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front-hokm/lib/feature/game/presentation/bloc/game_bloc.dart
T

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5.7 KiB
Dart

import 'dart:async';
import 'package:flutter_bloc/flutter_bloc.dart';
import '../../../../core/network/ws_client.dart';
import '../../domain/entities/game_entities.dart';
import '../../domain/repository/game_repository.dart';
import 'game_event.dart';
import 'game_state.dart';
/// بلوکِ realtime بازی: به استریمِ پیام‌ها/وضعیتِ repository گوش می‌دهد و
/// اقدام‌های بازیکن را به سرور می‌فرستد. متدهای کمکی برای موتور Flame هم دارد.
class GameBloc extends Bloc<GameEvent, GameUiState> {
final GameRepository repository;
late final StreamSubscription _msgSub;
late final StreamSubscription _statusSub;
Map<String, dynamic> _joinAction = const {};
bool _joined = false;
int _bubbleSeq = 0; // شناسه‌ی یکتا برای هر حبابِ پیام (انقضای دقیق)
GameBloc(this.repository) : super(const GameUiState()) {
_msgSub =
repository.messages.listen((m) => add(GameMessageReceived(m)));
_statusSub =
repository.status.listen((s) => add(GameStatusChanged(s)));
on<ConnectGameEvent>((event, emit) async {
_joinAction = event.joinAction;
_joined = false;
await repository.connect();
});
on<GameStatusChanged>((event, emit) {
emit(state.copyWith(connection: event.status));
if (event.status == WsStatus.connected && !_joined) {
_joined = true;
repository.send(_joinAction);
}
});
on<GameMessageReceived>((event, emit) => _onMessage(event.message, emit));
on<ChooseTrumpEvent>(
(event, emit) => repository.send({'type': 'choose_trump', 'suit': event.suit}));
on<PlayCardEvent>(
(event, emit) => repository.send({'type': 'play_card', 'card': event.card}));
on<ReshuffleEvent>((event, emit) => repository.send({'type': 'reshuffle'}));
on<SendChatEvent>((event, emit) => repository.send({
'type': 'chat',
if (event.text != null) 'text': event.text,
if (event.emoji != null) 'emoji': event.emoji,
}));
on<ExpireChatEvent>((event, emit) {
final cur = state.chatBubbles[event.seat];
if (cur == null || cur.id != event.id) return; // حبابِ جدیدتر است ⇒ نگه‌دار
final next = Map<int, ChatBubble>.from(state.chatBubbles)
..remove(event.seat);
emit(state.copyWith(chatBubbles: next));
});
on<LeaveGameEvent>((event, emit) => repository.send({'type': 'leave'}));
on<StartTableEvent>((event, emit) => repository.send(
{'type': 'start_table', 'hands': event.hands, 'stake': event.stake}));
on<SetStakeEvent>((event, emit) =>
repository.send({'type': 'set_stake', 'stake': event.stake}));
on<RotateTableEvent>((event, emit) =>
repository.send({'type': 'rotate_table', 'dir': event.dir}));
on<LeaveTableEvent>((event, emit) => repository.send({'type': 'leave_table'}));
on<ClearNoticeEvent>((event, emit) => emit(state.copyWith(clearNotice: true)));
}
void _onMessage(Map<String, dynamic> msg, Emitter<GameUiState> emit) {
switch (msg['type']) {
case 'state':
final gs = GameState.fromJson(msg);
final clear = gs.phase == 'choose_trump' || gs.phase == 'playing';
emit(state.copyWith(state: gs, clearHandResult: clear));
case 'hand_over':
emit(state.copyWith(handResult: HandResult.fromJson(msg)));
case 'game_over':
emit(state.copyWith(gameOver: GameOver.fromJson(msg)));
case 'table_lobby':
emit(state.copyWith(lobby: TableLobby.fromJson(msg)));
case 'countdown':
emit(state.copyWith(countdown: (msg['seconds'] ?? 3) as int));
case 'table_closed':
emit(state.copyWith(
tableClosed: true, notice: 'میز توسط میزبان بسته شد'));
case 'player_disconnected':
emit(state.copyWith(notice: 'یک بازیکن قطع شد'));
case 'player_reconnected':
emit(state.copyWith(notice: 'بازیکن بازگشت'));
case 'chat':
final seat = (msg['seat'] ?? 0) as int;
final id = ++_bubbleSeq;
final bubble = ChatBubble(
text: msg['text'] as String?,
emoji: msg['emoji'] as String?,
id: id,
);
final next = Map<int, ChatBubble>.from(state.chatBubbles)
..[seat] = bubble;
emit(state.copyWith(chatBubbles: next));
// انقضای خودکار پس از ۴ ثانیه (مگر حبابِ جدیدتری روی همان جایگاه بنشیند).
Timer(const Duration(seconds: 4), () => add(ExpireChatEvent(seat, id)));
case 'player_left':
emit(state.copyWith(notice: 'یک بازیکن میز را ترک کرد'));
case 'error':
emit(state.copyWith(notice: (msg['message'] ?? 'خطا').toString()));
}
}
// --- متدهای کمکی برای موتور Flame و صفحه‌ها ---
void chooseTrump(String suit) => add(ChooseTrumpEvent(suit));
void reshuffle() => add(ReshuffleEvent());
void sendChatText(String text) => add(SendChatEvent(text: text));
void sendChatEmoji(String emoji) => add(SendChatEvent(emoji: emoji));
void playCard(String card) => add(PlayCardEvent(card));
void leave() => add(LeaveGameEvent());
void startTable(int hands, {int stake = 0}) =>
add(StartTableEvent(hands, stake: stake));
void setStake(int stake) => add(SetStakeEvent(stake));
void rotateTable(int dir) => add(RotateTableEvent(dir));
void leaveTable() => add(LeaveTableEvent());
void clearNotice() => add(ClearNoticeEvent());
@override
Future<void> close() {
_msgSub.cancel();
_statusSub.cancel();
repository.disconnect();
return super.close();
}
}