing: s.phase == 'playing' || s.phase == 'choose_trump',
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return LayoutBuilder(
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builder: (context, c) {
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final w = c.maxWidth;
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final avatarD = (w * 0.17).clamp(48.0, 84.0);
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return Stack(
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children: [
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for (final p in s.players)
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Align(
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alignment: _spots[_rel(p.seat)]!,
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child: Padding(
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padding: EdgeInsets.only(
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bottom: _rel(p.seat) == 0 ? 2 : 0,
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top: _rel(p.seat) == 2 ? 6 : 0,
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),
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child: _PlayerSeat(
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player: p,
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diameter: avatarD,
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isTurn: s.turn == p.seat,
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isHakem: s.hakem == p.seat,
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nameAbove: _rel(p.seat) == 2,
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cardCount:
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p.seat < s.handCounts.length ? s.handCounts[p.seat] : 0,
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teamTricks:
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(p.seat % 2) < s.tricksWon.length
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? s.tricksWon[p.seat % 2]
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: 0,
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turnToken: '${s.turn}|${s.trick.length}|${s.phase}',
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turnSeconds:
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s.turnTimeoutMs > 0 ? s.turnTimeoutMs / 1000 : 30,
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showRing: s.phase == 'playing' || s.phase == 'choose_trump',
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),
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),
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),
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Positioned(top: 8, left: 8, child: SafeArea(child: _scorePanel())),
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Positioned(
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top: 8,
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right: 8,
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child: SafeArea(child: _topRight(context)),
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),
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Positioned(top: 8, left: 8, child: SafeArea(child: _scorePanel())),
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Positioned(
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top: 8,
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right: 8,
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child: SafeArea(child: _topRight(context)),
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),
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Positioned(
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bottom: 16,
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right: 12,
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child: _RoundBtn(
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icon: Icons.chat_bubble,
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color: const Color(0xFF1E5FA8),
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onTap: onChat,
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Positioned(
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bottom: 16,
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right: 12,
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child: _RoundBtn(
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icon: Icons.chat_bubble,
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color: const Color(0xFF1E5FA8),
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onTap: onChat,
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),
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),
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),
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],
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);
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});
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],
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);
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},
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);
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}
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// پنلِ امتیاز (ما/حریف) + چیپِ حکم. امتیازِ تیمِ شما = scores[yourSeat%2].
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@@ -111,16 +118,21 @@ class TableHud extends StatelessWidget {
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}
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Widget _scoreCol(String label, int v) => Column(
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children: [
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Text(label,
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style: const TextStyle(color: Color(0xFFE9B949), fontSize: 12)),
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Text('$v',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 18,
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fontWeight: FontWeight.bold)),
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],
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);
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children: [
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Text(
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label,
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style: const TextStyle(color: Color(0xFFE9B949), fontSize: 12),
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),
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Text(
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'$v',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 18,
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fontWeight: FontWeight.bold,
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),
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),
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],
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);
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Widget _hokmChip() {
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final (glyph, color) = _trumpGlyph(s.trump);
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@@ -130,11 +142,14 @@ class TableHud extends StatelessWidget {
