Files
front-hokm/lib/features/game/game_screen.dart
T
2026-06-15 16:42:28 +03:30

374 lines
13 KiB
Dart

import 'dart:async';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import '../../core/network/ws_client.dart';
import '../../core/theme/app_theme.dart';
import '../lobby/wallet_cubit.dart';
import 'flame/hokm_game.dart';
import 'game_cubit.dart';
import 'game_models.dart';
/// صفحه‌ی میز بازی: صحنه‌ی Flame + اوورلی‌های وضعیت (انتخاب حکم، نتیجه، پایان، اتصال).
class GameScreen extends StatefulWidget {
final int prize; // جایزه‌ی میز برای نمایش در دیالوگ جستجو
const GameScreen({super.key, this.prize = 0});
@override
State<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
late final HokmGame _game;
Timer? _introTimer;
bool _introHidden = false;
@override
void initState() {
super.initState();
_game = HokmGame(context.read<GameCubit>());
}
@override
void dispose() {
_introTimer?.cancel();
super.dispose();
}
// دیالوگ جستجو تا یافتن حریفان و کمی پس از آن نمایش داده می‌شود.
bool _showSearch(GameUiState s) => s.state == null || !_introHidden;
@override
Widget build(BuildContext context) {
return PopScope(
// خروج با دکمه‌ی back سیستم هم باید با تأیید باشد.
canPop: false,
onPopInvokedWithResult: (didPop, _) {
if (!didPop) _confirmLeave(context);
},
child: Scaffold(
body: BlocConsumer<GameCubit, GameUiState>(
listenWhen: (a, b) => a.notice != b.notice && b.notice != null,
listener: (context, state) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(state.notice!), duration: const Duration(seconds: 2)),
);
context.read<GameCubit>().clearNotice();
},
builder: (context, state) {
// پس از یافتن حریفان، دیالوگ جستجو را کمی نگه می‌داریم بعد مخفی می‌کنیم.
if (state.state != null && _introTimer == null) {
_introTimer = Timer(const Duration(milliseconds: 1600), () {
if (mounted) setState(() => _introHidden = true);
});
}
return Stack(
children: [
GameWidget(game: _game),
_backButton(context),
if (state.connection == WsStatus.disconnected) _connBanner(),
if (_showSearch(state)) _searchPanel(state),
if (!_showSearch(state) && _showTrumpPicker(state))
_trumpPicker(context),
if (state.handResult != null && state.gameOver == null)
_handResult(state),
if (state.gameOver != null) _gameOver(context, state),
],
);
},
),
),
);
}
bool _showTrumpPicker(GameUiState s) =>
s.state != null &&
s.state!.phase == 'choose_trump' &&
s.state!.amHakem &&
s.gameOver == null;
Widget _backButton(BuildContext context) => Positioned(
top: 8,
right: 8,
child: SafeArea(
child: IconButton(
icon: const Icon(Icons.arrow_back, color: AppColors.gold),
onPressed: () => _confirmLeave(context),
),
),
);
Future<void> _confirmLeave(BuildContext context) async {
// اگر بازی تمام شده، بدون تأیید خارج شو.
if (context.read<GameCubit>().state.gameOver != null) {
_exitToLobby(context);
return;
}
final yes = await showDialog<bool>(
context: context,
builder: (_) => AlertDialog(
backgroundColor: AppColors.panel,
title: const Text('خروج از میز'),
content: const Text('از میز خارج می‌شوید؟ ورودی بازگردانده نمی‌شود.'),
actions: [
TextButton(
onPressed: () => Navigator.pop(context, false),
child: const Text('ماندن')),
TextButton(
onPressed: () => Navigator.pop(context, true),
child: const Text('خروج')),
],
),
);
if (yes == true && context.mounted) {
context.read<GameCubit>().leave();
_exitToLobby(context);
}
}
void _exitToLobby(BuildContext context) {
context.read<WalletCubit>().load();
context.go('/lobby');
}
Widget _connBanner() => Positioned(
top: 0,
left: 0,
right: 0,
child: Material(
color: Colors.orange.shade900,
child: const SafeArea(
bottom: false,
child: Padding(
padding: EdgeInsets.all(8),
child: Text('ارتباط با سرور قطع شد، در حال تلاش برای اتصال مجدد…',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white)),
),
),
),
);
// دیالوگ «جستجوی حریف» مطابق اپ مرجع: ۴ جایگاه بازیکن + جایزه.