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text('حکم',
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style: TextStyle(
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color: Color(0xFFE9B949),
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fontSize: 13,
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fontWeight: FontWeight.bold)),
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const Text(
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'حکم',
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style: TextStyle(
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color: Color(0xFFE9B949),
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fontSize: 13,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(width: 6),
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Text(glyph, style: TextStyle(color: color, fontSize: 18)),
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],
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@@ -151,15 +166,20 @@ class TableHud extends StatelessWidget {
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decoration: _panelDeco(),
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child: Row(
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children: [
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Icon(ok ? Icons.wifi : Icons.wifi_off,
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color: ok ? const Color(0xFF4CD964) : Colors.redAccent,
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size: 16),
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Icon(
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ok ? Icons.wifi : Icons.wifi_off,
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color: ok ? const Color(0xFF4CD964) : Colors.redAccent,
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size: 16,
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),
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const SizedBox(width: 5),
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Text(ok ? 'آنلاین' : 'قطع',
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style: TextStyle(
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color: ok ? const Color(0xFF4CD964) : Colors.redAccent,
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fontSize: 12,
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fontWeight: FontWeight.bold)),
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Text(
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ok ? 'آنلاین' : 'قطع',
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style: TextStyle(
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color: ok ? const Color(0xFF4CD964) : Colors.redAccent,
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fontSize: 12,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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),
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@@ -175,15 +195,15 @@ class TableHud extends StatelessWidget {
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}
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static BoxDecoration _panelDeco() => BoxDecoration(
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gradient: const LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [Color(0xFF2A2018), Color(0xFF14100B)],
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),
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borderRadius: BorderRadius.circular(14),
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border: Border.all(color: const Color(0xFFB8860B), width: 1.4),
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boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 6)],
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);
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gradient: const LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [Color(0xFF2A2018), Color(0xFF14100B)],
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),
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borderRadius: BorderRadius.circular(14),
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border: Border.all(color: const Color(0xFFB8860B), width: 1.4),
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boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 6)],
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);
|
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|
||||
(String, Color) _trumpGlyph(String? suit) {
|
||||
switch (suit) {
|
||||
@@ -208,6 +228,8 @@ class _PlayerSeat extends StatelessWidget {
|
||||
final bool isHakem;
|
||||
final bool nameAbove;
|
||||
final int cardCount;
|
||||
final int
|
||||
teamTricks; // دستهای بردهی تیمِ این بازیکن در این هَند (tricks_won)
|
||||
final String turnToken;
|
||||
final double turnSeconds;
|
||||
final bool showRing;
|
||||
@@ -218,6 +240,7 @@ class _PlayerSeat extends StatelessWidget {
|
||||
required this.isHakem,
|
||||
required this.nameAbove,
|
||||
required this.cardCount,
|
||||
required this.teamTricks,
|
||||
required this.turnToken,
|
||||
required this.turnSeconds,
|
||||
required this.showRing,
|
||||
@@ -228,12 +251,13 @@ class _PlayerSeat extends StatelessWidget {
|
||||
final ringW = diameter * 0.08;
|
||||
final name = Container(
|
||||
constraints: BoxConstraints(maxWidth: diameter * 1.7),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 2),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 2, vertical: 1),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xCC14100B),
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
border: Border.all(
|
||||
color: isTurn ? const Color(0xFFE9B949) : const Color(0x55B8860B)),
|
||||
color: isTurn ? const Color(0xFFE9B949) : const Color(0x55B8860B),
|
||||
),
|
||||
),
|
||||
child: Text(
|
||||
player.bot ? '${player.name} (ربات)' : player.name,
|
||||
@@ -266,16 +290,22 @@ class _PlayerSeat extends StatelessWidget {
|
||||
end: Alignment.bottomCenter,
|
||||
colors: [Color(0xFFF3D27A), Color(0xFFB8860B)],
|
||||
),
|
||||
boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 6)],
|
||||
boxShadow: const [
|
||||
BoxShadow(color: Colors.black54, blurRadius: 6),
|
||||
],
|
||||
),
|
||||
padding: EdgeInsets.all(ringW),
|
||||
child: ClipOval(
|
||||
child: Container(
|
||||
color: const Color(0xFF1A2740),
|
||||
child: player.bot
|
||||
? Icon(Icons.smart_toy,
|
||||
color: Colors.white70, size: diameter * 0.5)
|
||||
: RandomAvatar(player.name.isEmpty ? '?' : player.name),
|
||||
child:
|
||||
player.bot
|
||||
? Icon(
|
||||
Icons.smart_toy,
|
||||
color: Colors.white70,
|
||||
size: diameter * 0.5,
|
||||
)
|
||||
: RandomAvatar(player.name.isEmpty ? '?' : player.name),
|
||||
),
|
||||
),
|
||||
),
|
||||
@@ -291,45 +321,32 @@ class _PlayerSeat extends StatelessWidget {
|
||||
// تاجِ حاکم بالای آواتار.
|
||||
if (isHakem)
|
||||
Positioned(
|
||||
top: -diameter * 0.32,
|
||||
child: Icon(Icons.workspace_premium,
|
||||
color: const Color(0xFFFFC107), size: diameter * 0.42),
|
||||
top: -diameter * 0.40,
|
||||
child: Text('👑', style: TextStyle(fontSize: diameter * 0.4)),
|
||||
),
|
||||
// حبابِ تعدادِ کارت (پایین-راست).
|
||||
if (cardCount > 0)
|
||||
// دستهای بردهی تیمِ این بازیکن در این هَند (بالا-چپ، با نشانِ تکخال).
|
||||
if (teamTricks > 0)
|
||||
Positioned(
|
||||
right: -diameter * 0.04,
|
||||
bottom: -diameter * 0.04,
|
||||
child: Container(
|
||||
padding: EdgeInsets.all(diameter * 0.06),
|
||||
constraints: BoxConstraints(
|
||||
minWidth: diameter * 0.34, minHeight: diameter * 0.34),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xFF0E2A12),
|
||||
shape: BoxShape.circle,
|
||||
border: Border.all(color: const Color(0xFFE9B949), width: 1.4),
|
||||
),
|
||||
alignment: Alignment.center,
|
||||
child: Text('$cardCount',
|
||||
style: TextStyle(
|
||||
color: Colors.white,
|
||||
fontSize: diameter * 0.18,
|
||||
fontWeight: FontWeight.bold)),
|
||||
),
|
||||
left: -diameter * 0.06,
|
||||
top: -diameter * 0.06,
|
||||
child: _TricksBadge(count: teamTricks, diameter: diameter),
|
||||
),
|
||||
|
||||
// حبابِ تعدادِ کارت (پایین-راست).
|
||||
],
|
||||
),
|
||||
);
|
||||
|
||||
// نشانِ رتبهی فشرده (تصویر) کنارِ آواتار.
|
||||
final badge = (!player.bot && player.rankTier.isNotEmpty)
|
||||
? Image.asset(
|
||||
'assets/images/badge/${player.rankTier}.png',
|
||||
width: diameter * 0.34,
|
||||
height: diameter * 0.34,
|
||||
errorBuilder: (_, __, ___) => const SizedBox.shrink(),
|
||||
)
|
||||
: const SizedBox.shrink();
|
||||
final badge =
|
||||
(!player.bot && player.rankTier.isNotEmpty)
|
||||
? Image.asset(
|
||||
'assets/images/badge/${player.rankTier}.png',
|
||||
width: diameter * 0.34,
|
||||
height: diameter * 0.34,
|
||||
errorBuilder: (_, __, ___) => const SizedBox.shrink(),
|
||||
)
|
||||
: const SizedBox.shrink();
|
||||
|
||||
final nameRow = Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
@@ -339,18 +356,23 @@ class _PlayerSeat extends StatelessWidget {
|
||||
Flexible(child: name),
|
||||
if (!player.bot && player.coins > 0) ...[
|
||||
const SizedBox(width: 4),
|
||||
Text('${player.coins}',
|
||||
style: TextStyle(
|
||||
color: const Color(0xFFE9B949), fontSize: diameter * 0.16)),
|
||||
Text(
|
||||
'${player.coins}',
|
||||
style: TextStyle(
|
||||
color: const Color(0xFFE9B949),
|
||||
fontSize: diameter * 0.16,
|
||||
),
|
||||
),
|
||||
],
|
||||
],
|
||||
);
|
||||
|
||||
return Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: nameAbove
|
||||
? [nameRow, SizedBox(height: diameter * 0.06), avatar]
|
||||
: [avatar, SizedBox(height: diameter * 0.06), nameRow],
|
||||
children:
|
||||
nameAbove
|
||||
? [nameRow, SizedBox(height: diameter * 0.06), avatar]
|
||||
: [avatar, SizedBox(height: diameter * 0.06), nameRow],
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -361,8 +383,11 @@ class _TurnRing extends StatefulWidget {
|
||||
final String token;
|
||||
final double seconds;
|
||||
final double stroke;
|
||||
const _TurnRing(
|
||||
{required this.token, required this.seconds, required this.stroke});
|
||||
const _TurnRing({
|
||||
required this.token,
|
||||
required this.seconds,
|
||||
required this.stroke,
|
||||
});
|
||||
|
||||
@override
|
||||
State<_TurnRing> createState() => _TurnRingState();
|
||||
@@ -376,8 +401,9 @@ class _TurnRingState extends State<_TurnRing>
|
||||
void initState() {
|
||||
super.initState();
|
||||
_c = AnimationController(
|
||||
vsync: this, duration: Duration(milliseconds: (widget.seconds * 1000).round()))
|
||||
..forward();
|
||||
vsync: this,
|
||||
duration: Duration(milliseconds: (widget.seconds * 1000).round()),