Widget _searchPanel(GameUiState state) {
final players = state.state?.players ?? const <GamePlayer>[];
final mySeat = state.state?.yourSeat ?? -1;
final searching = state.state == null;
GamePlayer? at(int seat) {
for (final p in players) {
if (p.seat == seat) return p;
}
return null;
}
return Container(
color: Colors.black.withValues(alpha: 0.78),
alignment: Alignment.center,
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 20),
padding: const EdgeInsets.fromLTRB(16, 14, 16, 18),
decoration: BoxDecoration(
color: AppColors.panel,
borderRadius: BorderRadius.circular(20),
border: Border.all(color: AppColors.gold, width: 2.5),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('جستجوی حریف',
style: TextStyle(
color: AppColors.gold,
fontSize: 22,
fontWeight: FontWeight.bold)),
const SizedBox(height: 18),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
for (var seat = 0; seat < 4; seat++)
_searchSlot(at(seat), seat == mySeat),
],
),
const SizedBox(height: 18),
Container(
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 8),
decoration: BoxDecoration(
color: AppColors.bgDark,
borderRadius: BorderRadius.circular(24),
border: Border.all(color: AppColors.goldDark),
),
child: Row(mainAxisSize: MainAxisSize.min, children: [
const Icon(Icons.monetization_on, color: AppColors.gold),
const SizedBox(width: 8),
Text('${widget.prize}',
style: const TextStyle(
color: AppColors.gold,
fontSize: 18,
fontWeight: FontWeight.bold)),
]),
),
if (searching) ...[
const SizedBox(height: 16),
const SizedBox(
height: 22,
width: 22,
child: CircularProgressIndicator(
strokeWidth: 2, color: AppColors.gold),
),
],
],
),
),
);
}
Widget _searchSlot(GamePlayer? p, bool isYou) {
final found = p != null;
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 6),
child: Column(mainAxisSize: MainAxisSize.min, children: [
Text(found ? p.name : '...',
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: TextStyle(
color: isYou ? AppColors.gold : Colors.white70, fontSize: 12)),
const SizedBox(height: 4),
Container(
width: 58,
height: 58,
decoration: BoxDecoration(
color: AppColors.bgDark,
borderRadius: BorderRadius.circular(10),
border: Border.all(
color: isYou ? AppColors.gold : AppColors.goldDark, width: 1.5),
),
child: Icon(
found ? (p.bot ? Icons.smart_toy : Icons.person) : Icons.help_outline,
color: found ? AppColors.gold : Colors.white24,
size: 30,
),
),
const SizedBox(height: 2),
Text(found ? (p.bot ? 'ربات' : (isYou ? 'شما' : 'حریف')) : '',
style: const TextStyle(color: Colors.white38, fontSize: 10)),
]),
);
}
Widget _trumpPicker(BuildContext context) {
const suits = [
('spades', '♠', 'پیک', Colors.white),
('hearts', '♥', 'دل', Color(0xFFD32F2F)),
('diamonds', '♦', 'خشت', Color(0xFFD32F2F)),
('clubs', '♣', 'گشنیز', Colors.white),
];
return Container(
color: Colors.black54,
alignment: Alignment.center,
child: Container(
margin: const EdgeInsets.all(24),
padding: const EdgeInsets.all(20),
decoration: BoxDecoration(
color: AppColors.panel,
borderRadius: BorderRadius.circular(16),
border: Border.all(color: AppColors.gold, width: 2),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('حکم را انتخاب کن',
style: TextStyle(color: AppColors.gold, fontSize: 20)),
const SizedBox(height: 16),
Wrap(
spacing: 12,
runSpacing: 12,
alignment: WrapAlignment.center,
children: [
for (final (id, sym, name, color) in suits)
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: AppColors.bgDark,
minimumSize: const Size(120, 64),
),
onPressed: () =>
context.read<GameCubit>().chooseTrump(id),
child: Row(mainAxisSize: MainAxisSize.min, children: [
Text(sym, style: TextStyle(fontSize: 26, color: color)),
const SizedBox(width: 8),
Text(name, style: const TextStyle(color: AppColors.text)),
]),
),
],
),
],
),
),
);
}
Widget _handResult(GameUiState s) {
final r = s.handResult!;
final mySeat = s.state?.yourSeat ?? 0;
final myTeam = mySeat % 2;
final won = r.winnerTeam == myTeam;
return IgnorePointer(
child: Center(
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 28, vertical: 18),
decoration: BoxDecoration(
color: Colors.black87,
borderRadius: BorderRadius.circular(16),
border: Border.all(color: AppColors.gold),
),
child: Column(mainAxisSize: MainAxisSize.min, children: [
Text(won ? 'این دست را بردید!' : 'این دست را باختید',
style: TextStyle(
color: won ? AppColors.green : Colors.redAccent,
fontSize: 20,
fontWeight: FontWeight.bold)),
if (r.kot)
const Padding(
padding: EdgeInsets.only(top: 6),
child: Text('کُت! (دو امتیاز)',
style: TextStyle(color: AppColors.gold)),
),
const SizedBox(height: 6),
Text('امتیاز: ${r.scores.isNotEmpty ? r.scores[0] : 0} - ${r.scores.length > 1 ? r.scores[1] : 0}',
style: const TextStyle(color: Colors.white70)),
]),
),
),
);
}
Widget _gameOver(BuildContext context, GameUiState s) {
final g = s.gameOver!;
final mySeat = s.state?.yourSeat ?? 0;
final won = g.winnerTeam == mySeat % 2;
return Container(
color: Colors.black87,
alignment: Alignment.center,
child: Column(mainAxisSize: MainAxisSize.min, children: [
Text(won ? 'بردید! 🎉' : 'باختید',
style: TextStyle(
color: won ? AppColors.gold : Colors.redAccent,
fontSize: 32,
fontWeight: FontWeight.bold)),
const SizedBox(height: 12),
Text('نتیجه نهایی: ${g.scores.isNotEmpty ? g.scores[0] : 0} - ${g.scores.length > 1 ? g.scores[1] : 0}',
style: const TextStyle(color: Colors.white70, fontSize: 18)),
const SizedBox(height: 28),
SizedBox(
width: 220,
child: ElevatedButton(
onPressed: () => _exitToLobby(context),
child: const Text('بازگشت به لابی'),
),
),
]),
);
}
}