|
||||
)..forward();
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -423,7 +449,8 @@ class _RingPainter extends CustomPainter {
|
||||
final radius = (size.shortestSide - stroke) / 2;
|
||||
const start = -1.5708; // بالا
|
||||
final sweep = 6.28318 * left;
|
||||
final color = left < 0.3 ? const Color(0xFFE53935) : const Color(0xFF4CD964);
|
||||
final color =
|
||||
left < 0.3 ? const Color(0xFFE53935) : const Color(0xFF4CD964);
|
||||
canvas.drawArc(
|
||||
Rect.fromCircle(center: center, radius: radius),
|
||||
start,
|
||||
@@ -442,16 +469,92 @@ class _RingPainter extends CustomPainter {
|
||||
old.left != left || old.stroke != stroke;
|
||||
}
|
||||
|
||||
/// نشانِ دستهای بردهی تیم؛ هنگامِ نمایش و هر بار که عدد زیاد میشود یک «پاپ»
|
||||
/// (بزرگنماییِ کوتاه) میزند تا کاربر بفهمد دستهای برده اینجا نشان داده میشوند.
|
||||
class _TricksBadge extends StatefulWidget {
|
||||
final int count;
|
||||
final double diameter;
|
||||
const _TricksBadge({required this.count, required this.diameter});
|
||||
|
||||
@override
|
||||
State<_TricksBadge> createState() => _TricksBadgeState();
|
||||
}
|
||||
|
||||
class _TricksBadgeState extends State<_TricksBadge>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final AnimationController _c;
|
||||
late final Animation<double> _scale;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_c = AnimationController(
|
||||
vsync: this, duration: const Duration(milliseconds: 420));
|
||||
_scale = TweenSequence<double>([
|
||||
TweenSequenceItem(tween: Tween(begin: 0.4, end: 1.35), weight: 50),
|
||||
TweenSequenceItem(tween: Tween(begin: 1.35, end: 1.0), weight: 50),
|
||||
]).animate(CurvedAnimation(parent: _c, curve: Curves.easeOut));
|
||||
_c.forward(); // پاپِ اولیه هنگامِ ظاهرشدن
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(covariant _TricksBadge old) {
|
||||
super.didUpdateWidget(old);
|
||||
if (old.count != widget.count) {
|
||||
_c
|
||||
..reset()
|
||||
..forward(); // پاپ هر بار که دستِ برده اضافه میشود
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_c.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final d = widget.diameter;
|
||||
return ScaleTransition(
|
||||
scale: _scale,
|
||||
child: Container(
|
||||
padding:
|
||||
EdgeInsets.symmetric(horizontal: d * 0.08, vertical: d * 0.03),
|
||||
decoration: BoxDecoration(
|
||||
color: const Color(0xFF7B0E14),
|
||||
borderRadius: BorderRadius.circular(d),
|
||||
border: Border.all(color: const Color(0xFFE9B949), width: 1.4),
|
||||
boxShadow: const [BoxShadow(color: Colors.black54, blurRadius: 4)],
|
||||
),
|
||||
child: Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(Icons.layers, color: Colors.white, size: d * 0.18),
|
||||
SizedBox(width: d * 0.03),
|
||||
Text('${widget.count}',
|
||||
style: TextStyle(
|
||||
color: Colors.white,
|
||||
fontSize: d * 0.2,
|
||||
fontWeight: FontWeight.bold)),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _RoundBtn extends StatelessWidget {
|
||||
final IconData icon;
|
||||
final Color color;
|
||||
final VoidCallback onTap;
|
||||
final double size;
|
||||
const _RoundBtn(
|
||||
{required this.icon,
|
||||
required this.color,
|
||||
required this.onTap,
|
||||
this.size = 46});
|
||||
const _RoundBtn({
|
||||
required this.icon,
|
||||
required this.color,
|
||||
required this.onTap,
|
||||
this.size = 46,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
|
||||
Reference in New Issue
Block a user